Hi!
Fair warning; long rant!
As mentioned in my title the protoss tool kit in the current meta does not match up with what terran’s can do in any way shape or form.
First the obvious issues the mine and ghost; protoss simply does not have a counter unit or counter play to them. Mines either can delete an entire worker line; winning you the game instantly right there and then cuz ur opponent didnt pay attention to his minimap for more than 2 seconds (literally btw). The most poorly designed unit in the game for this reason. I do not consider not pulling my probes from the mines to be “counter play” to be clear!
The Templar VS Ghost fight isnt a fight as much as the ghost just deleting ur templar. Why? Well the feedback nerf was unneeded and removed all tools protoss had to fight back and make this a fair fight instead of a overwhelming victory for the ghost. The other issue with templar nerf is medivacs just flying in the back of ur base and once again just instantly winning them the game without you even being able to fight back.
The battery is just the worst thing to be added to the protoss arsenal because we had to trade it for the mothership core which was a good and fun unit and was actually helpful to defend against terran drops unlike; “well lets hope my battery is at the right base VS the most mobile race in the game btw” type of deal.
What terran would want to make 2-3 bunkers next to each of their bases? Not even counting the units here just the cost of the bunkers its just bad design overal.
Liberators simply do not have counter play from the protoss end. This is why even at the pro level the moment this unit is on the battlefield the protoss just gets bullied to where the terran wants to fight. It’s way more expensive and less convenient for protoss to go air tech when Terran naturally flows there anyway cuz of the medivacs. And what matters way more than this is the terran flying units simply are superior to the protoss ones; even their (lowest tier flying unit) vikings > our carriers which cost way more take way longer to build and then get owned. If u try to make a tempest might as well GG right there with how useless that unit is in any actual straight up battle (too low of a fire rate ect).
The balance council who seem to have confused sc1 and sc2 and they’re trying to force protoss to make gateway units and as previously explained the one thing you dont wanna do as toss is build gateway units they just lose.
The terran bio ball which simply does significantly more damage than the protoss gateway gateway units; protoss units lose the fight pretty much always if there is no AoE on their side and terran blocks all of AoE options other than disruptors.
Which leads me into the next problem disruptors; this unit is effectively a baneling except it costs way more than group of banelings and yet is less effective and dies just as quick; at least the banelin is meant and build to die… the disruptor is not and dies anyway. They’re slow always lag behind the army and their balls are WAY too easy too dodge. And as a protoss depending on easily dodged balls to win ur game just feels bad to play. Would love for this unit to get removed entirely and the colossus nerfs to get reverted back! Way better for toss and the opponents.
Terran econ is too damn resilient; you kill 16 workers of a protoss mineral line and its pretty much ggs right there… you kill 40 workers of terran they’re still in the game. Giving the most resilient econ to the race that has the best harassment tools in the game is just like what’s going on here…
Long rant I know but these are the issues of playing protoss in the current meta. If I forget anything fellow protoss gamers let me know!
To the terrans that are gonna complain to this post; your race is broken protoss practically does not exist anymore in this game at the pro level; Tourney results for the past 7 years have put protoss at a 12% win rate this isnt even HALF of what it should be so; sit down and shut up!