Pretty much the only legitimate complaint you have in this entire thread, and there have been a few different fixes propositioned in the past - such as lowering the damage against workers specificially.
Feedback is instant-cast and 10 range while EMP is a (quick) projectile cast and 10 range. We have, quite literally, gone back to pre-EMP buff times, back when the relationship between Feedback and EMP was a micro battle.
Feedback still completely removes your ability to heal the units inside the drop and drastically limits their staying potential + warp-gate’s ability to instant warp units in to counter a drop as well makes this entirely a non-issue.
What a surprise, a Protoss player who is advocating for the return of one of the most universally hated units in the game from players of every single race. It was a bandaid at best, and literally meant that Protoss players didn’t have to use units to defend. Instead, you got to use pylons. It was absurd and stupid and should never have been in the game. For a while, they didn’t even have to have units to defend a full 3 bases either, back when overcharge was on the nexus instead and had 13 range - literally as much as a siege tank. Both versions of overcharge were absolute travesties, and neither of them should have been implemented into the game.
Shield Battery (and overcharge) is fine as it is, though I could see an argument for making Battery overcharge marginally better, either through reducing the potential downtime of it or making it castable individually rather than having a global CD.
Firstly, not an accurate comparison given each bunker is at minimum 300 minerals (100 for the bunker, 200 for each marine inside. You have to count the cost of the units inside because Terran doesn’t have ground-based Static Defense that attacks on its own outside of Planetary fortresses.
Secondly, given that every terran entering that phase of the game puts bunkers at their third base onwards, along with multiple supply depots, or uses a planetary (or even multiple planetaries) to lock-down a location and make it harder to bust, your complaint falls flat.
They absolutely do - that’s complete rubbish and you know it.
Prior to their range upgrade and +2 ship weapons, Liberators can be dealt with fairly reasonably by blink stalkers.
So? Protoss opens Stargate against Terran half the time anyway; they already have the tech, having a 2nd Stargate down and producing is hardly a problem by the time ranged Libs are hitting the field. Terrans have to make vikings against colossus, why shouldn’t Protoss players have to supplement their army to counter Liberators?
Vikings are supposed to be an anti-armoured unit, so yes, they’re supposed to counter carriers. You know what though? The relationship between carriers and Vikings is rarely that simple because Vikings have no armour and Carriers have a lot of DPS. Between that and Storm, they’re fine.
Ultimately, it comes down to control, but we both know you don’t want to have to do basic micro.
They’re siege units. You use them to displace liberators and shell your opponent. Ideally you don’t have to fight straight up with them, you poke at them from afar and force them to engage into you, where and when you want them to engage. Carriers can do something similar, but the far superior range here wins hands down. You don’t need many to do that job.
That said, Tempests should have a supply reduction because they’re to much supply currently. 4 supply would be better for them.
Like with any army, you want to be supplementing your units. Gateway units are mostly sacrificial at that late-game stage, aside from HTs. Zealots and Stalkers are there to keep your higher tier units alive, while DTs should be used to kill bases very quickly and then get out. That players have stopped using DTs to do that in late-game is… weird, given how effective they are at doing so, even with their expense. Blink in, 2 shot and get out.
Terran Econ has never been their Achilles Heel, it’s always been their production. Once late-game hits - and especially once the iron bank has been built - workers can be sacrificed or bled off. It’s why Nydus worms are so devastating in TvZ - a nydus in the right place forces the entire terran army to retreat, often at little cost to the Zerg player.
Same thing for a warp prism. A warp in on the production rips them apart.
Ultimately, late-game has never really been the issue for PvT. It’s always been the mid-game timings that they have.
Also the race that’s the slowest to expand and build - they desperately need to keep both Protoss and Zerg econ in check or they get overwhelmed very easily.
It’s not.
I legitimately cannot think of a single Protoss player who has deserved to make it through tournaments where a player of a different race, regardless of who that player was or what that race was, advanced instead.
No offense to Showtime, but he’s closer to HeroMarine than to Reynor or Clem or Serral, so while he’s good, he’s not the best as the other players I’ve mentioned are.
HerO, who is arguably the best Protoss player currently outside of MaxPax - who, by the way, refuses to compete offline (his presence alone could drastically alter win percentages given his success in online formats against Clem, Reynor, Maru, Dark etc), made such mind-bogglingly monumental screwups against Dark in Katowice it legitimately made me question how he progressed that far in the first place. And he does things like that regularly - he is, unequivocally the most flip-floppy player in pro-play currently. He can be amazing one game and then absolutely useless in another, with decision making so absurdly dumb that there are times he legitimately makes me think that if you replaced him with a Diamond player, the game wouldn’t have looked any different. Perfect example in the thread here:
Classic, who is the other offline protoss currently that has sometimes made deep runs, didn’t qualify for the most recent tournament, and while he is good, he really hasn’t captured that former form that he had previously. Stats is in much the same boat.
Astrea is much like Showtime in that he’s good, but he’s not great.
Not one Protoss player wows in the same way that any of the tip top tier players of other races do; and that has nothing to do with Protoss as a whole, and everything to do with the players themselves.
I feel I should point out that I would say the same thing for any other player of any other race were they in a similar position - TY, Gumiho for example - while both are amazing players, they’re not comparatively the best of the best.