Plz add a map ban system to the co-op

I fully support a ban system, as long as they limit it to 2-3 maps. Too many bans will kill queue times and cause problems. Occasionally ill get a craving for a commander I’m not great with (swann, karax, etc.) and just cry if i random a very aggressive map.

I only play random for a little bit of extra fun. Kinda nice to have to think during the loading screen. What build do i feel like doing for this map, rather than picking something ahead of time. I’m sure I’ll hit 1K eventually, but the xp bonuses are not worth mentioning anymore

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That’s pretty rich coming from someone who makes multiple posts complaining about how everyone else posts, as well as going into other peoples threads to discuss how off-topic everyone is. I get doing it ones or twice, but your post history literally speaks for itself. So by all means, continue being the little hateful kid you clearly are charlatan.

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This just shows exactly what I originally posted. You always operate this way man.

That post was from 5 days ago. Given how active you are on here. It was obvious you just missed it initially to “rage respond”. Instead of just dropping the subject of a 5 day old post, you’d rather start this again. And you come back to reply by calling people names “little hateful kid you clearly are charlatan” And you wonder why I call you out. Are you not nitpicking right and saying ‘hater’s gonna hate’ just from this? Rhetorical dude.

Given subject of this topic, yeah if there’s a ban system that’d be great (even if it’s on the forum). Petty much?

Anyway, I’m going to heed my own advice and drop it. Good day.

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Really disagree. The only reason to give bonus exp for something random is to help speed up matchmaking, otherwise people queue random and find they don’t have what they want and quit.

Random map speeds up matchmaking.bonus exp
Random Commander doesn’t…no bonus exp

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I see. Hadn’t thought of that before. Maybe a commander veto would help with that?

Like it.

A ban system (commander and/or map) unlocked as ascension achievement.

Very very bad idea. Pointlessly locking something comvenient behind grinding.

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Hmm. I don’t really mind CoD that much, but I do admit that the chances of losing in this map has been higher for me than any other map. I’m wondering if the map would be better if the objective was to destroy the contstructs without having to park both trucks at the end of each sector.

Constructs would always be in pairs, trios, or even quartets, this would make them even more dangerous but would still allow a single player to get the job done albeit at a higher chance of losing units. This still encourages coop play, but still allows players an opportunity to solo it.

With all of the “pros” complaining that co-op is too simple for them, you would think they would love CoD. But I guess it goes without saying that very few of those players are on this forum apparently.

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I originally made a thread to this effect and argued that there should be an option to “random minus one,” where you get one commander and/or one map that you can take in random and opt out of.

This will actually benefit queue times, not slow them down.

My original example in that thread was that lots of people dislike Cradle of Death and will quit immediately upon arriving in that map, as chosen for them by the randomizer. This forces the partner to re queue and the person who doesn’t want Cradle of Death will have to re queue too, and might even have to quit a second time if Cradle of Death comes up again.

If you have the option to select one map and never get it, this cannot happen, and usually people just have this beef with one or two maps, not the whole roster. So, in my opinion, this’ll speed up the matchmaking process.

The option to blacklist a particular commander is not quite as clear-cut, but maybe if your computer cannot handle Stetmann right now (as is true with many people,) or if one commander is the sole lvl 1 the person has, or there’s one remaining commander he or she hasn’t bought – all of these reasons make blacklisting one commander a good thing to do.

If in this system you don’t want to blacklist any map and/or any commander, you can still have the full randomizer by not picking a blacklist option.

The thread was a while ago, but most people reacted to it favorably.

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You don’t have to be pro to dislike a map, though. It can be for any number of reasons.

And, if they are going to auto-quit the map regardless, it just makes the queue time longer for the partner, who didn’t mind having CoD. I am just saying, we cannot change the reasons that players will autoquit for, might as well be realistic about it.

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Should people really make it their focus to level just so they can block something? Wouldn’t this fuel the wrong kind of idea in players generally? I can see this working if it was a thing originally in Co-Op, but doing it now might upset the norm. It is up to that individual player of course, but the whole random commander thing is done with the intention of annoying players into buying everyone. Or so I think </3

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That’s actually because CoD is not hard it’s just annoying. Scythe of amon is significantly harder and in my opinion a lot more fun as well.

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You know… tbh I sometimes get so tired of repetitive maps when I’m in one of those moods, that I just spam CoD over and over for a change of scenery. Mostly with artanis, cause HTs dominate that map. Again, personal perspective, don’t hang me for it.

Don’t worry about it if you like CoD that’s perfectly fine. That’s why ultimately while I constantly hate on CoD I’d like for blizzard to implement map vetos so that people that like it can continue to enjoy it as it is and I can stay as far away from it as possible.

Wouldn’t map vetoes dramatically increase que times tho?

Now I understand that in the Americas servers that may not be the case. But what about EU and Asia? They are obviously going to have the same exact patch and availability. That would severely cripple their already questionable que times… at odd times. While you can argue that ‘they don’t HAVE to use it if it increases their que times’ it still make Blizzard look at it like “Why did we implement this without it aiding everyone?”

And one last comment on what I don’t get about the need for a map ban system. Why, oh why, does no one just leave that map or CTRL+ALT+DEL-reload-and-re-que, it really doesn’t take any time. Blizzard has 0 penalties for leaving games for a reason, because you have that freedom of choice to still get your random mission bonus while also not going into that 1 single map you do not want to be in.

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I leave it all the time but isn’t that even worse for players that like CoD? Every time I quit on someone it doesn’t only wastes my time it wastes their time too and it’s even worse for them because maybe they really wanted to play it and now they either have to solo or quit as well.

As for queue times I don’t think 1 or 2 map vetos will significantly change the time you wait for an ally unless you are selecting cradle instead of random (the map I assume the most people will veto if this happen) but even then I’m sure people will still play it.

Regarding other servers I don’t know how the situation is over there so I’m not going to even try to guess but I’m sure blizzard will keep it in mind if they ever implement something like this.

Now being completely honest I doubt blizzard will ever implement map/commander vetos but hey nothing wrong with letting them now that that’s something we want.

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Ok. So bad idea. Get it… Since Ascension is merely a cosmetic thing, without real rewards, and as I read people complaining on that, I thought this “ban system” might be something that can add a plus to ascension.

The reason so many people dislike CoD mission is…

It’s just not very fun.

Yes, fun is subjective. But we are all here playing the same game because we all think this game is fun. And if Blizzard was to do a comprehensive poll of the most disliked maps in co-op, I’m quite confident that Cradle would be at the top of the list, followed by Scythe of Amon, and Part and Parcel.

I personally don’t mind Scythe or P&P, but I detest Cradle, especially since it seems to be more performance demanding than the other maps, and I’m currently playing on an older laptop. Cradle tends to drastically reduce my frame rate when pushing in to the second and the third enemy bases, especially if I’m playing with someone whose commander is utilizing a very large army.

Yes, that’s my own personal problem, and yes, I should get a better computer. I’m simply stating part of the reason why I dislike Cradle.

The other part is it’s just not a fun mission design. I don’t want to have to babysit a truck all game and hope that my ally is also babysitting their truck as well. I also don’t like having to assign a hotkey to the truck, even though that’s really not a huge deal, it’s mostly just annoying. Not sure if the truck can be controlled via one of the function keys, but since I’m on a laptop, the function keys do other things by default, even while playing a game, and I don’t feel like going through the trouble of seeing if I can change all of that just because of this one mission, which isn’t even fun in the first place.

Cradle happens to be the most difficult map in co-op, but that doesn’t mean it’s the fun sort of difficult. It’s not. It’s the annoying and unfun sort of difficult, largely due to everything revolving around the trucks themselves. Having to control them. Having to protect them from attack waves that come for the trucks, wherever the trucks are (bringing additional attack waves to your base on top of the scripted base attacks if someone leaves a truck in the base). Having to hope that your ally manages their own truck well and gets it to the objective on time… This is the thing that has caused the most annoyance in terms of general gameplay for me. I don’t know if it still happens fairly frequently, because I don’t play random maps very often, and I never voluntarily select Cradle, but I suspect this problem still occurs just as much today as it did in the past. I feel like I’m forgetting other key reasons why Cradle isn’t fun, but… I actually dislike Cradle so much that I’ve now reached my limit for even just talking about it lol.

I’m sure there are people who enjoy cradle. But I’m also sure that those people are the extreme minority.

A map veto system, and a commander veto system, would be phenomenal. Obviously, it would have to be well-designed, but those are two features that I would really like to see implemented, even at the cost of working on new content, which isn’t a tradeoff that I would usually go for, so that should say a lot.

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Select random maps option but didn’t like the outcome.




Why don’t you guys just go to select the map you want to play instead?

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