Logs (Documents/StarCraft II/GameLogs/…graphics.txt), Texture and units dont go down ramps bug. And if you are in coop with someone whos version works, second player gets dropped instantly (you or the other player)
GFX 00:42:01.238 ====================================================================================================
GFX 00:42:01.238 StarCraft II (B77379)
GFX 00:42:01.238
GFX 00:42:01.238 Executable M:\Games\SC2\Versions\Base77379\SC2_x64.exe
GFX 00:42:01.238 -sso=1 -launch -uid s2_engb
GFX 00:42:01.238 Parent Executable \Device\HarddiskVolume7\Games\SC2\Support64\SC2Switcher_x64.exe
GFX 00:42:01.238 Grandparent Executable \Device\HarddiskVolume3\Games\Battle . net\Battle . net . exe
GFX 00:42:01.238 LocalTime 2019-11-27 00:42:01.238
GFX 00:42:01.238 UserChron
GFX 00:42:01.238 USERCHRON-PC
GFX 00:42:01.238 <Exe.Architecture> x86_64
GFX 00:42:01.238 4.11.0.77379
GFX 00:42:01.238 B77379
GFX 00:42:01.238 branches/SC2.4.11
GFX 00:42:01.238 602449
GFX 00:42:01.238 <Locale.Assets> enUS
GFX 00:42:01.238 <Locale.Data> enUS
GFX 00:42:01.238 <Locale.Install> enUS
GFX 00:42:01.238
GFX 00:42:01.238 2.19.1.6899
GFX 00:42:01.238 ====================================================================================================
GFX 00:42:01.238 DXGI: Available
GFX 00:42:01.368 Resource Cache Override Variable: 0MB
GFX 00:42:01.368 Resource Cache: 2048MB Win64 (16325MB Physical, 23035MB Process Virtual)
GFX 00:42:01.368 Resource Cache Sound: 204MB
GFX 00:42:01.368 Resource Cache Common: 1843MB
GFX 00:42:01.368 Resource Cache VRam: 0MB
GFX 00:42:01.382 Selected display mode 1920x1080x0 with format D3DFMT_X8R8G8B8 and error delta 0
GFX 00:42:01.382 Adapter [0]: Radeon ™ RX 480 Graphics (VendorID 0x1002 DeviceID 0x67df)
GFX 00:42:01.382 Attempting CreateDevice on adapter [0] (VendorID 0x1002 DeviceID 0x67df)
GFX 00:42:01.471 CreateDevice succeeded
GFX 00:42:01.471 Using adapter [0]
GFX 00:42:01.471 Floating point render targets supported.
GFX 00:42:01.474 DXGI Adapter Name: Radeon ™ RX 480 Graphics
GFX 00:42:01.474 VRAM Detected: Dedicated [4076MB] Shared [8162MB] (DXGI)
GFX 00:42:01.474 VRAM Override Variables: Dedicated [0MB] Shared [0MB]
GFX 00:42:01.474 Initialized D3D9 GraphicsDevice: Radeon ™ RX 480 Graphics (Driver Version: 26.20.13025.1004, VRAM: 4076MB, SVMEM: 8162MB).
GFX 00:42:01.496 Selected display mode 1920x1080x0 with format D3DFMT_X8R8G8B8 and error delta 0
GFX 00:42:01.497 Hardware Depth Sampling: Available
GFX 00:42:01.497 VRAM texture space: 2048MB
GFX 00:42:02.610 PerfNotifiers initialized
GFX 00:42:02.726 Selected display mode 1920x1080x0 with format D3DFMT_X8R8G8B8 and error delta 0
GFX 00:42:02.726 Lost D3D9 device
GFX 00:42:02.767
GFX 00:42:02.767 D3D9 Device Reset from unknown returned e_errorKindGfx(0)
GFX 00:42:04.788 DirectX call m_device->TestCooperativeLevel() failed with error code -2005530520
GFX 00:42:07.916 DirectX call m_device->TestCooperativeLevel() failed with error code -2005530519
GFX 00:42:07.917 DirectX call failed with error code -2005530519
GFX 00:42:07.917 Lost D3D9 device
GFX 00:42:08.011
GFX 00:42:08.011 D3D9 Device Reset from ::OnRender returned e_errorKindGfx(0)
GFX 00:43:21.827 DirectX call m_device->TestCooperativeLevel() failed with error code -2005530519
GFX 00:43:21.827 DirectX call failed with error code -2005530519
GFX 00:43:21.827 Lost D3D9 device
GFX 00:43:21.994
GFX 00:43:21.994 D3D9 Device Reset from ::OnRender returned e_errorKindGfx(0)
GFX 00:43:25.718 DirectX call m_device->TestCooperativeLevel() failed with error code -2005530520
GFX 00:43:39.603 DirectX call m_device->TestCooperativeLevel() failed with error code -2005530519
GFX 00:43:39.603 DirectX call failed with error code -2005530519
GFX 00:43:39.603 Lost D3D9 device
GFX 00:43:39.802
GFX 00:43:39.802 D3D9 Device Reset from ::OnRender returned e_errorKindGfx(0)
GFX 00:43:58.212 Selected display mode 1920x1080x0 with format D3DFMT_X8R8G8B8 and error delta 0
GFX 00:43:58.213 DirectX call failed with error code -2005530520
GFX 00:43:58.217 DirectX call m_device->TestCooperativeLevel() failed with error code -2005530519
GFX 00:43:58.217 DirectX call failed with error code -2005530519
GFX 00:43:58.217 Lost D3D9 device
GFX 00:43:58.416
GFX 00:43:58.416 D3D9 Device Reset from ::OnRender returned e_errorKindGfx(0)
GFX 00:43:59.652 DirectX call m_device->TestCooperativeLevel() failed with error code -2005530520
GFX 00:44:01.563 DirectX call m_device->TestCooperativeLevel() failed with error code -2005530519
GFX 00:44:01.563 DirectX call failed with error code -2005530519
GFX 00:44:01.563 Lost D3D9 device
GFX 00:44:01.741
GFX 00:44:01.741 D3D9 Device Reset from ::OnRender returned e_errorKindGfx(0)
GFX 00:44:03.467 DirectX call m_device->TestCooperativeLevel() failed with error code -2005530520
GFX 00:44:03.690 DirectX call m_device->TestCooperativeLevel() failed with error code -2005530519
GFX 00:44:03.690 DirectX call failed with error code -2005530519
GFX 00:44:03.690 Lost D3D9 device
GFX 00:44:03.874
GFX 00:44:03.874 D3D9 Device Reset from ::OnRender returned e_errorKindGfx(0)
GFX 00:44:06.721 DirectX call m_device->TestCooperativeLevel() failed with error code -2005530520
GFX 00:44:10.199 DirectX call failed with error code -2005530520
GFX 00:44:12.312 DirectX call m_device->TestCooperativeLevel() failed with error code -2005530519
GFX 00:44:12.312 DirectX call failed with error code -2005530519
GFX 00:44:12.312 Lost D3D9 device
GFX 00:44:12.608
GFX 00:44:12.608 D3D9 Device Reset from ::OnRender returned e_errorKindGfx(0)
GFX 00:44:21.107 DirectX call m_device->TestCooperativeLevel() failed with error code -2005530519
GFX 00:44:21.107 DirectX call failed with error code -2005530519
GFX 00:44:21.107 Lost D3D9 device
GFX 00:44:21.455
GFX 00:44:21.455 D3D9 Device Reset from ::OnRender returned e_errorKindGfx(0)
GFX 00:44:27.808 DirectX call m_device->TestCooperativeLevel() failed with error code -2005530520
GFX 00:44:28.901 DirectX call m_device->TestCooperativeLevel() failed with error code -2005530519
GFX 00:44:28.902 DirectX call failed with error code -2005530519
GFX 00:44:28.902 Lost D3D9 device
GFX 00:44:29.251
GFX 00:44:29.251 D3D9 Device Reset from ::OnRender returned e_errorKindGfx(0)
GFX 00:44:35.824 DirectX call m_device->TestCooperativeLevel() failed with error code -2005530520
GFX 00:44:37.258 DirectX call m_device->TestCooperativeLevel() failed with error code -2005530519
GFX 00:44:37.258 DirectX call failed with error code -2005530519
GFX 00:44:37.258 Lost D3D9 device
GFX 00:44:37.547
GFX 00:44:37.547 D3D9 Device Reset from ::OnRender returned e_errorKindGfx(0)
GFX 00:44:53.535 DirectX call m_device->TestCooperativeLevel() failed with error code -2005530520
GFX 00:44:57.875 DirectX call m_device->TestCooperativeLevel() failed with error code -2005530519
GFX 00:44:57.876 DirectX call failed with error code -2005530519
GFX 00:44:57.876 Lost D3D9 device
GFX 00:44:58.181
GFX 00:44:58.181 D3D9 Device Reset from ::OnRender returned e_errorKindGfx(0)
GFX 00:45:02.985 DirectX call m_device->TestCooperativeLevel() failed with error code -2005530519
GFX 00:45:02.985 DirectX call failed with error code -2005530519
GFX 00:45:02.985 Lost D3D9 device
GFX 00:45:03.187
GFX 00:45:03.187 D3D9 Device Reset from ::OnRender returned e_errorKindGfx(0)
GFX 00:45:05.004 DirectX call m_device->TestCooperativeLevel() failed with error code -2005530520
GFX 00:45:06.368 DirectX call m_device->TestCooperativeLevel() failed with error code -2005530519
GFX 00:45:06.368 DirectX call failed with error code -2005530519
GFX 00:45:06.368 Lost D3D9 device
GFX 00:45:06.495
GFX 00:45:06.495 D3D9 Device Reset from ::OnRender returned e_errorKindGfx(0)
GFX 00:45:13.656 Lost D3D9 device
Same here, from Chile.
The graphical issue is present in Co-op, campaing and custom melee games, haven’t tried unranked/ranked games yet. Replays are fine though.
Nvidia GeForce GTX 970, extreme graphics settings, 3840 x 2160
to the people that can’t go down slopes, air units and drop shipps works fine, i know it’s not ideal, but if you are desperate for doing missions you can do this in most of the cases
Why hasn’t this game breaking bug been addressed yet?
Same here…from Brazil…America.
Thanks for all the information so far. We’re still investigating this issue.
For anyone running into the ramp graphical issue, it would be helpful to see if you can load the map in the editor and verify if any of the ramps look “broken”.
They will have to come out with another patch… almost certainly… it’s going to take some time…
Same problem here, i cant play anymore after the patch, my video board is radeon R7 370 2GB, it always worked perfectly on high details, now after the patch its all screwed up getting dropped
Yeah, they do. When I test my custom map the units cannot go up or down ramps and the textures are still buggy
when you load some map in editor they look fine, but once you hit test document, you get same broken maps ingame (amd rx480, high)
@pedroFCS @rapture are you able to upload your map file that is currently having ramp issues?
same here cannot play coop keeps dropping me, Ive never had issues before nor in Coop nor Campain, I can
t even finish a single mission of campain because my units can`t reach enemys base because there are slopes in every map also the textures have a glitch as well and the coop is so frustrating please fix this, a lot of players are experiencing this ever since we updated
It’s on anymap that you play from the game itself or from the editor test run
I have the ramp graphical issue. Tried map editor, and ramps are normal, no graphical issue at all.
Yes, I can publish my map normally, even with the ramp bug.
Hey all i’m in the same boat.
The graphical issues, the dropping when entering multiplayer map with others (solo i can get in and play with graph issues), ramp problems,… since patch.
i tried it on both my desktop and laptop both with the same problems. --So its patch related(must be)!!–
But also it must be specific account related because lot of my friends (who were even with me in game at the moment when patch happend) don’t have any issues at all… Hope for a solution quick, cutting into my grind time and falling behind
Sorry, to clarify, can you upload your file to a file sharing site (google drive, onedrive, etc), if possible? This will us to download the file and take a look at it.
https ://ibb. co/CV30fSk
As you can see here the textures are all stretched out and the ramps have this empty void spaces which make pathing impossible. I tested this out in the editor with a brand new map and from the editor view it looks fine. But as soon as I test it, the same thing happens.
I can’t play. The coop game is broken. Invisible walls block exits from the bases. Graphical glitches appear on the terrain. i74790 gtx980 4gb 16 ram. Everything on best graphics.
Never had these issues till this patch today.
https ://ibb. co/hBktffP
https ://ibb. co/khXyDdY
Here is a comparative of a quick map sketch from the editor and the in-game one