Zerg these days drone to 80 drones and can afford to stay at that level, and Protoss armies tend to trade very favorably for Protoss at that stage of the game.
If you have 300 minerals. Is your existing mineral count reduced by scanning?.
Terran eco improves infinitely dumbass, it’s called SUPPLY CAP; at 200/200, Terran can have zero SCVs and just produce mules while Protoss/Zerg have to keep 70 supply of workers. There are other benefits to Mules with cheese strategies etc. Mule is designed to make-up for SCVs building structures; what happens when they aren’t building structures or don’t need to build structures (cheese, late-game)??
you are stupid
that was just an example
to lose 2-3 reaper
meaining you could lose any scouting unit
and reaper are just pretty often used for scouting primäry that why i used it as an example
Did you see they even offer SCV to be killable while constructing… little do the forum GMs know that it is in fact kill-able if you arent a complete forum GM who cannt click (because not even playing the game)
Terran is the only race where construction can be interrupted other than killing the building...
But Zerg can hide in construction even more, yet terran has to looooose the SCV in easier way than it is now ahahah man these forums..
And nothing beats the Protoss - comes to your base, no prob I can spam buildings even if you kill probe 5 strucs would be up
Are people still even talking about this? This has been common knowledge for 10 years now.
Yeah but you can just go mech against Zerg now…there’s hardly anything Zerg can do. The second I switched to mech I never lost to zerg again. Brood Lords? Thors and Hellbats. Vipers? Thors. Roaches? Tanks. Lings? Blue flame Hellbats. Hydras? Tanks and Hellbats. SH? Hellbats. Mutas? Thors and Turrets. Lurkers? Tanks. Infestors? Tanks and scans. Now, obviously, I’m only in Diamond…but with a 73% total win rate and a 80% win rate against Z.
So SCAN costs 225 or so minerals because that’s what MULE would mine if the energy was used to call it down instead? OK. Do you know how much Zerg buildings cost?
Remember, drone costs is 50 minerals PLUS all the minerals it would be able to mine if it was not morphed into a building.
Also that goes for any Zerg unit. Made 2 zerglings instead of a drone, that could have mined let’s say 500 minerals during the rest of the game? That means that 2 zerglings cost 550 minerals. Why are Zerg units and buildings so expensive??
I usually have close to 0 minerals.
50 - 100 minerals less than similar Protoss/Terran buildings. Why that could be the case I wonder?.. ![]()
Spending workers on construction is how game reduces the speed of how Zerg can drone, but even with spending Drones Zerg still have a lot more workers than Protoss let alone Terran.
Terran and Protoss builds already revolve around culling down drones / slowing Zerg mining by killing 3d Hatch.
Wrong, because you forgot to add the cost of the drone, including the opportunity cost of not letting it gather minerals for the rest of the game. Because the OP has established that opportunity cost of possibly getting some resources in the future == real cost, or am I not right? ![]()
Look, I’m not interested in pointless sophistic.
What is important is that in SC2 whoever mines more usually wins.
Even if Terran wastes zero energy on scans, Terran still mines less than Protoss who mines less than Zerg if we look at standard openers and assume no significant mistakes in build execution.
And this is how this game is designed, Terran is supposed to be an aggressor. Blizzard wanted the game to consist of many small skirmishes instead of both players building limit in their corner of the map.
This is why all Terran builds are focused on killing drones. This is why all Protoss builds are either focused on killing third or on killing drones. This is why people rage on Queens so much that making Queens allows Zerg to deflect aggression without sacrificing worker count (it used to be the norm for Zerg to make “safety Roaches” and put third on 3:30… today the norm is 1:50).
No back to scans. If Terran uses scan instead of MULE that means that Terran will have less minerals than he would have otherwise and that means that he will have less units by certain timing and that can be crucial whether Terran wins the game or looses.
None of that chages the fact that MULEs are free units (which don’t belong in RTS according to a lot of you guys).
So yeah, make up your minds:
If MULEs are okay. Then swarmhosts are okay.
Also, no, opportunity costs are not real costs. There is a huge difference. The difference is based on value gained. You GAIN value, and it is an even better value because you have CHOICE on how you gain that value.
IF you pick up Scan over MULE, you value the information and detection over the increased resource generation. You do not lose minerals at any point in this process, you GAIN information and detection.
IF you drop a MULE, you value the increased resources over informaiton or detection. You do not lose information and detection, you GAIN resource production.
I can give you to choose for free either chewing gum or chips. Whatever you choose, you gain it for free, you don’t lose the other. And you do not look intelligent complaining that you lose the other because someone gave you something for free. Same with Orbitals. You don ot look intelligent if you are complaining that you LOSE minerals when scanning. It is extremely ignorant to call a cost on a value generating resource which has the only “cost” (if you call thi a cost, then ITs also had a cost and were not free, so pick) here is 50 energy. And you look hypocritical when complaining about free units but not including the MULE.
SH are not a problem for Terran at higher level of play, they are for Protoss… so as T I dont care, Im ok with MULE for Z having SH
Now where does hellion/mine/libs killing a ton of drones/probes fit into that.
Terran have 12 less workers but still even because of mules…so if terran kills any workers and they are ahead…
Yes. This is a strategy. It’s called throwing the game.
It is imbalanced. The reason you cannot understand why is that you boil down economic balance to simple raw worker count, which is laughable in a game with as complex economics as SC2. That’s not how it works.
Terran is only slightly behind economically in the first few minutes of the game. After that Terran becomes, by far, the most economical race, as it also gets access to its absurdly powerful abilities and units.
After that, it’s terran’s game to lose.
Terran cannot be matched economically
If Zerg macro isn’t pile of excrement, when Z reaches 80 drones, T hovers around 56. 24+ drone difference would need at least 5 orbitals up and running to cover. T does not have 5 orbitals at such time and so requires dmg to Zerg eco to not drown in Zerg cost-efficient units.
This forum is helpless, this is the whine-whine land where crybabies come complaining because they cannot solve how to get out of their league, they chose the easy way… I appreciate your efforts but you’re wasting time unfortunately.
Even if you write all these argumenst, I have to explain all these, on different threads. Scan is not free, Mule is not free, Mule is not OP. OMG.