That would help Hellion-Cycle, but Hellions would still be hyper-specialized for infested maps and swarmy comps.
So far as Hellbat tanking goes, a typical Hercules-delivered field of Seige Tanks and Goliaths generally blasts everything before it can do much damage: and some well-placed SV shields are the best protection.
H&H really has the bet Hellions and Hellbats, because the Hellions have a relevant weapon and their both expendable units with powerful death effects.
Given how enthusiastic Swann was to build Diamondbacks in the campaign, it’d be really nice if he got them in Coop.
It’s not hard to image Cyclones retooled to be a mobile anti-air counterpart to Diamondbacks for a cool fire on the move comp.
I hope some commander gives us non-infested Diamondbacks in the future.
I can’t deny that Swann’s build-up is super slow, and while his late game is strong, it’s not really exceptional nowadays.
You’re probably right on the Thors, really. His Goliaths are so powerful and economical with gas that they’d probably always have a role.
True on Zagara’s Banelings, though I tend to just save up the free ones to supplement Abberation / Swarmling waves.
It’d be nice if she could uproot Bile Launchers at least, encouraging her to creep spread for them.
Maybe her Corrupters should cost less gas. The Baneling incubation helps Aberrations more because they cost 68 gas to the Corrupters 90.
Or maybe they could get the old Wings of Liberty ability to Corrupt structures to disable them, or an upgrade to let them Corrupt multiple enemies.
Zagara would like the ability to shut down defensive structures.
Karax seems to have the most durable and powerful base defenses of anyone, though that means investing resources into something that can’t move.
I’m unsure on buffing his units.
Nova’s Hellbats are just weird: basically a suicidal unit for a commander who wants to avoid any deaths.
That and Nova herself is an incredible tank and swarm killer, which renders them a bit pointless.