Most Wanted Prestige Changes

Swann P1, it straight up sucks even at mastery, I’d prefer that this prestige was used be all about the drill, sinergizing with lazer mastery. Like reduced cooldowns but increase gas cost on units.

Artanis P3, I get the idea of different playstyle on Artanis, but is imortals are not that great to keep fighting outside shield overcharge and the missed guardian shell.
Artanis as hero unit would definitelly make this fun.

Raynor’s P3 has some fun but it is a high risk, high reward prestige, I think the downside has to be toned down a bit as it has slower ramp-up compared to bio.

Stukov P2 feels like it’s a niche prestige, meant to have his infested bypass the map hazards, except that the prestige 1 already fills that role.
I think it needs to have something more interesting towards his starport units, his brood queens are more underused than any mech unit stukov has, energy regen buff to them would bring even more of “air support” style.

Hard yes on Artanis.
Unbounded Fanatics are nothing to be sneezed at. I dare say they have the potential to be better wave clearers than base Solar Lance based on my experiments and plays.
But Increased duration will be welcomed.

Ah much appreciated! I was also thinking that the Napalm Payload can stack 3 (5 would be good too but perhaps its OP?)

P2 is good as it is.
P3… hmm yes I agree increasing Pack Leader Cooldown. Actually, Base Dehaka’s Pack Leaders cooldown need to increased to +60 seconds. By then, you would have your army and you wouldn’t need to call them anyways.

P2… is really weird, I was very disappointed with this prestige for 2 reasons.

  1. For not staying true to its name and not spreading plague. (Why don’t Banshee and Liberators spread virus?) (I’ve made a video about it).
    Link: https://www.youtube.com/watch?v=N2IrPmGMhZE
  2. IB carrying Infested seem like a QoL more than a prestige.

This I agree except for Stat, Mothership are still good enough you just need to micro a bit (Mass Teleport is good also).
And it would be good if P3 allows you to build Destroyers as side grade (enable upgrades for it and provide big fat buff for them in general).

I think much fast lock-on and enabling unit weapon/armor upgrade to affect them could be better, but your ideas are still viable.

Ehhh, I’m not sure about this one. Can you make it 150 Biomass? I know this Biomass is all about Risk and Reward but 200 Biomass was “Really” pushing it.

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I feel as if Nova’s prestiges were a missed opportunity. There were a lot of possibilities from the Covert Ops campaign in terms of alternate loadouts, and I was exceedingly disappointed not to see this drawn on in any way.

I think P1 “Soldier of Fortune” could see her blink suit exchanged for the jetpack suit from the campaign, allowing her to jump up and down cliffs. Her shielding blink could be replaced with the campaign Stim Infusion ability. Going along with this theme, “Executioner” or “Assassin” Reapers could replace Elite Marines. They would also use the Super Stimpack ability, and could be upgraded to deploy Spider Mines. The cooldown adjustments on Barracks and Starport would still stand. This would be a composition that would favour Ghosts and Reapers, and the adjustment to Nova’s Assault Mode would reflect this.

P2 feels unimaginative and undercooked. I would make it so that it applies cooldown reduction to both Griffin abilities, in exchange for losing access to defence drones. In addition, Nova’s Hellfire Shotgun could be swapped out for the Plasma Rifle, thus gaining its corresponding skillshot. (Another interesting possibility is if the Griffin only transported Nova, but at an exceedingly low cooldown – allowing her to jump around the map with ease.)

P3 would remain the same, but I think Nova’s default model should switch to the Apollo Suit. In the campaign, the Apollo Suit gave buffs to max energy and energy regen in exchange for cloaking being reduced to a temporary ability, which fits the cooldown reductions and breakable cloaking of “Infiltration Specialist”. If not, the Apollo Suit could also be incorporated into P2.

(EDIT: The fact that Kerrigan and Zagara both get new models for their tier 3 prestige is reason enough for Nova to get an alternate appearance for hers. (Technically, Dehaka also counts because his “brother” has a different appearance than him.))

Kerrigan p1: Creep spread needs to be faster. Double the On Creep speed bonus Kerrigan and allied units get as well. Maybe even have non-zerg allies get speed bonus.

Artanis p2: Nerf cool down of Power Field from none to 10 seconds or move his p3 removal of Guardian Shell to p2.

Artanis p3: Remove Guardian Shell being disabled.

Swann p1: Make his Laser Drill come online quicker as well.

Swann p3: Give Hercules range pickup and maybe a weak attack.

Zagara p3: Energy regeneration needs to be more buffed. Reduce Deep Tunnel from 20 seconds to 10 seconds.

Vorazun p2: Let the effect kill and maybe increase damage.

Abathur p3: Reduce biomass requirement from 200 to 100 and instead just remove Deep Tunnel from Brutalisks.

Alarak p1: Have the Supplicant buff the equivalent of six supply of mechanical units at a time. (Buffed Vanguards and Wraithwalkers isn’t that good since they overkill so you’re sort of left with Stalkers)

Alarak p3: Reduce the initial Death Fleet cool down by 50%. Keep only the Mass Teleport disadvantage.

Nova p3: Increase her vision range by 2 and range by 1.

Stukov p1: Remove gas cost of Factory and Starport.

Stukov p3: Reduce spawn rate to an additional 100% instead.

Fenix p2: Change disadvantage to an increase of unit supply cost of 50%

Dehaka p3: Have them automatically split Essence experience.

HH p3: Change the disadvantage to having the Bombing Platforms cost more supply.

Tychus p2: Change it from increased damage to increased attack speed. Give Lone Wolf units a speed boost. Have some sort of indicator for vision range.

I think something should be done about the negative interaction between Zagara’s P1 and the mastery talents in her Power Set 1.

It seems like poor design that her entire power set 1 would become useless once Zagara is not available to benefit from them.

Personally I like the idea of removing Zagara from the army in order to be more swarmy, so maybe I would suggest changing and/or reordering the talents available in each power set, so that at least 1 non-Zagara-related talent is always available for selection?

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Increasing creep spread and creep speed bonuses would actually be a good fit for P1. An alternative to the current penalty would be to downgrade the Omega Network to Nydus Network, rather than removing it entirely. I also think it would be interesting if her Brood Lord Mutalisks were swapped out for Viper Mutalisks, which would add an additional dimension to this prestige.

P2, “Folly of Man”, I think can have either the damage penalty or Mutating Carapace penalty removed. For additional flavour, Torrasques can be swapped out for Noxious Ultralisks. As the phrase “folly of man” is associated with the Godzilla franchise, I think Noxious Ultralisks would be a clever nod to that.

P3, “Desolate Queen”, is already very powerful, and I think could be balanced by somewhat reducing Kerrigan’s energy regeneration – a reference to the fact that her energy regeneration is lower before her ascension to primal Queen of Blades.

Swann’s Hercules Prestige: Also allow the hercules to load air units.

Kerrigan: Remove the terrible prestige that uses fury charges. Instead give her a prestige that encourages air play: “Allows air units to load into nydus networks, and gain benefit from creep. All units cost 50% more minerals.”

Abathur P1: I like the idea of removing ultimate units and increasing biomass potential, but the benefit is nowhere near the cost of losing ultimates. Instead do something like: “All units gain double the benefit from biomass. Units are capped at 50 biomass, cost 25% more resources, and ultimate evolutions are unavailable.” It’s basically like an Abathur with dramatically increased ramp-up speed, but a similar, slightly weaker endgame army.

I think Artanis and Vorazun should have a hero unit prestige. In exchange I’d probably disable shield overcharge and shadow guard respectively; I think that’s fair.

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I don’t know if disabling Shield Overcharge is a fair trade-off. Shield Overcharge helps your ally as much as it helps you.

I do think locking the Shadow Guard to get Vorazun seems like a fair trade.

Zagara P1: 2/3’rd of the mastery cannot be used. Weird I think. Maybe adjust the mastery to have at least some impact?

Make prestige selectable. Really this is the big one.

What changes I’d like to see (not exact numbers or anything like that):

  • In general I’d like some commanders to have a Hero unit, but don’t make them all the same (overpowered can wreck 1 base alone). Maybe add different types of heroes (disablers, buffers, etc.).
  • Nova: I’d really want the second prestige gone (I don’t think anyone will ever pick that). I don’t really have an idea with a replacement, but I have seen people suggesting to have Nova choose his equipment mid game like in the campaing. It looks fun.
  • Fenix: I always wanted to have unlimited Champions (like Abathur with his prestige) but this time you would need to buy them everytime (so you can have 2 Warbringers but you need to pay it twice). Also, to balance it out, you can nerf/remove Fenix as hero and tie the cooldowns of the champions research time to match the unit’s buildtime (so, for example, researching Kaldalis would take significantly less than Clorarion). I like akhundelar a lot and I see myself shifting between those 2 prestiges.
  • Swann: I wanted to see a Wraith/Vessel/Cyclone based army to be more accesible - losing raw power from Golis and Tanks - but adding a more mobile approach with hit and run tactics. It could work in some maps. P1 is a huge no. P2 is niche but can be useful. P3 is meh.
  • Alarak: I know the prestige solves his mobility problem, but it becomes just a taxi. However, the robotic focused prestige is a great one for me.
  • Vorazun: I wanted to see more love for a gateway-based comp (centurion/stalker/DA) but the drawback is just too much to pick the current prestige. I’d stick with P1 even if I lose mobility (I used it regularly).

The rest is fine or I don’t play them too much.

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I will use Nova’s P2 as my main option. The reason is I one base with Nova in an effort to have more units out early, but this comes with the downside of not having a huge mineral buildup later on. I do not use her airstrike as a result, all of my minerals are tied up on key defensive drone usage and specifically timed unit deployments. Personally I think p1 is a good concept (I have asked for chrono on barracks before) but it seems to be a hinderance to my hellbat/marine/goliath unit comp. P3 would be fun but losing blink to tank with or cover distances is not great, plus the holo decoy allows for a lot of pushing power. I think her prestiges are fine.

Artanis on the other hand has lackluster for all but p2 in my opinion. Even p2 without the extra mastery points into solar energy might be hard to manage, I use full chrono mastery and more or less on cooldown use of shield overcharge, this tends to only allow a few extra uses of orbital strike before I am out of energy. For these reasons I don’t agree with it becoming the “baseline” for him in favor of a new prestige in its place. I am glad they did not change the commanders, just gave new options, so often in games they will change what you love into something you don’t care for.

Sorry I don’t actually have suggestions but I can echo that hero units for all commanders would be great.

I’d like Raynor’s 3rd prestige to increase the cost to only his non-starport units and not nerf THE ONE THING IT IS SUPPOSED TO BUFF!

Since I unlocked all prestiges for Nova I would like to share what I would change about them:

Soldier of Fortune (reduced cooldown on Barracks/Bio units):

The power of Nova’s Bioball is largely locked behind Triple-Tap ghosts, which only work against biological compositions. Being able to mass them fulfills a fantasy, but even with the prestige Nova’s mechs are still stronger and more flexible. I feel a Bio army is never the superior choice, regardless of map.

My suggestion:
Her Bio units need a buff, maybe something with flavor. Like their upgrades applying to all units (Marauders with Super Stimpack!). Just something that makes me want to play with her Bioball,

Prestige 2, reduced Airlift cooldown, Airstrike disabled

Probably the most boring prestige in the game, but the real dealbreaker is the loss of one of the strongest calldowns in coop. You really have to give me something amazing to make up for a 700 mineral waveclear - and a 30 second CD Airlift is certainly not amazing.

What I would need to even consider this prestige:

  • AIrlift works through fog of war
  • No mineral cost
  • Applies supercloak for a brief moment (2-3 seconds)

And even with the above buffs I would probably still opt for the Airstrike, that’s how important it is for me. But at least it would be fun to move her army around without limitations, think maps like Vermillion Problem.
Honestly though, I would rather have a Combat Suit prestige in its place.

Prestige 3, Infiltration Specialist.
This seems to be the best designed Prestige so far. I’m still trying to figure out how to use it, but it makes me think, reconsider, plan ahead. Its powerlevel varies drastically from map tp map, unlike Nova with the all-purpose combat godmode suit, but it’s still fun in its own way!

I wouldn’t change anything about it, but allowing Nova to remain in normal-cloak mode when autoattacking would be welcome. Not when using Snipe, that would be too much to ask for, just auto attacks.

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Swann P1 needs to have the drill upgrades increase the aoe of the splash in addition to the damage. That’d make it much better.

I just don’t even know where to begin with Fenix revamping, or I’d talk about him more. His prestige lineup seems like one of the worst on paper, but I haven’t leveled any of his yet. I still struggle to see the value in his P1 over vanilla.

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Get rid of Swann P1. I just think it’s terrible design all around. Does not emphasize any sort of play style, not effective, disadvantage way out of proportion. You have to address those 3 concerns, and I think the best option is to just flat out replace it. Replace it with prestige that has emphasis on a durable army, or lots of SCVs, or hit-and-run of wraiths/cyclones, etc.

For the love of god on P3 Nova, please make sabotage drones explode faster.

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