Most fun commander of each race?

Terran: Tychus. I couldn’t not choose my dude. I do wish his forces were slightly more balanced, though, as I feel there is little reason to ever choose Blaze or Cannonball currently, which does limit his gameplay a tad. Generally, I find Terran to be the least fun race to play by a wide margin.

Zerg: Stetman. He’s just very unique and interesting and I love the feeling of him having a nearly-unlimited skill cap. It’s worth noting though that I enjoy playing every Zerg character.

Protoss: Artanis. I can’t actually explain why I enjoy Artanis, as he has kind of a vanilla playstyle, but I do. Maybe it’s just that I like using melee units and Zels are the best ones.

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Zerg - Kerrigan is definitely my favorite Zerg commander - ironic given how much I hate her as a character. But as a commander, she’s just a ton of fun; very strong hero character so there never needs to be downtime, worms are HILARIOUS, and she has a pretty wide variety of viable builds and all her units are good, though some (lurkers, zerglings) are a bit more niche, albeit very good if used correctly. Plus broodlords are fun. Honorable mention to Stetmann for being the least fun to macro but having a lot of great support options.

Terran - Tychus for sure. I usually limit my medivac buildings so it doesn’t feel too op but in general I really enjoy his fairly micro heavy gameplay style, powerful and unique heroes that you can decide how to build up and how tall/wide you want to go each game. If they buffed Blaze and Nikara a bit I think he’d be pretty much perfect. I also really like healing ally armies. Special props to Nova who is a close second, but her most fun build (bio) is terrible compared to mech so I always feel a little gimped playing it, knowing that I could be playing mech (+ghosts for green hybrid) for twice the work but 4x the results.

Protoss - Karax 100%. I love being able to support people, I like having huge immortal turret nests, and I especially love army Karax; Sentinel+Energizer is among the most fun comps to a-move and watch while occasionally Reclaiming anything dangerous. And free healing for mech REALLLLY helps BC raynor and mech stukov players. Fast expanding to set up a second nexus at 1:00 on most maps is doubleplus extra good too! Honorable mention to Fenix, after the last few buffs he’s in a very strong and fun state with a huge variety of viable builds, and Conservator micro is incredibly fun. I do wish that Colossi didn’t suck 100% of the time though, even vs swarmy zerg I can’t justify them as an efficient option due to Scourge/Viper cancer.

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I can’t truly answer this thread like everybody else cause I only play Tychus. My line-up is Tychus, Layna Nikara, Sirius, Sam and Cannonball.

Hardly the most popular roster, but if I concentrate decently I can usually hold my own.

If I am on Oblivion Express, I get Sam right after Layna Nikara and prioritize his upgrades ahead of others.

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I see what you did there. xD

Haha. That was not deliberate, I swear. :laughing:

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I believe you :smiley:

I have the opposite problem. I really enjoy the wider range of different commanders. With the very exception I don’t like Karax as much (mostly due to his debilitating ramp up).

I love them all! Sorry it’s technically off topic :yum:

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Favorite?

Terran: all of them
Zerg: Stukov
Protoss: Alarak

Least liked.

Terran: N/A
Zerg: Stetmann
Protoss: Artanis

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Terran: obviously Nova. Something I love about her is deconstructing her kit and getting work done with different pieces. e.g. Nova alone, Liberators alone, Ravens alone, while the core army does something else and a third threat takes an Airstrike. She’s very solid to begin with but has so much potential and flexibility beyond that.

Zerg: possibly Stetmann, possibly Kerrigan, and possibly Zagara. I always have more fun with Zagara than I somehow ‘want’ to: it’s a nice change, and it’s fun getting the most out of Zagara herself, trading efficiently and setting up effective static defences (even if not needed). I much prefer Kerrigan on paper but if I don’t play enough I get rusty with her and enjoy her less.

Stetmann has a lot of features I love, but I’m not 100% on board with his unit compositions yet.

Protoss: has a Kerrigan/Zagara parallel in Vorazun/Fenix. Infrequent play and too much solo play make Vorazun’s slow ramp a fun-killer for me too often nowadays. I plan to fix this.

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i absolutely love playing Fenix, just because his full army is one of the strongest (except Ab). Also love playing Vora; remember people complaining about Kerri’s mutas back in the day. They never had anything on DT ball deleting ground armies.

Zag is always a good time, just steamroll everything with countless lings.

Terrain, I do enjoy playing raynor for high ceiling. Tychus for easy games, alebit slightly boring.

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For me, Dehaka is the most fun Commander to play.

I’ve studied most of the maps, so, leveling up at the start is fun and efficient. I’m always ready for wave Psionics, erasing Amon’s forces easily. It’s mad enjoyable when, say, you level fast to I think 7 and the Protoss wave that hits with a platoon of Stalkers and two High Templar: you stride in with Dehaka, Consume a High Templar, BOOM, just enough damage to erase the whole wave. Awesome.

Not to mention: his calldowns are sick! Control Glevig well and you wipe everything while enjoying yourself in the process. Murvar and Dakrun are cool too! Using units that engage in Primal Combat is just a bonus. Dehaka has already surpassed Maximum Fun levels.

Other than that, Raynor is great and Artanis for president.

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Terran: Swann
-I love using Factory mech, of which he specializes in.
-Drakken Laser Drill. I enjoyed using that in that one mission in WoL campaign
-Science Vessels is a “blast from the past” that heals, with classic spells
-Tech Reactor rounds out his roster
-quick build structures when in a rut by piling on SCVs

Protoss: Karax
-Laser beam from above via Orbital Strikes. It can also be upgraded to stun
-Offensive cannons, upgrades for them (+2 range and +25% attk speed), and shield batteries to heal them all. Khadarian Monuments are pricy (300/100), but are bloody powerful
-Great support character too via Chrono Field, Chrono Wave, Energizers’ +attack rate spell, and Orbital Strike stun effect
-his units are decent, even if they have that extra cost handicap

Zerg: Stukov
-Combo Zerg + Terran
-His Infested Terran units, buildings, and paradigm are truly unique
-His Inf. Civilian Compound keeps generating free units is also unique.
-fun mech units
-“Bunkerlisks”! (even if they were nerfed)

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agree with your zerg and protoss choices but i prefer Tychus for Terran

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In my opinion. Fenix, Swann and Kerrigan.

Terran: Nova. Best designed commander in co-op hands down.

Protoss: Artanis. I dunno, protoss commanders are pretty boring. At least Artanis succeeds in being the most relaxing commander while not being OP.

Zerg: Abathur. High skill ceilling. Although collecting biomass is tedious af you never run out of things to do when you feel like going tryhard mode.

Terran: H&H
Zerg: Stetmann
Protoss: Alarak

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Any commander that gets to completely skip macroing cant be the best designed Commander in my opinion, because macro-management is a core tenet of Starcraft.

Kerrigan, Abathur, Alarak and Fenix are all better hero designs because they have their unique heroes but they also have full armies and economies to manage. Heroes like Nova, Tychus and especially Zeratul are all missing something by having their macro be handed to them for free.

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Let me guess, you think Ladder races would be the best designed? :roll_eyes:

Also, all those commanders you named are insanely easy to play and are not well designed at all…

Kerrigan is a demigod that solos everything. That is well designed to you? Abathur has a literally invincible deathball… Again, how is that well designed? Alarak has a literal “delete unit” ability that you just spam and that is all he can do. Fenix is just ladder protoss… I love Alarak, i main him, but the idea that he takes mad l33t skilz is ridiculous. I play him partly because i can just delete brutal waves. Nova is actually harder IMO. Building Pylons and Gateways isn’t hard.

Nova is well designed because despite her macro being easier, she takes allot of micro. Oh sure, you can A-move her, but you are not even taking advantage of a fraction of her potential then. To truly take advantage of her, you pretty much have to micro every unit and use allot of support abilities to keep them alive all of which takes money so you have to balance making units vs supporting them. She can’t just spam the same units and is required to use allot of diverse units with diverse abilities and on top of that every unit lost takes FIVE MINUTES to replace and so you can feel every single loss. A really well microed Nova can be like Kerrigan and yet a badly microed Nova is just a strong Ghost and nothing more. Her units all fit together, her mechanics all work well. She has nothing in her kit that does not belong. Nothing that was just lazily dumped in cuz why not? She is literally almost perfect. She is a micro commander done well and frankly, the ONLY micro commander done well. What would make her better in you mind? If she was forced to build some Barracks and Supply Depots? :neutral_face:

Zeratul and Tychus(And Dehaka to a lesser extent although AT LEAST he actually takes SOME skill at the beginning) actually are dreadfully designed however as they have macro that is even easier, braindead support abilities, ZERO support units and easy production so losing units literally means nothing to them. I tried to like these commanders and i felt like i got worse at the game for playing them… :face_with_raised_eyebrow: Zeratul is somehow miraculously even stupid then Tychus… :astonished:

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No, I love the flair that commanders like Vorazun, Swann, Zagara, Karax and Han and Horner have. Zagara and Vorazun have mechanics that help with their economies and have stylistic ways to play that separate them from their peers, yet their economies are not completely automated the way the hero classes are.

I agree that Nova is the best designed of the “micro” CO’s but the fact she doesn’t ever need to worry about supply kind of doesn’t make sense in the first place since she always has an excess of minerals and her units are locked behind a massive CD anyway.

Artanis I can sort of understand since his supply free economy is one of the major things he has going for him since he’s essentially using a ladder army with some special perks and some CDs.

The reason I don’t like Nova’s design as much is not her fault as much as it is the CO’s that were influenced by her. Thankfully Stettman is a step back in the right direction although the perks he offers with his stetalites are crazy strong and could probably use some tuning.

Also to your point on Kerrigan. The difference is that Kerrigan doesn’t HAVE to solo everything and she definitely can’t on Mutations anyway. A good Kerrigan player can distinguish themselves by controlling Kerrigan AND macroing while a bad Kerrigan player will either just a-move Kerrigan while macroing or just use Kerrigan for everything and never have an army. Compare her with someone like Tychus where the only way to distinguish yourself as a player is how well you use the Medivacs to heal.

Protoss: Alarak
Terran: H&H
Zerg: Dehaka

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