I agree that you should hit the 20 supply cap for Tactical Data Web.
But beyond that, Adepts are cheap, versatile, and can just be mindlessly produced until you hit the supply cap.
I agree that you should hit the 20 supply cap for Tactical Data Web.
But beyond that, Adepts are cheap, versatile, and can just be mindlessly produced until you hit the supply cap.
Never tried that. May be i should do it. Thanks for advise!
To be honest i would not consider most of your suggestions as âmost efficientâ⌠rather âmost a-move friendlyâ
An Artanis build without high-templars is going to be inferior to a high-templar build in DPS, sustainability and versatility.
Another example is pure carrier Fenix. I think that build is medicore at best. Carrier DPS is pretty bad actually.
Actually, Artanis best build is mass Archon-Templar + Zealots and sometimes Reavers and Tempests (depending on set-up). Archons deal with psionics and mass enemies like zerglings and air, zealots are just shield.
I donât think so. 2 templars will always out DPS 1 archon against any regular sized enemy army, due to the increased number of storms. 2 templars also regenerate twice the energy of 1 archon.
I mean merge them in Archon when all 2 is out of energy.
Sure, but 1 archon still regens half the energy of 2 templars.
At ~0.8 energy per second regen, in 3:08 minutes an archon regens 150 energy⌠enough for 2 storms.
Which means that 2 templars regen enough for 4 storms in the same time.
So merging 2 templars to an archon (to get full 200 energy) only will yield you more storms, if there is less than 4 minutes game time left.
And this is without the energy / cooldown mastery. If you put point in that mastery, it tilts the equation even more in favor of templars.
Still, i will continue doing that because i like high archons.
Who doesnât like the white snow-balls?
   Itâs not like Archons are bad or anything.
I donât know who dislikes them (zergs who lose them in ranked). I mean⌠i donât want to wait High Templars while they are recharging.
Speedrun compo is pretty invalid I say, because speedrun heavily depend on enemy composition and the ideal unit to deal with it. You donât roll until you got the ideal enemy in a normal game. It is also obscure in this game because of all the balance changes and bug fixes. Speedrun is more valid on older games that none of it was patched ever, so that the finish time can actually hold a lot of meaning.
On topic, I donât think there is a best composition, but there are definitely cheese builds (that have a relatively low skill floor and adequate for most situations) for most commanders.
everybody thinks ascendant build for alarak is the best build? lmao
stalker + havoc + supplcnt you can do almost all brutations without problems
also havoc + wrathwalker + supplicant + some warprism is a comp i enjoy a lot
it was fun to use ascendant when 1q2ec used to exist, but i think they will not bring it back 
Raynor: Marine + Medic (+Marauder) + BC
Marines+Medic, add firebats, marauder and vikings based on enemy
Kerrigan: Mass Mutalisk (+ Lings)
Ultralisk+lings+hydrlisk, add mutalisk based on enemy
Artanis: Mass Dragoon (+ Zealot)
Zealots+Dragoon+Archons, add reavers based on enemy
Swann: Mass Goliath + S. Vessel (+ Hellbat)
Goliath+Vessel, add hellbats, tanks, thors based on enemy
Zagara: Mass Lings, Bane, and Scourge
add abberations based on enemy
Vorazun: DT + Cosair
zealots because gas is not enough and you will have massive minerals.
Karax: Mass Immortal (+ Energizer)
cannons, or play another commanders if you want to make units.
Abathur: Mass Swarm Host
Roach+queens+mutalisk, add devour, guardians based on enemy
Alarak: Accendent build
everything, unless you want play hard and dance on your keyboard.
Nova: Marine + Marauder + Goliath (+ Banshee) + Raven
based on enemy, no banshee
Stukov: Russian style Bio (Barrack + Bunker)
add liberator, tanks based on enemy
Fenix: Mass Carriers (+ all 6 Heros)
carriers unless you want to play hard mode
Dehaka: Mass Mutalisk
I prefer swarm host, just stay in the base or the middle of the map and bomb down everything
H&H: Mass Reaper + Hornerâs fleet
add bats based on enemy
Tychus: Himself, Sirius, Snake, Nux + anyone else (not Nikara and Blaze)
could not remember all the names, I prefer marauder with healing circle as 2nd unit, bot with turret as 3rd unit, medic as 4th unit and ghost with PSI storm 5th unit.
Zeratul: Mass Immortal (+ Cannon)
immortals+sentry+prism+ball
Stetmann: Hydra + Ultra/Lings/Bane
I donât want to waste time to morph banes.
First of all you forgot that you must use such thing as proper counter to a certain enemy composition. Some things you named correctly but:
When mech terran army comes your bio will be screwed. BCs in composition with marines donât let you use stim effectively, you have to make selecting work.
Some vipers or science vessels will demolish your entire muta army.
Most of the times yes, but on some mutations (hybrids explode) you have to keep distance.
Vs lings or marines ![]()
Nope. They are only good in numbers, you will often not have enough time to max. Best for him was always fast creating of 2-3 brutalisks and then leviathans and massing other units after that.
Liberators are able to win some maps nearly solo. Augustgrad for example.
will not help you much when mass air comes. Also bunkers were nerfed.
Not even close. Actually Fenix going mass carriers means his ally must carry the game alone.
vs vipers ![]()
Often 10 platforms deal the most part of damage. Also you didnât tell what exact fleet. Most noobs prefer wraiths cuz they invisible, though vikings are significantly stronger.
You forgot Sam who deals 1000 damage with 1 shot and stuns bosses, lol.
You forgot his totally insane air, lurkers and infestors. Ultras are no match for them. Hydra - most effective? Kinda joke.
I only play Tychus, but I have to wonder if the âmost effectiveâ compositions are to get your personal efficiency up or also that of your partner.
For example, people hate Stet but my computer can handle the lag. So, my friend likes playing Stet with me on Void Thrashing because itâs a short map and we pool our abilities to support each other.
Also, you say Nikara is a no-go, but as Iâve often argued, sheâs probably the single best unit in coop for supporting your partner. Couple games ago, I was with an ambitious Dehaka partner, so while I was finishing clearing my expo with Tychus, I had Layna Nikara follow Dehaka and heal him while he cleared much more of the map than he could have otherwise. He grew to Zergzilla faster than he might have otherwise. Sheâs also a Detector and can regularly burst heal the partnerâs whole army to full.
For example, if youâre Raynor and using little medics instead of Tychusâs big medic, you can still save your partnerâs units.
The best part about coop is it being cooperative. That creates a value to certain units thatâs not there if youâre playing alone. And that means whatâs fun is not always the most efficient.
There are two things I consider wrong there:
At 3 min Dehaka should not need heal
Two attack units for Tychus would clear more than Dehaka can at 3 min
So basically you slowed down your own map progression.
If we take clearing speed out of equation, Nikara is alright. I play her sometimes, most people on random canât clear maps fast enough anyway, so using a different strategy adds variety to gameplay
I am just a huge fan of Nikara and use her no matter what.
I know Rattlesnake is more efficient but I use the Medic anyway,.
That is why you are noleague and your campaigns finished on normal only.
Nikara is not needed at all on any non-mutation map. She is only needed on some mutations.
Tychus can make 5 units only. Calling a non-attacking unit you THROW AWAY one slot for nothing. When you can call all 5 battle units.
For healing you have 3 medivacs which donât use unit slots.
Iâd rather be a good person than a good gamer.
And you were, and remain, rude.
How do we know you are a good person? You can easily be a villain AND a noob, lol.