Mech deathball 1a's now smashing Protoss LOL

Of picking protoss…

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TY outplayed Dear.

That simple.

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Yes, picking terran is very simple.

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That’s Dear’s gameplay, messing up things hard… like typical Protoss would. Yet here we have the trolls starring tehBaitZ to tell us what an UPSET TY win over Dear

Terran is cleary

OP

I’m very interested as to what you have to say regarding Bomber’s performance then. So Bomber made the mistake of picking Terran, and Armani won because he picked Zerg? And by the same logic, Dear beat Armani TWICE (grand total of 4-0) because Dear picked Protoss and Armani picked Zerg?

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Game 1 was just TY’s great hyperbanshee play
Game 2 was something you’d see in gold league on NA
Game 3 was dear throwing his army away

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zErG pLaYeR jUsT cOiNcIdEnTlY bEtTeR

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There, fixed it for u

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batz: omg terran imba TY should’ve lost against dear because dear is 1000 mmr above him

also dear: walls in his own stalker

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Also dear, leaves the wall open 6 different times

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Also dear, leaves the wall open 6 different times

Maybe that’s why Batz relates to dear so much. They are both used to things of importance leaving them.

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That’s Ty’s gameplay, played perfectly like any Terran would, because it’s so easy it’s impossible to mess up.

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That’s what terran players say about terran, but, tell me, where is the skill in mech play? Find it for me. When you can’t come back here and admit that you couldn’t.

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Maybe when it’s impossible to play protoss perfectly, yet incredibly easy to play terran perfectly, we need to talk about balance.

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The only thing you have to do to play perfectly as Protoss is chronoboost workers. Terran has many more facets to play “perfectly”, and even then you get a-moved nearly immediately.

When I say you need to stop stalking me, and that you need serious medical attention, I am not trolling.

Everyday it get more obvious, and more people see it.

It is impossible to play perfectly when half of your army’s total HP gets deleted instantly by a cloacked unit, built by the race that already has the most long range and splash damage.

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We’re not talking about Ruff here. We’re talking about a prodigy, in TY. A guy who I’m pretty sure was the youngest pro gamer ever in BW.

Mech has always been more strategical based than “skill based.” With unlimited unit groups, every unit clowning on air, and planetary fortresses serving as an additional 200/200 army devoted to base defense… I do think the strategical part of mech should be called into question.

But, at the end of the day, Ruff isn’t in GM atm and Avilo is trying to get mid GM, so things look to be more in line with how things should be than they have been in the past. How they’ve managed to do worse than before… that’s a great feat for sure, though.

Anytime you’re playing against Toss, regardless of the race, it should be easy. But, in short… TY is a genius and Dear never gets to practice against mech. That’s a massive advantage, in itself.

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So…how do you explain Bomber? Lost to Armani. Is Zerg incredibly easy to play then? And if Protoss is impossible to play perfectly, then how did Dear beat Armani 4-0? It was totally one-sided in Dear’s favor.

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Obviously not since very few are able to and you haven’t been able to play terran perfectly like you haven’t been able to satisfy your wife.

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