“Wait, you guys have hands?” - creator. (lmao)
This kind of play has actually been in the qualifiers and/or the first round for years. But this is the first time, that I am aware of, that it’s common for this quality of play to make it to later stages. The guy who bungled an unlosable fight is a competitor for the championship. The favorite to win the tournament, based on balance favoring protoss and mmr level, is Hero, but Hero lost to Creator. There is a universe where creator is the next code s champion. By the way, I totally called Hero losing to Creator a month in advance:
Buffing protoss to Jupiter isn’t going to transform a protoss in to a champion because he will struggle in PvP while dominating PvT and PvZ. And PvP will create such a huge contrast against his PvT/PvZ performance that it highlights the extremity of the balance fiasco. That’s not a formula to create a Protoss champion. That’s a formula for disaster.
Another interesting prediction I made, literally years ago at this point, is that the Zergling is zerg’s strongest unit & that top zergs will continue dominating premiers no matter how many nerfs happen to other zerg units. Top players win via multitasking and zergling runbies are the ultimate multitasking mechanic. Well zerg has been nerfed to the point of being a meme, and Dark beats Hero with mass Zergling in game 1 of the decider match:
https://www.youtube.com/watch?v=3n7SIRz9k34&t=10175s
I pointed this out earlier this year, for example, and everyone on the forum laughed at me:
It’s flipping hilarious that toss players can’t win a game even with the perfect army & balanced rigged in their favor because top zergs can counter skytoss with zerglings. It’s such an absurd statement but it’s reality. Top zergs outclass their protoss competitors to such an extreme degree that typical unit counters are inverted. This is also true for Maru by the way. Marauders kill a Protoss’ third while the carriers are distracted. So yes Maru beats skytoss with marauders. That’s how bad protoss are in the pro scene-- they are losing to zerglings while massing an army that hard counters zerglings.
This highlights an uncomfortable reality of SC2: no matter how insanely strong you buff Protoss to be, you can’t make Protoss players put their units in the right spots on the map. Are we going to buff Protoss so that they don’t have to worry about positioning now? Are we going to bring back nexus overcharge & give it 100 range? How far does this clown train go?