I was hanging around in the KR Coop forum when. .

So from what I understand, the Purifier Beam would be replaced by a Mothership, and the Unity Barrier talent would be fused with repair beam and replaced by a salvage on enemy units killed by your abilities.

With all respect, I think this is an unfounded idea.

The reasons for it seem to be:

These are respectively covered by:

  • Orbital Strike / Solar Lance / Purifier Beam.
  • Orbital Strike / Solar Lance / Purifier Beam.
  • Sentinels/Shield Battery.
  • Energizers.

It would be extremely inelegant design to, instead of buffing tools that currently perform these functions, add another to do the same.

Now, while I do believe Sentinels and Shield Batteries could be buffed to be more reliable meat shields, Energizers and Orbital Strike perform perfectly in their roles.

As for the other ideas…

That means the Purifier Beam will have an HP and can die before dealing full damage, and it will most likely move slower. That is a downgrade.

Redundant with Vorazun synergy. If Karax could do that by himself it would be way too much too.

Karax could use more resources, but the idea is redundant with Kerrigan and has serious issues:

  • Forces you to want to kill things with Top Bar Abilities instead of his army.
  • Could be far more powerful than Kerrigan’s assimilation aura due to not being restricted by cooldown, time nor positioning.

That is already a thing. If you have Lvl 3 SoA and a 200/200 army, which is perfectly possible in most maps, you will snowball.

I suggest you recommend this person the following threads to help understanding the issues Karax actually needs addressed:

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