SC2 isn’t truly real time FYI. The game engine progresses the game in steps once every 1/16th of a second. So the comparison to Blitz chess is literally identical for the purposes of this conversation. The only difference is that SC2 “turns” take 0.0625 seconds while Blitz chess turns take 10-20 seconds. As the timer runs out, the quality of the moves in blitz chess PLUMMETS because a few seconds isn’t enough time to strategize to determine your next move. Well that happens at about the <10 second mark, but SC2 requires you to make decisions literally 50x faster than that.
Are you understanding this? Do I need to break it down? If Chess becomes dominated by the real-time factor when decisions have to be made at the rate of 1 every 10 seconds, can SC2 really be strategically focused when you have to make decisions at 50x that rate? The answer is: NO.
LOL
Kid the real time factor of chess becomes the dominant factor in the game when players start having to make 1 move every ~10 seconds. Starcraft requires you to make moves every 0.15 seconds (or faster). This isn’t up for debate. It’s a matter of simple, well established concepts.
Strategy takes time. SC2 is designed to give you as close to 0 time as is possible. It’s not about making smart decisions. It’s not about strategizing. It’s about having as fast of reactions as is humanly possible which means your brain has to CUT OUT the strategical thinking which by definition is too slow / requires too much time to do. SC2 short-circuits your reflexes to bypass any kind of critical thinking, analysis or strategy.
It blows my mind that it’s 2021, people have been playing SC2 for 10 years, some have been playing RTS for longer, and there are STILL people who have ZERO clue about the very basics of the game format. ![]()
If you had infinite APM, you could win a GSL making nothing but marines. The strategical element of the game is dead: