If we are gonna pull all these stats with it. You will have to start talking about buildings aswell.
Techlab but also reactor allows terran to outproduce most races in terms of army/ tech. The build time of terran units is also lower then protosses. So you will always have more.
Reactor and techlab are switchable so take that into consideration aswell.
The point is simple. We all know ultra late game Terran’s muling is broken.
automated inject is also broken if you compare it with chronoboost.
Right now chronoboost is the weakest of the 3 racials. Everything from protoss has been nerfed to keep chronoboost in mind. Meaning if you dont chronoboost for instance, forges, They take longer then they used to in the past. But at the same time, that blink upgrade is neglected then.
Chronoboost compared to WoL/HotS is twice as slow.
Muling stayed the same
Larvae inject is shift queable, but also lowered by 1. Even during high pressure situations zerg will have plenty of larvae thanks to shift queu mechanic that got introduced with LotV.
Well, once the walls are completed, SCV’s are the workers who probably have the best protection against harass. The thing is as the other race’s workers are produced faster, that protection is balanced by their slower production rate.
The very act of questioning yourself about having written something stupid or not proves that you aren’t.
When you consider the cost added by Tech Labs and Reactors, they actually push production to be about equal to Gateway production.
There is a slight advantage for Starports and Factories compared to Robotics Facilities and Stargates, but that is mostly because Protoss units from those structures have increased build times related to Chronoboost.
Chronoboost lasts 40% longer in LOTV than WOL/HOTS, so it is only 30% slower in practice.
To clarify:
WOL and HOTS multiplayer list times at normal speed regardless of the actual game speed.
LOTV multiplayer lists times at the current game-speed (40% faster on the fastest speed, which is what Liquipedia and other sources show).
WOL/HOTS Chronoboost lasts 20 seconds on normal speed.
LOTV Chronoboost lasts 20 seconds on faster speed (28 seconds on normal speed).
LOTV Chronoboost costs twice as much.
Both versions of Chronoboost increase production rates by 50%.
The equation for the effectiveness of LOTV Chronoboost compared to WOL/HOTS Chronoboost is 1.4/2 = 0.7. I.e., Chronoboost is 70% as effective in LOTV compared to the previous expansions. This is a heavier nerf than the 75% effectiveness of Spawn Larva or the 83.3333% effectiveness of Mules, but it is not even close to “twice as slow”.
First of all, you dont consider the cost of tech labs and reactors because they are a one time deal. Any game that ends when a techlab just started getting ‘cost efficient’ is a game wich was already won or lost by the party who allined.
Reactors cost 50/50 to basically get a second building out. Imagine protoss not requiring to build 2 robos, but only 1 and the second one costs 50/50, who cares that i cannot build collosi, i can actually tech switch. Imagine the phoenix counts.
Second thing you forget to mention is cost. Terran units are cost for cost allot more cost efficient.
Basically everything is increased, build time, upgrade time, tech time. And you only have a few chronoboost per minute. And thats completely fine? Give me a break. Everything was nerfed because terrran qq’d.
If i can cast it twice as slow. It is twice as slow. If i want to actually chronoboost my upgrades and my robo. I simply cant. Ill have to wait for another 50 energy on 2 nexi before i can.
So are all other production structures. Are you saying that Gateways, Robotics Facilities, and Stargates should all be considered free?
A Barracks with a Tech lab costs 50% more than a Gateway and a Barracks with a Reactor costs 66.666% more than a Gateway if you are assume a 1:1 ratio of Minerals to Gas.
When you run the math on the actual production from those facilities, a Barracks with a Tech Lab produces Marauders about 23% faster than Stalkers, and a Barracks with a Reactor produces 2 Marines (equal cost+supply to Zealots) at a 32% faster rate than Zealots.
This means that Barracks production is actually slower than Warpgate production when you factor in the costs, but much of this is offset by the Cybernetics Core and other Protoss tech structures that Terran has no equivalent to.
Terran needs 1 Tech Lab or Reactor for every active Barracks, Factory, or Starport to produce tech units or keep up production in the long run. The shear cost and additional time of these structures is not insignificant.
Terran units certainly can be more cost-efficient. There are plenty of reasons why that is the case though:
Slower early-game economy.
Terran units often require a certain critical mass to be effective and are weak before that point.
Bio in particular requires both Stimpacks and Medivacs to be effective in the long run.
Many of the units (Bio, Vikings, Hellion-mode Hellions) are prone to getting demolished by splash damage fairly quickly. I can go on.
It is both “fine” and “necessary” as long as Chronoboost exists. The first concern for any tech unit or upgrade is timing attacks. If a unit/upgrade comes online before another race is reasonably able to deal with it then those timing attacks are broken and need to be delayed. This takes precedence over other factors because factors that come into play later do not matter when a timing attack consistently prevents the game from reaching that point.
Since Chronoboost allows Protoss to get tech units and upgrades out faster, this necessarily means that any unit (Immortal bust, Colossus bust, etc) or upgrade (Blink) that is strong in rushes needed its build/research time increased to account for the use of Chronoboost in those rushes.
That is a necessary consequence of Chronoboost’s existence. It sucks because it means Protoss has to suffer through longer build and research times in a macro game, but it is unavoidable.
The effect has a duration which was increased by 40%, greatly improving Chronoboost’s performance. No, it is not “twice as slow”. It is completely dishonest to represent Chronoboost that way.
Its true that the time it takes to get the addons online and running, i know it delays unit production because you are building an addon on the structure. And i definatly dont think its insignificant, its a big ‘terran thing’
But like i said before, reactor is basically another building of your choosing for less resources. Stating that a barracks with reactor costs 66% more while not factoring in that you need 2 gateways to match that production.
The sad part is, what splash damage are you actually reffering to? collosi? Because storm is not a thing in this matchup anymore.
It used to be fine that everything was on a longer research time/ production time. Because you actually got better units from them. Wich simply is not the case anymore because of the incessant nerfs to protoss lategame.
The effect also takes up twice as much time meaning that you cannot actually chrono out different things. If you chrono, you commit to the chrono.
Before this change. Chrono was allot more reactionary and because of it much better. (It all went down hill when blizzard thought it was a good idea to remove chronoboost and then make it a permanent afk ability. A race defining feature they basically butcher for the sake off… what?
12 worker lead and less minerals.
The bane of starcraft 2’s development. This change singlehandedly removed any and all balancing done in WoL and HotS combined. It changed up builds strategies, timings, allins, cheeses, even strength of different races.
And why? because they wanted the game to be more viewer friendly? Less long drawn out ‘boring’ starts. If you trully think people who actually enjoy RTS have short goldfish like attention span then you have designed your game wrong.
You left out that the Gateway is producing 2-supply units while a Barracks with a Reactor can only produce 1-supply units. The Barracks has to produce twice as many units to have the same production output; so again, the Reactor does not give Terran a lead, it helps them catch up.
Now a Reactor on a Factory is slightly different, since the Factory is producing two 2 supply units every cycle; however, the Factory’s output is still comparable to the Gateway because the Factory+Reactor is also twice as expensive.
Storms and Disruptors from Protoss, Banelings or Fungal from Zerg.
Tanks and Lurkers are similarly threatening, but they require the player to drop into them, walk into them, or fail to notice as they burrow/siege nearby.
Yes Storm is still a thing, although the HT is more likely to be hit by EMP with the upgrade.
That’s debatable.
The way I see it, almost every Robotics Facility and Stargate unit’s build time is too long for the cost of the structure and the supply/utility you are getting. If not for Chronoboost you could expect Warp Prisms, Colossus, Disruptors, Immortals, Phoenixes, Void Rays, Tempests, Carriers, Oracles, and probably even Observers to build around 25% faster (it may vary by the unit).
Once again, it is dishonest to claim that the new Chronoboost is half as strong.
Chronoboost lasts 40% longer, meaning that it removes 40% more time from whatever research or unit(s) you are boosting.