Yeah I saw that. The design of the game in its current iteration has wide latitude for mistakes on the Terran’s part. Because of this, things which would typically constitute a mistake are instead considered a totally viable option which broadens their strategic diversity. They can do all sorts of builds that would normally be considered nonsense. Ruff for example does a 1 base ghost rush into a macro game. Imagine if a Protoss rushed 1 disruptor on 1 base and then was able to macro out of it. That would be total nonsense. The point is, it’s not surprising to see large mistakes like that coming from top terrans considering the wide latitude they have for making mistakes in the first place. Terran players just aren’t held to the same standard of play.
I blame terran’s ability to turtle as the cause of this, since it’s extremely difficult to close out a game even when the terran is very far behind. As a Zerg or Protoss falls behind, there is a point of no return where they will die very shortly thereafter. That point of no return is basically non-existent for a terran who falls behind because terran’s insane ability to turtle gives them virtually infinite efficiency while in a defensive posture. You can be up 40 supply and a full set of upgrades and throw a maxed army at him and it will all die to tanks and snipe while barely putting a dent in his army supply at all. I mean, you might be lucky to kill a few supply depots. Does this require great skill from the terran? Nope, it requires wiggling your mouse over the zerg units while holding down a rapid fire hotkey. It’s the antithesis of skill.
Honestly it doesn’t matter much to me. The GSL has been pretty bad for awhile in my opinion. I don’t watch it. It’s on the GSL to try to catch my attention again and maybe with a new caster it might be worth catching a game or two.