In RtK you lose your hatchery doing that marine comp , reaper ( zergling probably can too ) can kill it before kerrigan even spawn if your donât put spine crawler to def or ally did it
just make spines. Yeah your build order is delayed a little but itâs not a big deal.
I think most commanders prefer not making stuff or using their top bar that early but someone or both of you (i.e. this weekâs mutaton) just need to eat the bullet.
I just build an extra hatch at the ramp. Whether it survives the first wave or not doesnât really matter, but I find it better than just placing spines in your own mineral line since itâll protect your ally as well.
Whether you put spines or a hatch down for the first wave really doesnât matter though. Kerrigan players probably wouldnât even consider leaving the game if their main hatch died to the first wave, assuming they have enough minerals to rebuild it.
You can always use Assimilation Aura to get enough. Iâve had to do this exactly a long long time ago. Lost the main cuz Raynor decided 4 OC opening with 4 Marines is a great idea on RtK. Spawned out Kerri, rebuilt after Assimilation resources, soloâd the map with Kerri.
Part of the reason why I remembered so well. It was actually a fun experience.
Ideally you put the spines behind a hatch at the ramp. That way they protect your ally and are walled off from zergling surrounds. Plus, you now have a macro hatch.