right now your only problem seems to be stemming from the fact you didnt like the state of the game in the other post and purposely sought out post ive replied to to start trouble cause you cant handle fact about the state of the game. Attacking me for stateing said facts is pretty childish dude. you need to grow up instead of starting trouble for no reason at all other than your cant handle facts.
Chillout man, you are the one with the insults!
Then stay on the topic bud, donât invent stuff that ground units are not available for some cry baby reason you created in your fantasy world.
Zerg air is lacking
One thing I hate is once bc or carrier is made. I am forced to go corruptor and then you can can bring liberators with Vikings or toss can bring voids with tempest.
Zerg doesnât have good answer with other then play very defensive with pull any aggressive attempt will Zerg lose.
Now mindspirit when you made a post about tempest and for some reason I thought tempest had 10 range not 14.
I think brood lord should attack air, now after broods hit should they stay or fall to the ground or die on impact.
Zerg anti air against toss maybe lacking, I can see that.
Against Terran, things are balanced, maybe only a problem could be if the terran is left to mass BCs (which you almost never see in tournaments).
Even if I admit Skytoss is a bit to strong, and needs very little micro, especially compared to Zerg when the persone needs to engage with his spell casters very carefully.
Saying that broods need to attack air too much,
The Tempest has two different weapons. The anti-air attack has 14 range, and the anti-ground attack has 10 range.
Sure, we know that!
And still Tempest is very good and pretty cheap, and skytoss is the best sky army in the game, and it takes better skill and eco to beat it, and sometimes that is not enough (we seen it even in pro plays, dozens of times, and in lower leagues it is much worse).
Well whole point tempest is dumb that they have 8 range advantage or even 5 range advantage on Vikings.
If tempest had 10 range then broods still be able to be used. Broods can keep ground army at distance and force tempest step away from army if try to target broods. Right now they get free targets and outside of not useing them.
Problem about Zerg air is easy countered and Zerg has no real options. Even against Terran.
Bc and libs with sprinkle of Vikings they defeat any amount corrupters and mutas and vipers.
Brood lords if could attack air would allow Zerg better options we do now. I still think parasite bomb crappy spell that cost way to much.
Parasitic bomb is a very powerful spell for itâs intended use. The viper is a very good unit, the fact that you can just abduct and kill their units for basically free is amazing
You also forgot overseers and Overlords; relevant because overlords act as a transport, and overseers are technically spell-casters (changeling, contaminate), while also being detection (since weâre including medivacs, warp prisms and observers).
Tempests and other extreme-range anti-air units will be necessary for Protoss and Terran as long as Infestors or Brood Lords exist. Anything with less range can be zoned out by Infestors or Brood Lords such that they can never fight back.
In the current balance, Tempests also keep Liberators in check.
Parasitic Bomb is by far the gameâs strongest AOE spell. It has the highest damage and largest radius (3) of any damage spell in the game. A single Parasitic Bomb covers 4x the area of Storm.
So can Terran/Toss, whats your point? You still get them.
Parasitic bomb low dps and there no way to increase it.
On top of that it doesnât brake toss shields so it you get one shot so u can reload but that is after new fight.
Pull is ok but 9 range Vikings can shoot and if they get hit with parsite bomb. They can just land and be protected. Then bc can teleport and do same. Then viper is out energy so you have to leave to reload.
10 range is enough to keep blood lords in check 13 is dumb that just removed brood from game. And it makes air units for Zerg hard to use since Zerg force engage poor fight because 13 range poke.
On tempest though its 7 range difference again they donât need 13 range it only needs be 10.
The radius is 3 and the maximum damage is 120. It would be ridiculous if Parasitic Bomb dealt any more damage or dealt it any faster.
Parasitic Bomb usually does enough damage to break through Protoss shields.
It wonât quite break through the shields of a fully shielded Carrier or Mothership, but if you cast Parasitic Bomb on a Carrier and dive-bomb it with Corruptors; then Parasitic Bomb will kill all of the opponentâs Interceptors, rendering them useless.
The mere fact that Consume exists makes any need to refill the Vipers trivial.
Landed Vikings cannot do their job as anti-air units, so Viper Corruptor Brood Lord is still extremely dangerous for any Terran relying on Vikings for anti-air.
13 range is reasonable in PvT considering that Liberators exist.
It isnât a problem for Zerg either.
Letâs not pretend sky terran requires any micro either, itâs just that it sucks in comparison to skytoss
Both Liberators and Vikings generally require micro to be effective, whether that is kiting, focus-firing some units like Carriers, dodging Storms, splitting against Parasitic Bomb, setting and moving the Liberator zones, etc. There are some interactions where Vikings only perform as intended when they are controlled.
The only Starport unit that doesnât require âmuchâ micro is the Battlecruiser, but even that can require movement, Yamato Cannons, and Tactical Jump to perform well in some cases.
Tbf when i think sky terran i mostly just think bcâs and vikings. Not terran air in general, but the equivalent to skytoss. But as i said, the difference is it sucks and is basically not viable lol.
Ofc things like libs and vikings require micro when theyâre being used in normal comps, no argument there.
After 14 years you would think people would know this, no, you have to explain things that are obvious.
You probably donât watch any tournament games or donât play terran or even SC2, libs are almost always mandatory at some point of the game.
You probably donât read entire posts.