Just watched this against zerg with lings early wave. How I wish I can reached this level of control and play style
Did it with P1 Karax with a random P0 Stukov ally. Faced the ling comp, and sometimes we lost some structures, but overall we did fine.
Its gotta have a weapon, and its gotta have supply.
So Tychus doesn’t count, but any Outlaw bar Nikara will pull the spawns away from your base as the Outlaws are 10 supply each.
In the first game: I cleared with P1 Zagara and P1 Tychus ally. Not easy due to aggressive deployment because I was against Terran Air comp, and they always spawn under my baneling when my scourage was out there to hunt down the Shuttles. Even if I killed the Air Aggressive Deployment, the brooding managed to sneak to my expansion and kill all my workers. Happened a few times. Rather annoying.
In the second game, I was using P2 Kerrigan and P3 Stukov ally, and Stukov ally is literally carrying me as he can defend from anything and attack with his almost unlimited infested. I used mass Mutalisk to snipe the Shuttle and I don’t really engage much because of the explosion that can easily wipe out my entire Mutalisk if I am not careful.
I am not sure whether I am doing it wrong in both games or the commander that I am using is simply not suitable for this week’s mutation.
We won both games, although I feel that I am not doing much while in the 2nd game, my Stukov ally feels satisfied because it was a clean game for him.
I played P1 Zagara a few times, and had equal kills with random Karax, Tychus and Stukov allies. Had spines at the main ramp and walled expo. Army is always engaging and disengaging, or split in smaller groups to avoid self-destruct, and bank enough resources for the final wave.
P3 Stukov can solo the mutation. I might have gone mass hydras to take advantage of malignant creep. Max points to immobilization wave deletes big attack waves and their broods.
Did it as lvl 5 P2 Stetmann and Stukov partner. Healing zone is always invaluable, and speed zone helps your ranged units to kite and run away from explosions.
Played it in Normal with Zagara, won while carrying (against my will, but can’t be helped) an Artanis.
That Artanis actually managed to lose his expansion thanks to the AI cheating (getting Lurkers in Normal), forcing me to get Overseers to go clean up (Robotic Facility?Observer?That Artanis never heard about such things).
Would have been funny to see, instead of my kills, the amount of my units getting killed. Probably would have gotten a new record thanks to enemy units explosions + fresh broodling quickly exploding just after, and the fact my units explode on their own to begin with
Did you check what your ally queued as? It’s possible that you were paired with someone on a higher difficulty.
Can confirm.
I had a Tychus ally who for defense put an outlaw at my expo while Tychus did all the running around. Although it was a nice gesture to defend for me, it caused the Deployments to drop directly on my expo all game. I had to run back and help out on some of the late game drops.
But in the end, it worked.
That’s one way to ‘help’ your ally, have your rally point set out to his expo or behind his structures.
Nope, both players on Normal there, and I’ve seen that bug even with 1 player below Normal and the other in Normal before.
You already said you were playing Artanis. For zealot/Templar, ling comps is basically the best thing that can happen to you. And with this mutation, zealot Templar is already a great solution to the broodlings. If I were playing Artanis I would see ling comp = auto-win.
Going mass Phoenix against Hybrid Dominators on VL. He is either very brave, or very foolish. But clearly he had the control (and possibly a bit of luck) to get away with it.
God, this mutation can be incredibly easy or incredibly difficult.
Aggressive Deployment occurs on your army. You want to keep your army in the center of the map, away from your bases.
If you get zerg opponents it’s an insanely hard mutation, due to the massive deployment waves.
It takes a lot of time to clean up and by then another deployment comes, especially early on.
A few broodlings get into your mineral line and it’s gg.
If you don’t get zerg opponents it’s an average to easy difficulty mutation.
I don’t think Zealot+Templar is that good here, and that’s solely because of shuttles. I had the luck to try it against Broodlord comp and the result was me killing attack waves and nobody killing the shuttles . Then I missed an attack wave because I tried to kill escaping shuttles with freshly merged Archons and it was over because I lost all of my production.
Didn’t help that I was on P1. Not enough gas for Templars and anti-air.
Maybe if I use cannons next time the result will be better, but not sure if I’ll be able to afford them.
I think Phoenix or Tempest on P3 is best here even vs Zerg. With P3 I don’t have to worry about attack waves, any remaining Broodlings will die to a Zealot warp-in, and your anti-air is safe from random BS drop because Broodlings won’t be chasing after them.
Do Broodlings timeout?
nope, they don’t. you have to kill each one.
Yeah, pretty important detail to leave out of the mutator description / mutation notes. Makes it much harder and having so many melee units exploding point blank gives very little time to kill+run. Feels more like B+4 than a B+2.
Ya this doesn’t seem fun at all.