Bugs of the new test balance patch

  1. Mothership’s Time Stop still does not decrease enemy beam-type weapon’s attack speed, including sentry, oracle, void ray and enemy mothership. They attack at exactly same speed inside the Time Stop bubble. Originally Time Stop only decrease enemy ground units and structures’ attack speed, so the bug only affect enemy sentry in verse mode. With new patch it will affect more units, though all of them are also Protoss units.

  2. Raven’s AAM bug is still not fixed. It still does not decrease affected units’ armor at all, instead just add 3 damage taken from melee or range attack, but not splash damage.

  3. Battlecruiser’s Tactical Jump adds 1 second of stun time with the new patch. The balance team believe “Interference Matrix, Fungal Growth, and Abduct will be able to cancel Tactical Jump and put it on cooldown during the Battlecruiser’s vulnerability phase.” Actually, only Fungal Growth will put it on cooldown. Though Interference Matrix and Abduct also stop Tactical Jump successfully, the BC may still use Tactical Jump immediately after Interference Matrix expire or after being abducted.

  4. Thor’s High Impact Paylord damage bonus from weapon upgrade does not decrease according to its reduced damage. Right now Thor’s High Paylord does 40 + 15 Massive damage, and receives +5 damage per upgrade, and it would becomes 55 + 15 Massive if maxed.
    With new patch, the weapon upgrade still gives +5 damage per upgrade, which means 25 +10 Massive will become 40 +10 Massive at max upgrade, at a weapon cooldown of 0.9 second.

  5. Another people found that lurker cannot hit anything at exactly 10 range. The center of target unit is outside the 10 range, and because it has size, part of that unit lie at exactly 10 range from lurker. The lurker can attack and unleash its spike, but it cannot reach the target and does not do any damage to it at all.

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That’s not a bug, thors are supposed to get +5 per attack upgrade for HIP. Its not getting changed at all.

Void ray attack upgrades are not showing up in the upgrade tab of the unit. The damage is still accurate, this is more a visual problem than a gameplay issue.

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