Battlecruisers are too safe with the current Tactical Jump

also remember its not terrans fault if you didn’t scout or have the counter for it, this account has nothing to do with anything infact I use this account on forums only.

Well you could do what every other unit does and manually move them back. Or, you know, just kill whatever is attacking them first. They have a bunch of HP and armor, killing them is non-trivial.

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zerg been dominating and balance team and pros said wsc and gsl has nothing to do with balance, blance is based on ladder stats not tournament stats

LOL just stop, we hardly see bcs openings and bcs been useless for a longtime, stop defending people who cant scout or defend it against bcs. many toss and zerg can ez counter bc oppenings

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I seen it plenty of times on stream and lower leagues-high league

Don’t ask a question if you don’t want the answer. Keeping a small number of powerful units alive is not an insurmountable task, as evidenced by the entirety of protoss play for the past 9 years.

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I used bcs myself and zergs or toss just counter it

I know right? Lol ‘how will BC survive without jump’, gee I don’t know maybe with their 550 hp and base 3 armor? How does he think broodlords survive? Or maybe like… not yolo’ing it by itself straight into your opponents main?

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Corruptors and Infestors are both far better at keeping Brood Lords alive than anything Terran has is at keeping Battlecruisers alive. You can also mass produce Corruptors and Brood Lords quickly such that the transition is not nearly as dangerous.

By contrast, Terran has to build up Battlecruisers slowly, and without TJ it is not possible to use them in the mid or late game until you have built up a large fleet.

Are you seriously trying to argue that asking terrans to pay attention to a giant 400/300 capitol ship is unfair because terrans dont have corruptors or infestors?

You expect me to believe that you cant keep a BC alive because different races are different? Lol and yeah zerg can make that switch so quickly that broods are widely considered the latest tech in the game. And terrans can start BCs as their very first gas unit. Say it with me now: different races are different.

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Not Corruptors and Infestors per-say, but the Terran army in general is much worse at utilizing Battlecruisers and keeping them alive simultaneously. Corruptors and Infestors can zone or defeat anything that threatens Brood Lords with little trouble.

It’s not about when you get the unit. Its about the transition.

If you start building up Battlecruisers right at the start, you will get crushed by the opponent’s anti-air or a push in the mid-game before you have enough Battlecruisers to deal with it.

The Brood Lord transition is much cleaner. Once you have the greater spire, you can transform all of the Brood Lords you need at once. You don’t have this long vulnerable period where you are building up Brood Lords one at a time and don’t have enough for them perform effectively.

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I literally got 2 sentences into your post before my brain screamed ‘terran has the strongest zoning units in the game, what is he talking about?’ and stopped reading. You can keep babbling if you want though.

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You are wrong on all points.

Against air and anti-air units, Infestors have ALWAYS been the best zoning and counter unit.
Brood Lords are also the best option to zone ground units.

That’s exactly why Brood Lord + Infestor + Corruptor (Corruptors being the best all-around anti-air unit besides the Infestor) has remained the dominant composition in every single expansion of StarCraft II.

As for Battlecruisers: Battlecruisers have 6 range. You cannot fight the enemy with Battlecruisers without entering the range of enemy anti-air, which makes attempts to zone the enemy army with range pointless. Either the Battlecruisers are in range to get focused down, or they aren’t fighting.

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And if you pull the other one, it plays Judas Priest.

Battlecruisers can outgun just about anything on the ground, pound for pound. This is literally their job. You don’t have to “zone” stalkers or hydralisks or whatever, you just kill them. The only thing on the ground that can remotely threaten battlecruisers being used effectively are infestors, simply because they can attack the battlecruisers without allowing them to shoot back.

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If you have enough of them sure, otherwise they get overwhelmed by numbers and killed. Which is why I keep bringing up the transition, which is the part that TJ helps with by keeping Battlecruisers alive until you have built up a fleet.

I really shouldn’t have to keep reiterating this point in every single thread that talks about Battlecruisers.

What are you doing with the rest of your army then, if youre just sending in lone battlecruisers against groups of stalkers or hydralisks and just losing them for free? Do you not have tanks? Can you not build widow mines if you want to make battlecruisers? Does your bio ball have to let the big bold battlecruiser go in and commit suicide before they can engage?

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Guys, they’re RIGHT! BCs do FREE damage with NO risk.

Imagine if Zerg had a mechanic like that! Let’s say there were something like this:

Say there was something that was cloaked as one of your OWN UNITS that wasn’t even visible by detection, let’s call this unit a “Changeling.” Imagine if this unit were FREE! Let’s say it could just walk not even IN your base, but adjacent to your base. and just spawn a portal. It’s Zerg themed, let’s call this portal a “Nydus.” It’s like a nuke, but it only notifies you as the nuke is coming down and costs half as much. THEN this broken portal mechanic, could not only do that, but it could allow you to spawn free units that then just flew in to your opponent’s base and wreck havoc, and ALSO allow you to teleport out (Unlike Tactical Jump, which has a cooldown).

“Zerg has a problematic ability, therefore terran should also have a problematic ability” is probably the worst way somebody could balance the game without giving up the pretense entirely.

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I mean, you have recall.

Of course not, but it still isn’t hard to kill the Battlecruisers if you focus them.

They also don’t work with Bio very well, because they slow down the army and don’t help defend against splash.

If you are using mech it is a bit different (mech at least scales better with Battlecruisers), but Viper+Hydralisk or a large number of Corruptors can deal with the Battlecruisers easily until you’ve built up a fleet with more anti-air support.