Balance Patch Proposal

Hard against the Cyclone buff there.

Right now terran with one factory 2 base push don’t even need to make a techlab sidestab anymore to make mines invisible.
Invisibility is way sooner on the field and way easier to get to cause of the armoury mechanic right now.

This is already a huge timing buff for reactor factory play with mines included, strengthening it even more in an blink of an eye after the minechange seems way too much impact for me.

Don’t have a big mind on the zerg notes.
Upping broodlordrange again seems to be a big mistake for me.

Toss in my opinion needs some general rework of a core unit to make it less fragile in early game and better scalable in lategame comps.
Then shield battery can go away as well.
The fragility in early and mechanical problems in maxed out fights (no defensive warpins) are pretty much the reasons why battery overcharge was introduced as far as I know.