The gross over simplification or rather extreme distillation of the experience was intentional as so many seem to desire obfuscating the essentials to preserve a wildly distorted ego.
Technically the brakes are attached to everything as they are the most important feature of a vehicle.
I think the growth will be a slow creep outwards. They will colonize the moon, then build space habitats in the asteroid belt. Both of these will be motivated by overpopulation on Earth, resource acquisition, and more emphasis on reducing mining operation on Earth (for air quality etc).
There will be small cities on mars, like what’s in Antarctica right now, in probably less than 50 years. Mars won’t really start to be colonized until we have cities all over the asteroid belt at which point in time mars is just a stroll down the street. At that point, the technology to survive in those places will be well developed, so there will be virtually no risk to being on mars.
It’s likely that the technology will eventually be AI driven and fully automated. They will deploy machines that automatically harvest resources and build cities. These will be deployed to deep space in advance. When the sensors around the cities report stability for prolonged periods, people will set sail to their new home in various places like Europa and beyond. The natural extension from there is to send these bots out to neighboring stars and beginning the slow journey using some variant of the rotating space city. The AI tech will be well tested at this point, so they don’t have to wait for the sensors to send back reports.
There are two major technological barriers preventing this. One, we need a room temperature super-conductor. Two, we need to be able to mass produce large carbon nanotube structures. Big advancements are happening in both of those fields, so it’s only a matter of time. Room temperature super-conductors will unlock fusion energy which is basically unlimited energy which opens up countless new technologies. Carbon nanotubes will allow the construction of very large structures and are required for a space elevator and space cities.
For example, there are room temp super conductors, but they are so brittle that they break easily. Because nuclear fusion reactors require generating large magnetic fields, they require super conducting coils which require refrigeration. The refrigeration drastically increases the size of the reactor, the complexity, and reduces the efficiency. A team of researchers built an AI that figured out how to take a super-conductive tape and wind it into a coil without breaking it, and then they built a machine to do the winding, built a coil and tested it. It worked. Portable fusion reactors are just around the corner. Better get ready for electric cars that have a built in power supply that lasts a thousand years, because that’s where we are headed.
Yes, we get it, you are offended that I think Starcraft is an easy game. I am a Grandmaster despite doing nothing but meme builds. Of course I think the game is easy. I have to add artificial difficulties or the game is too easy and boring. I played a 5800 mmr terran who, after the game, lectured me on how I need to play standard. Like, what. No, that would ruin the game. The game is too easy as is. Why on Earth would I play the strong strategies? That would make the game so flipping boring. For contrast, last night I beat a Masters-1 protoss by loading mass banelings into a nydus, unloading them into his main, then killing all his pylons. Lmao. That’s how you win at EZcraft – you know, with style.
Beating mech in TvZ is about mass spine and swarm host. Beating skytoss is mass queen ravager ulralisk. In ZvZ, it’s hydra ling mutalisk. I kid you not – I have clips of beating GM zerg streamers with hydra+muta.
To be frank, the game is quite easy because the game is just a tool that you use to beat up other people. It’s the opponent that makes the game hard, so it’s really just your opponent that is hard. The game itself has no inherent difficulty. Difficulty is not a property of SC. The difficulty component is contributed solely by the human player on the other side of the keyboard. When I say the game is easy, what I am really saying is that there aren’t any people who can adequately challenge me.
But, you’d say, “wHAt AbOuT SeRrAl?”. He’s a standard abuser. He plays the strongest builds like a robot. There is nothing interesting or fun about that mode of the game. The game is entirely decided by who clicks the fastest and it’s like, congrats, you clicked faster. Lmao. I want opponents who play interesting styles and find unusual win conditions. Those are the interesting games. Anyone with fast hands can spam standard builds and win like Serral. There is literally nothing impressive about that. Lots of people have fast hands, but very few are willing to play standard like a robot. I actually think it takes an obsession to play the same thing on repeat like that. It’s like listening to the same song on repeat 24/7. Who on Earth does that? Nobody who is right in the head. Being a top SC2 player is mostly a measure of how well you can tolerate the monotony of standard play, and I honestly don’t think it’s possible to do without some kind of obsessive compulsive disorder. If you have OCD and can click fast, congrats, you’re a GOAT at SC2.
I explained quite clearly, why I find you repulsive. Everybody can read it.
To be frank, the game is quite easy because the game is just a tool that you use to beat up other people.
I know that’s how you use it. That’s why you are disgusting and annoying, and tragically the only thing that can change that is you and since you’re clearly an unreachable wing-nut: that is never going to happen.
I said leave me alone. I do not share your insane fantasy about who you are, what you do, etc. You strike me much in the same manner as people seeing the raving mad homeless dude under a bridge trying to sell water logged dictionaries. The exception being I pity the man under the bridge: I hold you in utmost contempt, derision and skepticism.
However here’s the real kicker: I don’t care how good or elite you are at this game. You are a dreadful example to other players, and people generally. You are a dreadful person online which likely means your behavior offline is only more uncouth, unhinged and unwanted. I’m grateful to G-d almighty I’m nowhere near your cornball energy because I would probably become intensely violent, just to get you to stop making noise.
If I cannot possibly disabuse you from further contact, perhaps this will: This opinion of you that I have, is likely widely held by anybody forced to interact or be close to you. With possible exceptions of those who may tolerate you enough to enable you. I’m not such a person. I’m not a friendly man.
Lmao. If any of that were true, you would’ve used the block feature. You are going out of your way to insult me over my opinion in a video game and frankly I don’t care. You are wasting your time. Have a wonderful day
The solution to overpopulation and air quality (and to any possible climate change, for those who believe in it) is famine (and war/disease).
My personal view (that I haven’t seen voiced anywhere else) is that there must be a soft limit to space colonisation descended based on the possibility of power projection vis-à-vis the distance. I.e., an Earth-centric Kardashev 2 civilisation could probably hold in submission any number of habitats in the Solar System, but beyond, light lag would make the application of force impossible. And why would anyone agree to spawn potential competitors and threats?
I’m not too sure on interstellar warfare, so maybe a few light years of territory wouldn’t be that much of a hassle to control… Although it might still be a problem if technological progress stopped, and a new colony would be able to become impregnable in a few decades.
Either way, this would be a reality where the civilisation employs basic intelligence in following the fundamental principles of Darwinian survival. (Of course, it’s not something that comes to modern Weserners naturally, so squeamish of any show of self-interest exemplified by such examples as Juche Korea.)
I kind of do, yet I don’t play regularly at all. So it must be a different faculty responsible for stability.
Have you ever dabbled in BW, however? Or is that even worse in your opinion as meta builds are more prevalent there?
It’s really hard to say because it’s hard to predict what kind of technologies will exist in the far-off future. Just based on our current technological progression and obvious advancements that will be made in the future, we will be able to have a portable power source and build large structures in space. What kind of weapons will there be? That’s very hard to answer.
I suspect that all systems have a strong preference for defensive playstyles just due to “MAD” or “mutually assured destruction.” Suppose that nuclear fusion reactors unlock a whole new class of weaponry that have power beyond anything we could imagine. Let’s say it could power a laser that blows up planets. What would happen is that they’d deploy a thousand of these in the outer solar system. They’d be programmed to automatically detect a laser beam that blew up the Earth, and to fire back at the target. So, you could never use these weapons against an opponent who also had these weapons, because the use of them guarantees everyone dies. Anyone who doesn’t have a weapon like this would have to be subservient to those who do. If you are subservient to a government but you, yourself, are attacked by another government, your government would be required to defend you using less deadly means, otherwise you’d just switch your allegiance and the other government is your new protector. The risk, then, is to constantly be pillaged as the two sides take turns fighting over you. Your goals would be to minimize the damage caused by the conflict while working towards attaining your own super-weapons.
It’s like Dune. If you are familiar with that book series, they have a shield that prevents any attacks that move at high velocity. So, bullets and missiles will be blocked by the shield but knife won’t. So, they end up being a technologically advanced society that fights with knives. This is analogous to the “MAD” dynamic. The existence of nukes acts like a shield that prevents nukes from ever being used due to mutually assured destruction. So, attacks that are overly powerful are off the table, so they have to fight with less powerful means: in the case of Dune, it was knives, but in the case of real life, it’s machine guns.
I am pretty sure that’s how these systems naturally develop. Any attack that is too destructive will be governed by the MAD principle, which limits how destructive an attack can be. But, we have no real clue how future technology might change these dynamics.
Another thing to note is that MAD can be self-enforcing. Sometimes it requires retaliation to enforce the MAD dynamic, but not always. Suppose we are all living on Earth and someone makes a weapon that can blow up the entire Earth. Obviously, you couldn’t use a weapon like this because it would harm you automatically. The same is probably true for most weapons of mass destruction. You could, in theory, use nukes, but the radiation cloud that could float over into your own country is a big risk. Nukes are SEMAD or “self enforcing mutually assured destruction” for countries that are too close to one another.
How will this extrapolate out to space warfare? I don’t think there will be much in the way of SEMAD mechanics just because the vast distances in space would provide insulation. A big attack wouldn’t have any blow-back. If a planet were blown up by another planet in a system, that would probably be governed by SEMAD because it could destabilize planetary orbits, but, if it’s a planet being blown up in another solar system then it probably won’t be governed by SEMAD.
By the way, every social system is governed by these mechanics. If you are in a business and you have a rival within the company, you can’t do any “attacks” that would destabilize the company because it would harm you too. Furthermore, everyone in the company would be your enemy because, as a threat to the whole company, you are a threat to everyone in it. So, competition within a corporation is restricted to only small attacks. It’s exactly like the shield wall from Dune.
Yes, I played Broodwar for probably 10 years before SC2 came out.
Yes, I think that’s very true. Famine & disease was more of a natural limit to how dense a population can be because, at a certain point, the disease can propagate very easily just due to people being in close contact. Typically, governments have tried to control and manage disease. It’s not a “wanted” type of population control because governments didn’t have the ability to decide who it will target, so it could target the people in charge, and they don’t like that.
War, on the other hand, can target, with pinpoint precision, exactly the kinds of people that the government wants to get rid of. When times are tough, the worst economically performing males become very aggressive. They become disruptive to society. So, the state cranks out loads of propaganda to convince these people that their problems are caused not by the local leaders, but the leaders of other countries. This redirects the ire of these irate men to an outside target, which reduces the disruptions they cause internally. Because times are tough, for whatever reason that may be, there aren’t enough resources to go around so the war also reduces the population or, if they win, gives them access to new resources (e.g. the other country pays the price).
This is classically how government has dealt with overpopulation – not necessarily as a direct response to overpopulation, but more of that’s how these systems naturally progress.
I think this dynamic has changed with COVID and advanced bioengineering. I think there is a high probability that COVID was a population control measure implemented by Western elites to manage various problems, including CO2 output which they believe is an existential threat to the whole planet. They tried this as an alternative to war. I suspect the virus was strategically crafted to target elderly people & the sick, which solves many societal problems with almost pinpoint precision. For example, it drastically reduced the costs of healthcare for the elderly & sick, which is another problem that Western governments face. The rising lifespan and lowering population growth is (was) going to crush the economy as there would be fewer young workers and more old people taxing the social systems.
The elites probably engineered the virus to target themselves, and their physiology, the least, and also bet on their own ability to manage the symptoms of the virus better than other countries. With better healthcare systems in place, it would affect their own people the least. Etc. It operates very similar to war. Frankly, it’s just a new kind of war, but instead of being fought with bullets and young men, it’s fought with old people and healthcare workers.
Maplez cracks me up the most of all the NA protoss. He has higher MMR than I do, but he is extremely intimidated by me. The amount of cope that comes out of his keyboard, anytime I talk to him, is absolutely intense. He doesn’t like me, and that’s obvious. But, his obsession with my rank is just strange. I think he is genuinely offended that I am within spitting distance of his MMR level when I play to have fun and he plays as sweaty as can be (copying neeb’s builds, etc). Here I am beating GM protoss with 5 hatch before pool, and I managed 5500 mmr doing that. He’s 5900. I think he knows that if I did even a slightly less “troll-y” version of these builds, I would be at his MMR level. It’s like, do 3 hatch instead of 5 – only give myself a small disadvantage instead of a massive one. Boom, 5900 mmr in the blink of an eye.
That’s the only thing that I can think of that would explain his obsession with my rank. Regardless, the guy cracks me up. His play is so sweaty he probably has a cloth next to his mouse to dry his hands between matches lmao. He probably puts antiperspirant on his forehead to keep the sweat out of his eyes. He’s got a stick of Old Spice and just rubs it on his eyebrows in between games.
He actually accused me once, after a game, of living in my mother’s basement. That’s so fundamentally absurd that you can tell he’s just frothing at the mouth. He’s like “I wish I could see what you look like.” I guess he was implying I don’t look very good. Lmao. Boy, is he in for a surprise. Next time I play him, should I send him the video where my bicep is bigger than my head? Hahaha. This guy is just crazy. I should be kind and let him keep on believing I am some sort of basement dweller because he clearly needs it. I am not sure what he’d do if brought back to reality. Maybe I will do the one with my forearm muscles undulating. Maybe I will do the one that broke CrusaderKing’s brain that showcased my absolutely massive pecs. Or, I could do a new one. Man, the possibilities are endless.
Here I am, trying not to laugh, as I get the perfect selfie for Dear Maplez:
The cutoff point is high platinum, sometimes even low platinum and high gold can be interesting
Players are really learning to play at those levels then when you reach low diamond it’s very much apparent. High diamond is another level beyond and then Masters 3 through 1 are all basically their own levels.
GM is another stage where basically the top 20 GM players for example are much higher levels than the lower 20 GM players.
So apparently Ukko has changed his name to “MaplezFan”. He’s 5.7-6k mmr depending on which account he plays on. I’ve been trying to beat him with my usual meme builds and they haven’t been working. He’d trash talk me, of course, even calling them “clown strategies”. One of the builds is a triple hatch opener on 2 base, and it makes it hard to properly defend against lings so you end up putting a triple evo wall at your natural. I don’t make the rules, the game does, and if you go 3 hatch before pool you have to triple evo wall. That’s just how it is. So he thought that was a clown move. Whatever.
You can see the sheer lack of creativity that these players have. If someone does something really weird, the first thing you should think is “what on Earth would motivate someone to do this?”. If someone reacts with “this person is dumb” instead, you can knock like 20 points off their IQ score instantly. If someone you know is smart is doing something strange then it’s a difference in motivation and there’s information you aren’t aware of. That’s strategy 101.
As soon as I saw he’d changed his name, the kids gloves came off. I can let no good deed go unpunished. I did a real build that I haven’t done in probably a year. I have zero practice with this build. I used to do it in HotS, and it’s technically must stronger than it used to be, and that’s why I don’t do it. If something is just a free win, what the heck is the point. Wins need to be challenging. Anyway, this was the result:
https://i.imgur.com/JDQVzam.png
This could legit be a meme template. Called it the “shocked Ukko” meme.
These kids get their mmr so high in a video game and are so proud of it. The problem is, they are in try-hard mode when the rest of use are just here to have fun. It’s like, congrats. Anyone who puts that kind of effort into a video game could be that good. It’s just about clocking in the hours. Most of us just don’t care. Who the heck is going to treat a video game like a job? Put that kind of effort into something that pays $100k/year for crying out loud. So here they are trying to flex on stream, and get clapped on the back of the head with a reality check. This is the result. Boom. Instant memefication.
The main reason I will never be impressed with streamers is that I got into GM while working 2.5 full time jobs and it wasn’t even hard. It’s like, give me 18 hours a day to play video games and I will win Blizzcon EZPZ. 6k mmr is unacceptable for someone who puts that kind of time into being good. It’s just so bad.
I legit wish “Asian mode” would become real. If you click the “Asian mode” difficulty button, it halves the HP of your units. Finally, SC2 is would be hard:
Batzy is fuming because Ukko makes Zerg’s GM representation look better than what it really is. Shame on you for flaming the guy that is keeping Zerg relevant on ladder while artificially raising the GM barrier to entry. This is like the government forming new states because they were afraid of what would happen if the Mormons had control of all those gold reserves.
This game is too easy, and I am tired of all the people who pretend otherwise. Here I am, not having played a standard build in years, and I clap one of the best zergs on the NA ladder. The game wasn’t even close. He just died. It’s like, ZvZ 101. If you are up a base, you make roaches and nothing but roaches and it’s a win condition no matter what. If it’s mutas, the roaches just charge across the map and kill all the workers. If it’s roaches, you are up a base. For some reason, he stayed on a low roach count and was going straight into lurkers.
Lurkers are a joke. They are the most protoss unit that zerg has. It’s a siege and forget unit that makes it impossible to ever engage. He plays ZvZ like Avilo, in other words. That’s not praise worthy. Anyone can turtle up and refuse to ever engage. The win condition is literally waiting for your opponent to leave the game. Why is this a valid way to play? Good thing he doesn’t know how to survive basic 2 base roach timings otherwise it would be a 40 minute game.
The game should reward players for trying to progress the game, but it does the opposite: it punishes them. If you play aggressive zerg styles, you lose 500 mmr. I’ve said that for years. This proves it. The moment I did a macro oriented build, my performance went up at least 500 mmr. It’s like, why did I even take a third on the back of the roach timing? What a waste.
You should’ve seen how shocked PiG was that Serral used a 2 base roach build against Hero. Aggressive zerg styles are a steaming pile of garbage in every matchup.
A zerg on 2 base can make like 18 roaches for a timing attack that gets shutdown with 1 click on a battery and making a single void ray. It’s hilarious just how awful zerg is at attacking. Contrast that against how ridiculously difficult it is to stop Protoss 2 base allins like what Creator does. It’s like a 20 minute game off of 2 base because the “allin” just keeps going with the zerg barely hanging on by a thread as he dodges 100 disruptor shots.
I have heard a lot of crazy mormon conspiracy theories, but this one is new to me.
Avilo switched to Zerg when that was a viable way to play, so I guess you’re right. The times I’ve played Ukko he makes an ungodly amount of queens, like 11, and techs straight to lurkers. So yeah, he probably does that in all matchups. What do you want them to do? increasing the supply cost of lurkers and siege tanks may help but the game ramps up too quickly for mid-game aggression to be the point of contention.
I also watched Serral do a proxy hatch baneling bust. Is another player stealing your builds?
Back then it was swarm hosts. I actually lost a ZvZ to him at one point, which is embarrassing to admit. Bill Burr has a joke about feminists and how they cry about how unprofitable women’s basketball is. The reason men’s basketball is successful is because a bunch of guys get together at the local hotwing joints to buy beer and mozzarella sticks and have a top-10 list of their favorite pro players. Not a single feminist has ever attended a single WNBA game. The punchline of his joke is that he asks the feminists if they have ever drove past a hotwing joint, looked inside at all the guys with beer bellies, and thought, “How are we losing to them?” That’s exactly what it feels like to lose a game to a clown like Avilo. In my estimation, he’s one of the dumbest MFs to ever walk the Earth, but he’s good at SC. That’s one of the reasons I believe SC2 is way too easy. This guy should be nowhere near GM league if this game were hard. The game just takes zero skill to play anymore. I can coast into GM while half asleep. It’s depressing. We need to nerf all the races ASAP.
Push back the timings of when they are available. Back in the day, you had to research an upgrade for siege mode. This is a problem in general. There is no real cost to tech. Protoss can go every tech route off of 2 base if they want to. Have you seen them do it? They will legit open oracle then do a robo allin. How can they afford all that crap off 2 base? Ah yes, tech is virtually free. You shouldn’t be able to rush carriers or bcs nor broods off 2 base. It’s just absurd. Tech costs need to go up so that high efficiency units are only available at the 3-4 base mark. If you go for them off 2 base, you just get run over by basic units. High efficiency units available on a low base count is equivalent to making the game stalemate.
Rogue and Dark have been winning with proxy hatch builds for a very long time. Rogue managed to get past Hero at an IEM by proxy hatchery ravager, which was a very strange build. He actually beat a stargate opener. Dark does it to a lesser degree and has only started doing it recently. He doesn’t properly do the 12 pool version. You absolutely have to put the hatch in the wall in such a manner that it walls the zealot into the natural. This gives the lings the ability to kill the gateway uncontested, and means the Protoss opens a giant, gaping hole in his wall if he kills the hatch. Usually they will kill the hatch, which is why the queen from the main has to walk over as soon as it does its first inject. It will get there just in time to plant a creep tumor. Dark however puts it on the inside of the wall which is disastrous.
It is surprising that Serral has started to do this because I don’t think he’s a strategic player. He’s a mechanical player. He wins by having more APM than other people. So to see him winning games with things like risk-taking and meta-gaming is frankly astounding. Players mix in builds that have technically lower win-rates on their own because the mere possibility of these builds forces their opponents to make concessions which lower their win-rate in general. It also creates ambiguity in the scouting which opens up the opportunity to trick your opponent and exploit their wrong read. Spamming APM to win has been the least interesting era in SC2 history. That era needs a silver stake drove into its heart and buried 6 feet under so that it never comes back. Put SC2 into a trust and write the bylaws of the trust to prohibit APM-based metas. That’s the way to save SC2 – a $10,000 fine to any developer who suggests players should win games by clicking faster, and a $100,000 fine to every developer who lets one be implemented into the actual game. Boom, like magic, SC2 is a strategy game again. Would that be so bad? No it would not.
I think the developers like APM-spam because it smooths out the imbalance of the game asymmetry. It doesn’t matter if Protoss is technically favored if APM decides 95% of the game’s outcome. Protoss could have a 100% win-rate in equal-APM scenarios but Serral will always win because APM is the dominant mode of the game.
2 k MMR, that is nothing, I suggest watching some tournaments, tomorrow is the IEM Katowice finals (World Championship of SC2). And later you can decide if SC2 is for you or not.