Interestingly, the new patch will change this a lot because they are reducing the range of the thor and bumping up its damage output. This means the thors will be stronger if in position, but that it will be harder to be in position.
They have; what was left got chased out by the balance councilās view of the game.
It seems they have decided for us the game MUST BE FAST now and slow games are no longer allowed even tho that was the greatest part of sc2.
Siege units allow the game to go slower, and they simplify the game in general, which is why low league bronze/silver players overwhelmingly play terran. I think the counsel is buffing mech to try to make the game easier for casuals. The liberator radius increase for example and the thor buffs and disruptor nerfs will make mech much better. It currently falls off hard the higher you go on the ladder. The result is that winning requires speed like you said and it creates a barrier of entry for new players. The way you get speed is through rote memorization which comes from sinking hundreds of hours into perfecting the execution of builds. No casual gamer is going to be interested in that. Thatās why making mech viable is so exciting because it has the potential to broaden SC2ās appeal instead of narrowing it.
Iām all for mech existing in theory but that depends.
Iād like to think I stay fairly neutral in terms of balance issues, but mech, and especially turtle mech takes far more skill to beat than it takes to execute. Thereās not much worse than losing a 40 min game vs a turtling mech player.
If i lose vs a bio terran, i can usually see that i got beat. I actively got outplayed, against turtle mech, it usually feels like i lost, rather than the opponent winning if that makes sense. Like I beat myself.
The key is to buff mech without buffing turtling and thatās why they are nerfing sensor towers and planetaries at the same time. They want to encourage players to interact and glean the benefit of zone control units simplifying the game, aka to get the best of both worlds.
Aye the planetary nerf plus the broodlord changes should make cracking mech easier. Though the fact thors still outrange broodlords concerns me, Protoss canāt get away with just a ground response vs Broodlords (unless itās a surprise blink on top of unsupported Broodlords) so Iām not sure why Terran can get away with not getting vikings until itās getting desperate. Oh well, more games are needed. Maybe iāll pester Miro to play some mech games vs me
Broods win vs thors if you either include blinding cloud or you take good fights. Basically he wants to get an arc but an arc produces a line of thors. So if you attack parallel to the line at the end of that line, you are only fighting 3 thors tops but you get to use all your broods. You can also do something similar with terrain obstacles ā you drop a wave of broodlings and then retreat over some cliffs or rocks, and this will cause the thors to form a line as they move around the obstacle. You keep hitting the forward thor with focus fire and retreat micro and he canāt get around the obstacle because the broodlings are obstructing him. The broods that take thor hits should be transfused so you generally ball your broods, click on a thor and then shift click a retreat, and then spam T-click over the brood cloud with the queens.
This might be too technical so a simplified version is to avoid arcs, avoid open spaces, hug terrain obstacles, do stutter step micro with focus fire.
The focus fire is important because you donāt want to drop the broodlings onto hellbats. Oh, and, keep your broods moving. You only want to enter thor range for long enough to drop a set of broodlings but then you need to leave asap.
I used to recognize the same people by their name and pic. But now that the pics are hosed for a lot of people, I am not 100% sure if there is a name that may be a little familiar, but now has the generic headset can pic.