I was more thinking of mutators like fear, speedfreaks, mag mines, and long range. Things that make it inevitable that you will actually have to take damage and plan around that. If your whole game plan is that supplicants feed WW by sponging bullets, then those mutators can be a lot less devastating.
Well, I’m not taking into account mutations, since they’re an add-on, and don’t play much into balance. When it comes to stuff like that, don’t play P1. Play P0/P2/P3. P1 is meant to be a massive powerhouse, scaling prestige that takes time, but also makes things more difficult (namely because Alarak himself gets gimped.) It also depends upon the map, too… I’d rather play P1 against something like Heroes from the Storm where you need that damage boost, rather than something like Fear (which will make your Wrathwalkers useless anyway, especially against anything in the air), Long Range (once again, air), and Mag Mines (which should be baited out anyway.)
The problem I see with using p1 as WW ascendant is that to me it feels like the payoff doesn’t happen until you have already ramped things up so hard that the game is won and that power is meaningless.
If you have time to ramp up ascendants and add WW early enough for them to also be ramped up, you probably could also have ramped up 18 ascendants to the point of doing anything those WW can do but better. The only possible exceptions I could see are SoA and MW, which both feature a building that either fights back really hard or chips at the objective alarmingly fast.
Other maps, like RtK, and DoN are also not Ascendant friendly, since you can’t Mind Blast structures, Void Slivers, or Void Shards. Every other map is either too short to justify Ascendants in general, or can be handled by Ascendants themselves. The prestige is designed to be a mixed build, you build up a ball of Ascendants and a ball of Wrathwalkers simultaneously and watch them scale together. You hit critical mass at around 12 Ascendants + 10+ Wrathwalkers. From there it’s just keeping the army alive and feeding your spellcasters to in turn keep the Wrathwalkers fed.
No matter which way anyone can spin it, Ascendants + Mech is how P1 is designed to optimally be played. Manually killing off your Supplicants or slapping Alarak (which by itself is a rockslapper thing to do) is extremely slow and inefficient. Not to mention risky if you’re hitting Alarak directly.
I’ve just done the missing campaign mission achievements this week, and that mission where he teams up with Vorazun was part of it.
What information is missing here is that, in the campaign, he cannot attack air with his regular attacks. That was added to Co-Op. So I think it’s fair the Wave doesn’t work the same way it does in the campaign.
Yeah nah that doesn’t work out. There’s a key difference between coop and campaign: air waves. Hence why I’m asking for this.
Oh well, you mentioned the mission, so I wanted to point out he has no anti-air attack at all there. Obviously Co-Op is different.
You’re not providing any specific examples to why you’re asking this. I can only assume comps like Liberators and Battlecruisers. Perhaps Tempests, whose longe range rivals the Wrathwalkers?
Basic level 15 Alarak can deal with everything. Excluding certain mutations, of course.
Either you start including just a few Ascendants for Mind Blast snipes in your mech build, or you have to live with how mech-only Alarak plays. Slayers needing to be replaced constantly, and using your cooldowns wisely. For example Empower Me for one air wave, then warping in the Death Fleet for the next one. Or if it’s that critical, just use both, since the Fleet’s supply massively buffs Empower Me.
Destruction Wave does not need to be changed, to be honest. If we ever get new Prestiges though, I could imagine one centered around buffing him as a hero unit.
Give us back global 1QE2C pls.
Sprite posted a P1 video a while back. You don’t need mindblast P1. You can get it but you don’t need it.
With P1 Wrathwalkers do the damage to the big targets, Ascendants do AoE with orb.
I tried it this way after seeing the video. It works just fine without mind blast. I would get mind blast last in terms of my Ascendant upgrades with P1, even I normally get it first with P0 and P3 (play mech P2).