Royal Guard passively generates mandate. Troopers/laborers only do so while indoctrinated. Given that Mengsk already has almost no issues with mandate generation, this really isn’t needed at all.
There are just too many better alternatives, each with advantages that really stands out. Unfortunately Sky Fury’s versatility advantage doesn’t stand out even they get Rank 3.
If Versatility is their main focus, make them more affordable so players can mass them enough.
Totally disagree.
With the Trooper Mandate mastery and Amplified Airwaves, the approximate Imperial Support for two fully saturated bases is 154 (0.6Mandate/second). Without the upgrade, the Imperial Support is 64 (0.4 Mandate/second).
Meanwhile, Royal Guard units: Base of 50% of supply cost. Increases by 50% per rank gained, for maximum of 200% of supply cost at Rank 3.
So to reach 154 as RG passively, the same player would have to make an Augustgrad at level 3 (10 supply x 200% = 20 Mandate rate). So you need at least 7 or so to remotely match this. How is a player expected to do this?
So by design, nobody would do this. As such, every Mengsk will always open with full saturation straight into Imperial Witness on both main and expansion. It literally defaults you into this for no reason.
They aren’t, but youre never going to play without troopers even if you do make RG, so it doesn’t matter.
It does matter. I can see your entire perspective is that “hey as long as it works, then it’s fine”.
Mengsk playstyle is very limited currently. A simple fix could increase many of the niche builds into a more viable position (as has been the history of balance in coop).
Anyway, I see you don’t really wish to discuss with anything substantial. So I guess two each their own.
What is there to discuss? Mengsk already has mandate generation out the wazoo. This isn’t enabling anything new.
The discussion and proposal was reduce Labour mandate generation and increase RG generation so that they are on par (or possibly even more per supply, even more so for RG).
Nobody suggested to keep increasing RG mandate generation like a madman to allow Mengsk to play with only top bar. Please remember the things you assumed and the things that is actually said.
In fact, I wouldn’t mind that his mandate generation is tuned down overall. Regardless, it is the balance of RG vs Labourer that need to be looked at, and not the total max generation.
Im going to say again, what does this enable? You’ve weakened low RG styles without making RG styles any stronger. Its just a nerf.
Aight, you do you ma man. Lol. It’s like talking to a wall.
Sorry I bothered aight? Lol.
I have a ton of suggestions to change Sky Fury and I didn’t post them on my own post but I’ll post them here since it’s also relevant. Ok here goes.
Step 1: Reorganize ranks, thus:
- Rank 3 abilities to Rank 1
- Rank 2 ability stays at Rank 2
- Rank 1 ability to Rank 3
Step 2: Buff these abilities dramatically.
- Evasive Maneuvers changed to flat 50% damage reduction while in Fighter Mode
- Phoenix Protocol regenerates HP while the barrier is still active.
- Tactical Realignment, either cooldown is reduced to match the duration, or duration is increased to match the cooldown. Also allow it to remain active if you switch forms twice.
- +Massive bonus damage also applies to Heroic units (in keeping with Sky Fury’s fantasy of being an assassin unit.) Also, to incentivize using Sky Fury for this purpose, attacking these types of units creates a large splash damage circle that does terrible, terrible damage to the units within the radius.
Step 3: Buff Aesir Turbines to allow Sky Fury to fire on the move in Fighter Mode. This would allow Sky Fury to be very good at kiting enemy units, something I’ve noticed is very fun albeit not effective in games I’ve tried to use Sky Fury.
I’m serious when I said that you could do just about anything to Sky Fury and it’d only make them decent. We have the phenomenal Aegis Guard on the ground, and Pride of Augustgrad in the air, and Royal Guard should be powerful, especially after going through all the trouble of getting one to max rank.
Speaking of talking to a wall, its your change. You need to be the one to explain where the improvement comes from. Its not my job to guess. You said it enables new strategies. how? If you aren’t increasing overall mandate generation, what does it actually unlock that you couldn’t already do?
You don’t have to understand it fully, seems you don’t care to anyway.
You don’t have to like it. I’m not forcing you to either. If you feel Mengsk is in a good place then that’s fine.
I’m making a suggestion, it’s not a change already made by blizzard. If you have a better suggestion, we are all waiting. It’s cool you disagree but after trying to explain it (and perhaps not well enough), I feel you are just arguing for the sake of it.
I don’t think you understand. This is the part where youre supposed to explain why your change is better then the status quo. If it isn’t better, then its a bad change and we shouldn’t do it. Whether I agree with your reasoning or not is beside the point, because right now you don’t have any reasoning. No arguments, no facts, nothing. Just “it should be done because I said so.”
Then by that same token, explain why it isn’t a bad change. See how that’s very similar?
No thanks buddy. I’m done lol. The change doesn’t have to happen at all. You are right, your understanding of Mengsk is pristine. On point, good job.
Its a bad change because it does nothing to improve the game in any way, and serves only to weaken existing strategies for no reason without enhancing any other playstyles.
Wow, that was hard.
You know what doesn’t improve the game?
Arbitrarily determining that a change to Mengsk is not going to improve anything.
Your comments are invaluable to further contributing towards a meaningful discussion. Like I said, I’m not asking you to like the proposal. And about 6 comments ago, I already know you didn’t like it. Point taken.
If your entire opinion is “your change isn’t a good change”, then 1 reply will suffice. What purpose except trolling does keep pretending to ask “how is it better” serve.
Anyway, I think I’ve been as patient as I can be on this. I got it, you don’t think it’s a good change. Good thing nothing is changed huh? Lol
Well you see, this is the part where you then try to demonstrate that no, your proposed change does have value and improve the game by listing the reasons you think it makes the game better.
Im trying to have a critical examination of the idea here. If it seems like im unilaterally shutting you down, its because youre bloody well failing to demonstrate any merit to the idea despite my promptings, not because of my unwillingness to entertain the idea.
But apparently you got so utterly offended by the idea that somebody might disagree with you that you became completely incapable of actually promoting your change or even identifying any of the strengths it has.
I really dislike earth splitter playstyle. It’s brainless, it requires close to 0 skill and is annoying as hell to have your ally do it, as it can basically cheat-snipe objectives while you are not even there yet.
Earth splitters should have a limit on them - like max 10 as is the case with H&H’s strike fighters. As is now, there are people out there, making nothing but ESOs. Even had that on void launch.
This is just stupid.
Yep, that’s definitely it. Or maybe the reasons have been listed. I’m not the only one saying “RG are under performing”.
And maybe, I just don’t want to spend more time on you.
When all is said and done, you aren’t doing the critical assessment. Your assessment is not what determines if a change is needed. It’s the general consensus.
Frankly, if you don’t feel RG is under performing then you are either very out of touch with the forum or Mengsk in general.
Your change doesn’t make Royal Guards perform any better though. As I said, RG focused strategies still perform the same. They have no new tools, no new abilities, they aren’t any stronger, and they don’t synergize any better with each other or his top bar relative to before the change.