3 Base Terran > 3 Base Protoss

Mules! It’s like Terran players only look at active workers on their replay and think they’re behind. But if you look at income they are always ahead on even bases

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“Bunch of buff”
Lmao battery overcharge, that only help on early aggresion. It cost 75 mp ffs.

Oracle revelation is a rework, that is as much of a nerf as it is a buff.

Meanwhile Terran got what is basically a buff with no downside.

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That’s an ironic name for the race that isn’t crying right now.

but protoss is always on 4 bases when terran is on 3… whats the problem here?

but if you are playing smartly you should have a significant worker advantage as protoss early game. and a base advantage mid game.

This guy just doesnt understand gameflow

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This is for PeekaChi as well. A 3 base terran =/= 3 base protoss unless the 3 base protoss has full saturation and the terran is just starting to mine the third. Let me explain why a 3 base terran > 3 base protoss.

  1. The protoss will mine out faster
  2. Unless the protoss is at least 9 workers ahead, there is no actual lead in economy i.e. terran is actually ahead in economy. This is because mules are worth at least 3 workers, and with 3 orbitals up and running, you get 3 mules at a time. This isn’t even considering how good scans are to cancel protoss map vision from observers and finding weaknesses to throw in drops.
  3. Terran units trade significantly better than protoss units, unless there is effective splash used (colossus that doesn’t get sniped, high templars that put a good storm before getting emp’d sniped, disruptors that actually land a shot)
    3.1) This is why protoss needs a serious lead on terran economy, because if you start falling behind economically as protoss, you will get out-traded, starve, and lose the game
  4. A protoss 4th has to be built on location. Theirs can be floated in/out with little risk in actually losing the base as stalkers are the only things that can legitimately snipe a floating cc at this point in the game. In other words, a protoss’ follow up plan from an equal standpoint is disadvantaged.

You need to have a base lead on terrans to win mid/late game 100%. Assuming the terran doesn’t mess up on a major scale.

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Mule exists to make terran ahead not equal to others… on few bases. But chrono n larva dont is why we see Z go 60+ worker in no time :man_facepalming:

This dumb bronze comments need to stop

I’ll go :facepunch: if i read any more exaggerations about MULE by GMs of posting

And then Terran got 5 buff, and Protoss 19 nerfs.

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is this a default? the game is about that who will trade better, terran doesnt trade better out of the blue, you have to make it

They mine out faster because they have more probes. also mining out 1 base by default means you will have more resources. If you have 1 base completely mined out. and T does not. That means you have collected more resources. Unless Blizz put in there that protoss bases have less mins than others. maybe Im missing something. any way. What you do with those resources is your problem

In the late game or perhaps the late late game when P and T has a large bank I can see this as a problem. T builds orbitals and sac scvs. however, we are talking about the beginning of the game. That’s were T is behind. Mules are used to make up for the minerals that are lost do to SCVs building. On top of the P gets to chorno out probes to no end. Without mules T would be even further behind. I say we remove mule drops and chorno boost… I am completely fine with that.

Terran units are not significantly better than P units… I just don’t want to go into to much detaill… significantly better. that’s why P can deny T 3rd while getting their 4th up… yea… ok guy.

means nothing. again in most games. P has their 4th down and mining before T even gets their 3rd on site to begin mining.
Seems to be the case all the way up to the pro level… don’t take my word for it im just your every day ladder noob. but even at the pro level there is the economy argument in the room that has yet to be significantly addressed.

Gateway units get blasted away by a small bio ball unless you have an overwhelming amount of gateway units. It’s well known that gateway units are trash. 2-3 liberators can scare an entire protoss army. A few tanks can instantly blast away a large supply of stalkers. 1 widow mine can take out a stalker, zealot, oracle, almost kill a vray/phoenix. Vikings beat tempests. The list goes on. You make good trades as protoss by surrounding bio with a larger force or getting good splash damage in. Anything else and you are 100% at a disadvantage.

Yes, we have to mine much more to be ahead. Like I said, equal bases does not mean protoss is ahead unless the protoss third is freshly saturated and the terran has just started mining the third.

This is a discussion on beginning/mid game. Mules make up for 3-4 workers. Believe it or not, the vast majority of chrono boosts are put into upgrades like blink, charge, storm, and bringing out colossi faster. This is because protoss has been nerfed so that we have to chrono boost these things to be on EQUAL footing with terran. If we don’t chrono boost our upgrades and units, we fall behind. We won’t have splash for the 2 base push, we won’t have 1/1 when they have 1/1, we won’t have chargelots to protect our splash damage. You cannot chrono boost probes to no end. That is completely false. If you only chrono boost out probes, you are spending all your economy on getting workers and are bound to be punished by a decent terran. Your upgrades will fall behind and you will not have a colossus out by the time a 2 base push hits your base.

Gateway units are trash. Skytoss is trash. Immortals, archons, phoenixes, are okay. Terran units are significantly better disregarding splash. P can deny T 3rd because you’ve failed your 2 base push/allin. What do you expect? If you’re playing full macro, that shouldn’t happen. If you got the eco damage, you can protect it too. You can do devastating damage with a single drop if the protoss brings their force to your base.

That’s the lead protoss needs to win. If the terran can punish protoss greed, then it’s fine for the terran.

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Yellow robots.

Only took two words to explain.

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Mules DO NOT exist to make terran ahead. Mules exist to keep up with the extra probe production provided by the other macro mechanics.

He’s gone silent after so many people pointed out MULES answering his question that he asked five times. Lmao I love this forum.

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I didnt respond because people who think mules are op dont know what they are talking about, terran has mules because the other two races prudce workers much faster than terran so to compensate terran has mules.

If you think mules are op because they dont cost supply and terran can just start to only mine from mules, than thats your fualt for letting terran take 5+ orbital commands and not planetary. i usually stop building orbital commands at 3 unless its tvt.

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Idk what you are talking about, they just said that 3 Terran bases > Protoss base because Protoss can only saturate a base with 16 workers while Terran have MULEs. So usualy, more than 16 workers saturation provides more minerals than 16 workers saturation.

I think you mean to say the other races produce workers much faster.

Still complaining about TvP the best match up for Protoss and just completely ignore the dumpster fire that is PvZ. At this point its so comical yet so real to the point it just has to be stockholme syndrome. Zerg has convinced you that Terran is your mortal enemy while they sit quietly in a corner and beat you like a stepchild.

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Everyone knows PvZ is broken, there is not point complaining about it/beating a dead horse; the issues with PvT, on the other hand, are much less known and there are many misconceptions out there, like P economy being superior to T economy.

at higher levels players tend to take earlier bases and thats not exactly why i think toss is stronger on 3 bases, i think its about equal in the early game, terran favored in the late game and prottoss in the mid game, because it is hard for terran to get out god tier units on 3 bases.