Zenyatta Silver Gameplay 100 hours, I need your help guys!

Video here:
h t t p s://youtu.be/FiB9ePJADU8 (please delete spaces)
h t t p s://www.youtube.com/watch?v=G7OCch5pJIc (Please delete spaces second video)

I have 149 hours of Zenyatta playtime, and I’ve hit a wall here in silver this season. :slight_smile: The games are incredibly fun, but I can no longer identify the mistakes i’m making. Please assist if you can. Go for it! I can take criticism, and I have a feeling what you guys say can help me push past my lifetime high of 2042 SR.

I’m doing this because of what that DVA did. Let’s turn this forum around. The grand-masters are here, available, and willing to give advice for free, and I think this positivity is what we need.

I humbly thank all who advise!

6 Likes

Hey Heihachi,

Just a few things I noticed:

  • Good timing with the first ult, but your 2nd ult was a bit random, you weren’t under any threat and your team had already won the fight
  • You were in a bad position for the high ground fight around 1 minute, (not that the Orisa shield was great either as it should have been closer to cover) but you were the obvious target because you weren’t shielded. Similarly when you see a fight like that taking so long (especially against only 1 or 2 targets) you need to start thinking about flankers (ie where the rest of the enemy team is, because you have a 3 vs 1.5 going on here so where are the other 4 enemy team members? your team hadn’t any picks so they have to be likely elsewhere)
  • You have a lot of ‘dead time’ after the 4 minute mark as your view is mostly obscured by the payload, a higher position may have helped here
  • Around the 3 minute mark you are in a bad position, the enemy will find it easier to shoot at you from the high ground without the rest of your team being able to see them because of the steeper angle your team has relative to the high ground as opposed to you
  • You need to be a bit more pro-active with your discords (basically any time the enemy is near by one of them should be discorded and cursing your zen) If you had discorded the tracer after she recalled ~1:50 you would have had her for sure (tracer can also be a bit harder to volley due to charge time and her movement but this may just be a personal thing)

Anyway just a few tips, I’m sure some better zen players than I will have some better tips

4 Likes

Taking notes! thanks predator.

Point 2 was definitely an eye opener, and something I never even thought about in the 2 years I’ve been playing this game. I will try to have this mindset more.

taking notes. lol

VOD Response

The first problem I see is how you and your team positioned to defend on high ground. That’s not an ideal spot to defend from, but if you are going to play there, you should stay somewhere where you can get value out of your discord orb and not die to random flanks like you did to the soldier. If you’re in a dangerous position you always need to be very aware of flanks people can kill you on.

After coming back from spawn, the enemy Tracer tries to pick a fight with you (that they should have won) but your good aim forces their retreat. After that I see you take a good position behind your team, throwing orbs everywhere doing well. Only real problem I saw until you used your ult was when you kept using right click to try a kill a soldier that was right next to you. Once you’re already engaged in a fight (and not utilizing right click to do burst dmg from around corners) you should just discord+left click.


I have many forum posts in the past giving advice about different parts of playing Zenyatta that I will attach to the bottom of this post, as well as a cool video I just saw on reddit about how to handle threats like Tracer as Zen.


Throughout the rest of your defense I don’t really see anything terribly wrong with your gameplay. It looks like you might not know when to right click vs left click and it looks like your aim could use work a bit. Onto the attack.


Attack was a steamroll, couldn’t really tell anything from that.

Overall, it looked like you were doing your job and didn’t have a ton of problems with getting value out of your harmony and discord orbs. Since you’re in silver I imagine there’s a lot more wrong with your gameplay than what I could tell from this steamroll of a match. If you were to get a video of a more average game (or a bad game) from you I think everyone would be able to help you more.


Here’s some advice I’ve given to others with Zen:

When to right click vs. left click

Generally, for high output, consistent damage, use left click. This is normally when you’re already engaged in a team fight whether you’re breaking a shield, bullying a tank, or even just laying suppressing fire to separate someone like a support from the rest of their team.

For high burst damage, skill shots, or preparing for an engagement/waiting to get dived, you will want to charge your right click to give you and your team as much advantage as you can. This is especially useful if you expect someone like a tracer, genji, or reaper to come out of nowhere and try to kill you. Also useful for if you know the enemies have dive tanks that you don’t see yet, or if you have an idea where an enemy is that you think you can one shot, or even just randomly lobbing your volley across the map hoping to kill someone.

A good general tip is to always try to have your right click charged if you can’t think of anything to do with your left click. A little secret of mine is to constantly charge my right click if I know a genji has dragonblade and I don’t have trans, that way you can just release a few shots onto him (that he can’t deflect while casting blade), which usually turns a losing fight into a winning fight for you.

I know you asked about left vs right click but I love Zen so I’ll say a couple more things. Knowing the combinations of shots that can kill someone is incredibly useful. Each orb does 46 dmg (92 if headshot), discord increases damage taken by 30%, and a melee does 30 dmg. This gives you a lot of options for finishing someone off faster than they can kill you if you get good at counting your shots. Combos like discorded headshot+bodyshot+melee will usually kill that genji before he kills you, and the discorded headshot+anything else will kill that tracer as well.


How to use harmony/discord orbs

Zenyatta is unique in that he offers a massive advantage in team fights simply by being alive and throwing his 30% increased damage taken on someone. Learning how to prioritize harmony and discord orbs is probably the most important part about being useful as Zen. I’ll talk about how I think you should prioritize each of those abilities.

  • Harmony Orb - A lot of people will say your orb is most useful on flankers like Tracer/Genji. I think that they can be very useful on them, but in my experience, anyone who is in a fight they might lose needs the orb. If your D.Va/Winston is diving, chasing a risky kill, or your second healer is under attack, or literally anyone is getting focused by the enemy, give them your heals and pray they make it out alive. A lot of the time you need to predict who is going to need your orb as a fight begins so that you can have orb on them long enough to be useful. Often times decisions won’t be easy and you’ll be better off choosing to let someone die to keep someone else alive, so try to learn how to figure out who needs to stay alive the most so you can prioritize heals correctly.

  • Discord Orb - The simple advice is to discord whoever you want to die, or whoever is getting shot, or whoever can die. I usually go down a list of questions like this when I’m figuring out who I should discord.

  1. Is someone putting me in danger? Discord them.
  2. Is someone a free kill/out of position/Is my team diving or about to dive someone? Discord them.
  3. Is there an enemy tank trying to create space for their team (like a rein/orisa pressing w or a dive tank diving on someone) that can be pushed back by melting them with discord? Discord them.
  4. Is there someone alive that shouldn’t be or that I don’t want to be like a healer?
  5. Is there someone who I really just want to annoy/make them swap by always discording them?

Regarding aim as Zen

In my opinion, aiming is the second most important part of playing Zen. If you can’t aim precisely when you need to (which isn’t all too often) you will always die to Tracer/Genji/whoever decides they don’t like you. Being as easy to kill as you are, you’re likely the first to be dove every fight. So learn how to hit shots unless you want to be in spawn the whole game. For someone who struggles with aiming, I would tell them to practice McCree and Soldier a ton because that will help with both tracking and flick aiming. I go to practice range a ton every time before I go into comp to make sure my framerate is good and to remember how to aim. I don’t really have any drills for the practice range, but I like chilling out on McCree, Soldier, Widow, and Zen for as long as I feel like I need to.

Some advice from my experience playing Overwatch is that good aim will bail you out of poor positioning and awareness 100x more than good awareness and positioning will save you from not being able to aim at the enemy. Learn to aim first, learn the game second.


Positioning as Zen

Positioning is always situational which makes it hard to explain to others. I don’t like staying on top of team unless we’re surrounded or there is a Tracer/Genji I don’t like. What I usually do is stay behind team but within healing range from my second healer and try to move around where I can discord people and deal easy damage to things like barriers, clumps of enemies, tanks, etc. Basically, try to keep an eye on the enemies and keep your team between you and them if you can. Or you can be like me and knowingly go on high-risk low-reward flanks for the memes.


Lethal damage combinations for enemies

I’ve mentioned in posts to others that counting your shots can be very helpful for surviving difficult engagements because you will always know exactly what you need to do to kill someone before they kill you.

in parentheses = discorded
bodyshot = 46 dmg
crit = 92 dmg
melee = 30 dmg
discorded = 1.3x damage
To kill Tracer [150 HP]:
(crit + melee)
(crit) + bodyshot
crit + crit
crit + (bodyshot)
crit + bodyshot + melee
bodyshot + (bodyshot + melee)
To kill 200HP heroes:
(crit + crit)
(crit + bodyshot) + melee
(crit + melee) + bodyshot
(crit) + crit
crit + crit + melee

Basically, if you aim well you can kill most things in just a few actions. A lot of that list might look confusing and useless but it’s useful if you truly understand it.

The way i presented these doesn’t represent what you’ll actually do. Most of the time you won’t (crit + bodyshot) someone, then take discord off and melee to finish, but if you know that (crit + bodyshot) + melee kills someone you can melee or bodyshot when you see them, then discord, crit and body to finish, which is actually insanely useful.

Even if your aim isn’t amazing, knowing that 4 shots is the same as 2 crits; you can kill someone like a point blank genji with 4 non discorded shots and a melee. My personal favorite is the (crit + body) + melee or (crit + melee) + body, however you want to call it because people don’t expect to be 3 shot when they dive you, and usually they give you that window of opportunity to do so. So if you just hit that first headshot you usually live; or have a right click charged.


How to handle Tracer as Zen

Not my video, but an excellent guide I saw posted to reddit earlier today.
https://www.youtube.com/watch?v=eIq4pollAoM

Here’s some of my own advice on dealing with Tracer.

Never let Tracer engage you from mid range. At mid range her spread will still let her easily 2 clip you while also making your shots easy to dodge and blink away from. You need to be able to predict when Tracer is going to dive (hint: it’s usually Zen first) so that you can start firing on her from long range, which will usually make her waste enough resources to let you win the 1v1.

If Tracer gets in melee range she can kill you with half a clip (18 of her 40 bullets if all crits) but you can kill her faster with a discorded crit + melee. This comes down to good aim and good awareness once again. Get good at guessing which flank the Tracer will come from and be very afraid of her shooting you from directly above. If you have D.Va, play near her. Same for if you have Mercy. Plus if you have Mercy you’re probably going to get most of her resurrects if you’re getting focused well.


Hopefully some of this helps. Those 6 tabs I listed above are all pretty lengthy, but have some good knowledge in them. Feel free to upload videos from matches that don’t go as well as that one; people will be able to help you a lot more!

4 Likes

Same as the first person said your position was bad on your first death which is why you died, but it got a lot better and you checked your surroundings more as the Match went on which is good.

Communicate with your team. You and Lucio used two ultimates at once which was kind of a waste of two ultimates that one could of been used later. Plus Orisa had mitigated basically everything that was thrown at you with her shield. Your last ultimate on defense did not matter the match was over and can’t be even counted against you.

Fully charge your zen orbs volley you barely charge and just randomly fire. If you plan it right and unleash it last second you can destroy any dps or healer in shot. Fire that stuff around any random corner and angle you can hoping to hit a well timed shot. Some luck is involved.

2 Likes

Upon reflection I agree. I probably should have uploaded a more average game, or one that didn’t go as well. I don’t want to inundate you guys with video spam though! lol

I will definitely check the links you’ve posted, take notes. Thanks for taking the time to write this up!

Another question, I do use the training grounds alot, and i find that I do very well in there. the problem, is that once i get into a comp match my aim seems to go out the window. Do any of you guys have suggestions for this?

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Practice range is way easier than real games. As far as aiming goes, most people know tracking vs flicking, but there’s also what I would call hard aiming vs predictive aiming. If you know your enemy will move in a straight line it’s easy to shoot them, if you see them flailing around the map it will be harder. Take advantage of the practice range and get excellent with your flicks. Also make sure you’re not on some terrible sensitivity or that that don’t just constantly panic in games.

I like chilling out on McCree/Soldier/Widow/Zen in the practice range. My flick aim is usually very good but my tracking is a meme, so I just make sure I’m hitting all my shots in the training range to warm up on whatever hero I’m working on (soldier for tracking, mccree for flicks/consistent aiming, widow for huge flicks, zen for confirming i can aim)

1 Like

Last question. I’m very new to PC fps games (this is my first)

What is flicking?

Gameplay is too short. Hard to judge.
But a couple of things.
Your harmony orbs were good, fast, but on other hand discord orbs were slower. You want to be quicker on discord use it on whatever is in your line of sight when you are standing back, the moment you see that red box, press E unless you are charging RMB, if you are charging RMB, the moment you let go press E. And although I couldn’t really tell how good your prioritization is at all, because like I said the game is too short. When you are standing more forward, just focus discording tanks because at your ranks that’s what is simply easier to focus/shoot.

Lucio/zen is the hardest combo of healers to pull off until like mid master I’d say. They are a diving duo and require more ult communication between each other than other supports, your team comp wasn’t really lucio/zen friendly and you never talked to each other. So keep that in mind, yes 2 healers is better than 1 ofc, but zen or lucio + a main healer (ana/moira/mercy) will win you more games in the long run.

But if you insist on playing zen, and your other support insists on playing lucio, talk to him. The perfect example was in this game, the soldier used ult and you both ulted at the same time, overlapping supports ults is a big nono. You want to tell the lucio, “I got trans, I will trans x ult, you beat x ult” or " I will trans first, you beat second."

Several times, you used RMB without charge, don’t do that, you are wasting ammo and time, if you are RMBing, commit to it, charge it at least to the 2nd ball. Otherwise just use LMB it has faster recovery.

There was a moment around 2:30 mark where you were just looking around and I have no idea why. Being cautious is good but OW sounds tell you everything you need to know, you don’t need to look around. You just need to be able to tell by the sounds if someone is behind you. From my perspective that moment told me you can’t decipher OW sounds correctly. All the action was in front of you, reaper/moira the sounds were on the front and top left (orb). There was no one on your right or back, there was no reason to look around for 30s. I presume you were looking around for tracer (whom you should know is recently dead from the kill feed, at that point you need to estimate how long before she re spawns and gets to you) Which also bleeds into another problem - tab. You don’t press tab at all. Medals may not be important, but ults and team comps sure are. That tracer, died and changed to reaper, did you know that while looking around? Press tab every time a team fight is won/lost. As you rank up ult combos become more and more important, so you want to know what your ults and the enemy ults are, tab and kill feed is great source of info for that.

Otherwise, there wasn’t much to tell, your positioning was fine, but the game was short you basically stood in one spot the whole game, so there is barely anything to say about it besides that. Your ult usage, is hard to comment on as well, because you used it when a soldier ulted (fine idea) and 2nd time… you won it was obvious it was a celebratory ult.

Last thing is, your mechanical skill is lacking but in my opinion that comes naturally so prioritize other stuff. As you climb, your aim will improve and you don’t need to hit everything. You can be an average aimer in master and maybe even in gm, it’s possible.

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Tracking is basically keeping your cursor over the enemy (like you do with zarya’s beam). Flicking is shooting the enemy at an instant, like you would on McCree for each of your 6 shots.

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I appreciate you playing support at that level. I know the feeling my man.

Anyways, your tracking needs to be a little better with zen. In the first minute, you should have been able to kill that Orissa with about 2-3 shots. Your team was at a terrible position, but theres not much you can do about that.

When practicing, go into the practice range and realize you have to lead your shot.

As zen, you have to orb and discord someone constantly. If not, you are not using your character.

At 2:24, there was a soldier who should have been discorded. While he died, you need to make sure you are doing those abilities.

Finally, call out your discords to your team. The reason the pros use zenyatta is because the discord orb is gamechanger, and allows everyone to focus fire weak targets. Further, with the discord orb, you can see how much health they have left. If theyre getting healed, you can give an accurate representation as to how much hp they have.

2 Likes

Thank you Flanking. I read your tabs, they are fantastic, and I recommend them to anyone who plays Zenyatta alot.

Taking major notes, will apply all of this advice to my next games! Thank you all.

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I play zen quite a bit on my main. I’m high diamond-low masters right now.
The first thing I noticed is where your team is standing is very bad. It allows the enemy to free fire on you almost instantly as where if you were standing on the high ground that’s right before the cart goes under the bridge they have to peak the corner to get shots off on you. You’re then also able to rotate down to in front of the cart and spam like before making it really hard to break through there.

To add on to the positioning thing, this also why soldier killed you, he got to go through the area over there for free and shoot at you from behind because no one was over there to hear him.

When you’re actively trying to fight someone and they’re shooting back at you, you want to left click not right click. Right click is for bursting down someone. Such as when you know a shield is about to break, someone’s going to peak a corner etc. You’re also not reloading when you have no one to shoot at which means you only have a bit of ammo when you do have someone to shoot at.

I strongly suggest getting a mic and calling out discords. This may not be as effective in the rank you’re at right now but the higher you get the more powerful this will be. Another tip for discord orb is since it persists for a couple seconds through walls you can essentially know where that enemy is if you pay attention, on top of that it shows the health of the discorded enemy in the bottom right above your ammo and abilities this one ability not only makes the enemy take a lot more damage, but gives you tons of information making zen probably the best shot caller in the game adding on to the almost need of having a mic.

You also used your ults a bit sloppily. The nano visor was being shot into a shield and on top of that neither you or your Lucio we’re communicating as to who should use their ult first.

Another thing is you weren’t hitting much with your orbs which led to a fairly slow ult charge, but this should just come with practice and persistence.

Also just as a general tip, your genji, orisa, and junkrat were doing fairly well and the genji and orisa seemed pretty friendly. You could of tried to add them and group up with them, grouping with players you know are performing decently makes the difference between climbing and dropping/being stagnant.

Hope I helped, it’s also late and I’m on my phone so sorry if something doesn’t make sense.

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For context, I am a high gold Zenyatta main, and mained Zenyatta up from low bronze. I haven’t read the other comments.

General comments:

You should be calling all your discord targets over voice. At least half of the carry potential of being a support is being a team leader.

Your mouse sensitivity may be too high. I like 360 degrees / 20 cm. Your mouse pad may be too small. You should be able to whip around a 180.

Are you tapping or holding left click? I definitely prefer holding for the higher rate of fire, but different people disagree.

If there is nothing to shoot at, you should be holding right click in anticipation.

The game was a slaughter in your favor. It is much better to show a game that you slightly lose, so we can give recommendations on what you could have done better to turn it into a win.

Your aim seems decent for silver, but it wasn’t really tested in this game.

Discord and harmony management looked decent.

Specific comments:

0:40 You started on the forward ledge. That doesn’t work out so well, as it is way too easy to flank. Better is the second ledge. Even if you team sets up on the front ledge, you can harmony orb them from the second ledge. Regardless, you should be constantly expecting and checking for flankers.

2:25. What was that with the tapping right click? You should be holding till at least three (for one shot head shot potential), or left clicking.

2:38 You should be telling your team to stand behind the choke. That is much, much stronger than being right in front of it.

3:26 Ult overlapped with your Lucio. Try to watch if Lucio has ult, and pause and wait for him to hit it at obvious times (like during a nanovisor).

4:55 You team is getting greedy, pushing past the choke. You should be talking them back.

5:25. Your ult served no purpose.

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Still reading! Awesome tips guys. I’m gonna upload a less favorable video for review tonight, because you all are right—there wasn’t enough adversity for a proper review. Sit tight, and thanks. I see the difference already by implementing these tips.

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Hi Heihachi, masters Zen player here.

I noticed you had these frequent periods of “inactivity” in your game. There were a lot of moments where you weren’t firing, weren’t orbing or reloading, and you were just looking around. You were probably trying to be aware of possible enemy flankers, but those inactivity periods were just too long.

Also, orb more. Ideally, you want to have harmony and discord out at all times possible. Make sure to “pre orb” your dive DPS and dive tanks. If a Genji is pushing up to poke the enemy team, just pre orb him before he takes damage, so he will start healing right away when he does. Same goes for Tracer, Winston, and D.va. Healing orb should be used primarily as a prediction ability, not a reaction ability.

Your mechanical skill was actually pretty good for your level. It looked like you had a good feel for the projectile speed and your predictions were pretty good. Mechanics just come with time and practice, not much to say there.

Your lack of communication hurt your team in a few fights. When playing with a Lucio, you should establish who is going to ult first. When Soldier popped his tac visor, you and Lucio both used your ults as a knee jerk reaction. If it weren’t for your team’s DPS ults, you probably would have lost that fight. Communication is key. Call out when a flanker is on you and call out low targets. Some may advise you to call out your discords, but I personally almost never do this because it usually floods voice comms and actually makes it harder for your team to communicate most of the time.

Also to tie in with comms, you should suggest holding in a different spot on defense. Holding where you did is generally not a good idea seeing as they can fire at you from their spawn, and it leaves you open to flankers, like that Soldier that killed you. You should be holding back on the high ground position that is directly after the first initial left turn that the payload makes. It makes it a lot easier to stop flankers from sneaking up on you, and it’s super easy to change position to hold the choke afterwards.

Overall, I would suggest sending in a different game where you felt like you did really well, but your team didn’t win, or struggled a lot in team fights. This was a bit of a stomp, so that’s about all I got. Hope this helped. Cheers!

I edited the original post with a new video. this one showing true adversity. I think you guys will have more to work with with this one.

This has been a learning experience for sure. I’ve realized the truth…I do definitely belong in silver.

Watching your own gameplay back truly changes your perspective on your play.

One of the most common problems in low level players is a lack of situational awareness. You should try to keep tabs on whose where both on your team and the enemy team. For example at about 2:10 in the 2d video you can clearly hear a McCree behind you but takes until you are shot twice to turn around. Also you should never flank as zen, zen is a fragile backline hero (I know because I also play a backline hero) you want to place yourself in around 10 in game meters back from where the tanks are so you can fully see the fight and harmoy and discord from there.

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First life; You die because nobody (including you) watches flanks. McCree walked behind and killed everyone, and nobody even realized it. Be more aware

Second life; You go on a weird flank (I’ve been known to do those myself) and stay there for too long after you’re exposed, find a lucky kill then die. That flank would have probably worked (at your rank against that team; don’t try to 1v4 unless you’re really feeling it) if you had good aim, but you didn’t so you just fed. Don’t feed.

Third life; you staggered yourself by walking into a 2v5 looking for kills. You should have gotten the widow but whiffed a ton of easy shots. Don’t stagger yourself, don’t feed.

General tip on positioning: The more skilled you are, the more aggressive you can play. If you can’t aim, Flanking Zen isn’t gonna go well and you’re gonna have to play smarter.

Fourth life you do alright. You let your genji die by giving the full HP Winston orb instead of the Genji who was in a fight. But then you position well between your team, stay alive, keep your moira alive as she gets solo shattered (LUL), and do enough damage to help win the team fight. Also; questionable trans in your spawn, but I don’t think it was a bad play because it healed everyone (and lots were weak) and let your team regroup and pick a fight very quickly.

Throughout point B attack I didn’t see any major issues. Your team stayed grouped up and enemies staggered the whole time and gave you point for free.

Point C attack. First life you just chill with your team, push cart, then die to a winston; choosing not to use your ult. I think you were one down at that point, so that’s a good decision since you knew the enemy Genji had blade. Second life the same thing, Genji popped blade, you ulted, then team bunched up and you got bullied by the entire enemy team and the mei ult. Nothing you could have done there but distance yourself further in the back (so that you couldnt have gotten dived like you did to begin with) but that wasnt gonna stop the mei ult from team wiping you guys.

Next fight you get solo ulted by winston and dove by nano boosted genji. Nothing to do there lol.

Next fight…you get solo bladed. LUL
You could have had trans, but you were unlucky the past couple fights so you didn’t have it. Tell the enemies to stop bullying Zen


Onto defense. You start with pre-round focusing. Excellent choice, but I’m a fan of either meditation or dancing emotes over the focusing emote.

You stayed on gas station as your team played the corner. This was an excellent decision. You do well until you let pharah get too close and die because of it. When you’re playing away from teammates, self preservation is #1 priority. You see pharah, you either need to pick a good fight or run. You do neither because you let her get too close before noticing, then you get stuck on a pole and die.

After that you do well until pharah ults. You should have expected this and prioritized discord/damage on her before she got as close as she did. Because of that you have to pop trans to save team instead of killing pharah and still having trans for whatever the next threat was. After that you get stuck between a D.Va bomb and a Winston. You would have lived if you had trans.

Next life you make a weird decision. You walk into winston’s tesla cannon instead of staying back and letting orisa contest with your orb, her shield and her fortify. You probably would have held point A if you stayed alive and let Orisa stall instead of feeding, because your team was on their way back.

Defending point B, you make a good decision to back up before you get staggered. Because of this, you were able to de-mech D.Va and stay with your team. You then countered Genji’s blade and proceeded to frag out and win the team fight. Awesome! You kill a bunch more people, enemies use all their ults, you lose a fight, then the enemies c9.

POTG was the McCree that nobody looked at. If you watch it, you can tell he’s out of position, but because nobody looked at him he got POTG instead. Just something to keep in mind.


To summarize:

  1. Work on your aim. Better aim will allow you to survive more 1v1s and (more importantly) pull off those dumb Zen flanks everyone loves.
  2. Make better decisions about engagement. Don’t stagger, don’t walk into tesla cannons and don’t try to 1v4 on flanks; and if you do, get out once you don’t think the flank is gonna work. Survival is HUGE when playing Zen.
  3. Work on awareness. Don’t die to out of position flanking McCrees. Don’t walk into tesla cannons. Don’t let pharah get the jump on you and don’t let pharah ult when it’s obvious that she’s about to ult. Also try to keep your harmonry orb better managed (don’t let your genji get tickled to death in front of you), but you did well for the most part with that.
  4. Work on positoning. Not your biggest problem (besides staggering and feeding on flanks) but there are times when playing farther away could have kept you alive a lot longer.
  5. Overall you had good decision making regarding your ult. You used it to counter ults effectively (although good zen ults can be more than just countering an ult; like keeping yourself alive when that dva bomb and winston cornered you where you could have stayed alive and probably held point).

If I haven’t mentioned anything in this post it’s probably not a huge issue compared to other players at your rank. Keep in mind the advice on my previous post as well. Aim is probably the easiest thing to fix, so if you can get better you’ll have more fun and more success going for risky Zen plays and shutting down mean Genjis.

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I am blown away. Thank you guys. A lot of thing for me to work on.

As to aim (which I also agree is one of my biggest issues)

I’ve never played a pc shooter before, until overwatch. I started playing 2 years ago, and have worked on aim daily for 2 years, playing anywhere from 4-6 hours a day, every day.
I go to the training ground, I own the bots. I simulate bitter matches, own them too. It’s not until I enter competitive and quick play against real people that my aim becomes questionable.

Mouse settings
Sensitivity: 4.50
DPI: 800

Anything else I can do? I feel I might have plateaued, but maybe I can push past it!

The rest of the advice, I will definitely be putting in to practice, and again thank you for the great write ups!!!