You’re also assuming that people are going to communicate when they are bubbled. And that teams aren’t going to be oblivious to their Baptiste doing nothing for 5 or 6 seconds, even in a team fight.
Oh I definitely think an ability like this would have to come with a clear voice cue from the targeted character, essentially calling for help.
I’ve got a feeling they have a shieeeld generator… stuck to my face.
Then might even consider it the ultimate?
you could probably make zarya do this in workshop
They’re talking about this fan hero concept:
It got a lot of attention at the time and deservedly so.
Sounds cool! I actually made a prototype of an ability like this in the past.
In the use cases where it works it’s interesting as a disarm or anti-heal and it has some strong team play elements given that they could break you out of a “soft” crowd control effect.
Unfortunately it comes with a lot of problems to solve, is highly situational in its use, and is a rather difficult ability to tune. Not to say that we’ll never try it again, but it’s certainly tricky.
Holy moly, i didnt expect a dev response. Thank you.
Thank you for your insight, it’s always welcome to get a developer perspective on community suggestions.
Don’t tell me to swap off Widow,
Coolbreeze
Fascinating…
Nice to get some new game development insight again. Probably will sort this tidbit into General Hero Balance or Development Challenges on the dev post directory.
Has there ever been any consideration of an ability to disable enemies primary fire, similar to how Sombra can cancel abilities? Not to say that is a good idea, I’m just curious if it is ever experimented with in hero prototyping.
For example I could think of an ability, that fires like a slow moving projectile (like Pharah rockets slow) and on impact any targets in splash would have like four seconds disabled from being able to use primary fire.
Don’t act like we didn’t see that
I prefer (lol20characters) as my filler personally.
Don’t tell me to swap off Widow,
Coolbreeze
Of course i havent thought through exact numbers and know what would be balanced, but i thought into the direction of duration, durability, range and cooldown of a Zarya bubble.
Yes, enemies could shoot it to help their teammate to brake out.
A dev response on the forums, Nani!?
Did you guys ever test a Union/Mind Control ability?
(I made concept awhile back, but coding just not my thing, more an Idea guy.) :Genie: Mind Control Support Tank Hero? Would it be too overpowered?
I mean, she can’t delete your team if you’re hiding behind a shield anyway.
We need more characters that don’t require aim
I’m genuinely curious to how the prototype worked. Was it like an inverse Zarya bubble on the enemy player?
With the forums reaction to any kind of CC or denial I don’t think that would be a good idea.
can make this on workshop xD
My only request…
When a hero is inside the bubble their voicelines sound super strange ^-^
Because not being able to shoot woudl feel soo good, right?
Also a character who debuffs enemies isn’t a tank.
If that was the case Sombra would have been a tank.