No, she isn’t.
Let’s look at a basic kit, soldier, shall we? This guys an average DPS right now by the way
Soldier has:
The same damage as a maximum charged zarya. Avg energy for zarya statistically is 42% btw.
Double the range of zarya before falloff, even then, technically he has no range limit
Soldier can also headshot his targets, dealing up to twice the damage
These differences are HUGE.
And yet most of zaryas utility is her damage.
Please stop with this nonsense. I know you’re mad that zarya bubbled a target you were gonna kill, or that she microwaved you because you were out of position but that’s part of her kit. She’s balanced; actually quite bad higher up right now. If they nerfed her damage anymore, she’d be a worse orisa, because her DPS is around 130 while also being able to headshot, has a barrier, and no need to charge up her gun.
Her weapon is a beam, and soldier is a pinpoint recoil, one is definitely harder to control and manage max dps than the other, at least for 80% of the population.
I do agree shes balanced but stats arent a good way to say that she is. Obviously her avg charge is a bit low but thats because theres downtime in between fights. In fights, Zaryas will usually have 70+ charge. Also Soldier and Zarya cant be compared because they have totally different weapon styles. They shine in different areas.
Yeah I agree, I just get annoyed when people say she’s a “better dps” which is just nonsense.
i know they are different heroes, this isn’t a nerf soldier or buff zarya thread.
I also agree yes we need to take into account walking back to fights, etc. It’s hard to determine statistically what her actual avg energy is every fight.
I don’t agree that zaryas will usually have 70+ charge though, Maybe at the end of a fight, but often even the best zaryas sit at around 30 at the start.
I think it’s more fair to compare against sym because of how similar they are
Comparing a hitscan vs a beam isn’t really accurate, although sym vs zarya won’t be accurate either, is probably the most accurate comparison between her and another DPS
that said sym can take much longer charging the beam, has less range and half her health (a bit more) just to do +10dps than zarya
Now, zarya’s dmg is ok compared to a DPS, but having double the health certainly shows
It’s not that zarya is busted, but she’s annoying IMO, i’d rather have her 1-3-2 dmg with 2 charges on bubble and 450hp or something like that
I don’t think people making that kind of complaint really have a concept of
Overwatch has a lot more in common with Team Fortress 2, than it does League of Legends or World of Warcraft. It’s a Class Based Shooter. Not a First Person MOBA.
How vitally important it is for the success of Overwatch 2 and the current game to drive down queue times to increase the playerbase size.
#2 is so important that if all the people complaining about it quit the game, but they fixed the issue, it would be worth it.
Compare about Genji. When a tank can do more DPS work than a DPS sth is wrong. I don’t say Zarya’s broken, she’s just a better DPS than Genji, who needs a power creep. Or Doomfist too
No it isn’t. Zarya has the smallest beam width in the game. I play both heroes btw.
Soldier also has more mobility. And yes, double the range is a huge factor.
Also you’re forgetting he can headshot.
True I guess. But I still don’t think she’s just a “better dps” when soldier can output better and more consistent dps than zarya all the time. That’s really my main point.
full charge zarya beam is FAT AF, and yeah i play all DPS but snipers and zarya + ball are the only reasons im able to be diamond on tank since they can literally just be played like unkillable DPS
yes but having 600 eHP is something soldier doesnt have, being a huge priority target for your healers is something soldier doesnt have, since healers always prioritize tanks over DPS to sustain, zarya is immune to one shots, can mitigate cooldowns, all things soldier cant do
Sure, Zarya is not as strong as most dps but she has 2X the hp + protection…
I wouldn’t call her a dps… More of a hybrid between dps and tank as she gets her damage from punishing.
For a hero she’s balanced.
I personally don’t really like the concept of bruisers as you pretty much take some of the potential of dps and move it to a tank in exchange for less protection.
I’m an organized person. Give tanks protection and space, and give dps the damage and kill securing.
The only exception being spread as it can be more effective the bigger the target is…
But I can understand why some people would like it.
Either way it’s kind of problematic talking about her energy as it all depends on what you’re fighting against and how often you die.
She’s a fine hero, less of a tank in my personal opinion…
I already debunked why she’s actually not a better dps but okay.
Hey again! I need to reply to your other post soon, It’s sooo long tho lol.
Fair, but that is in compensation for having
No headshots
Far less range
Having to charge up her weapon.
I completely agree and I am not denying that.
I personally think brusiers are a super important part of the game. You can’t just have tanks just sit there all game absorbing damage or holding their shield up all game. The only exception MIGHT be hog being “too much” of a bruiser, maybe? Idk, i think he’s mostly fine tho.
DPI is your mouse sensitivity and eDPI is your mouse sensitivity with your in game sensitivity taken into account, HP is your characters natural HP pool, eHP is a heroes HP pool with their own cooldowns taken into account