You’re describing what makes Overwatch so enjoyable to play, yes. If I wanted to have full solo impact I definitely wouldn’t opt for a team-vs-team game. Or if I did, I have to reevaluate my purchasing decisions.
A positive part of overwatch for you is having no individual power, and being completely reliant on other people to climb? Interesting lol. Have you tried moving to north korea? I think you would get along pretty well over there.
I can answer: because I want indirect kind of deathmatch. Where you play via proxy, which is your teammate.
There is interesting game called Natural Selection 2, where one player enters command station and gets RTS-like view of the map, and can give directions to other teammates/deploy buildings for them, while they play your typical FPS.
Stressful to watch your teammates dying, while you are cozy and safe in your command station?
I found them similar with Overwatch: in both cases, your bad decisions fail not only yourself, but other players as well. Except in Overwatch you can never get away from it, while in NS2 you can just not be a commander.
And in NS2 smart commander can compensate for you not being great, by providing you with exo-suit, for example. Once had really great game, where we weren’t exactly tactical, but resource advantage allowed commander to give ALL of us exo suits. As result, we just charged as one armored crowd and destroyed other team.
Been playing tank recently. Even worse than DpS. Doesn’t matter what you do. Your individual ability is completely useless. You just can’t make an impact. If the enemy team is better you lose. You can’t do anything lol. It’s a roll of the dice.
Tanks and supports never were designed to compensate for bad teammate, unfortunately. I can’t just equip teammate, that happened to be poor at avoiding damage, with heavy armor to make that flaw not relevant.