You were favored

And you lost.
My god 1 tricks and throwers are gonna be sooo painful next season/going forward.

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In OW1 there was no ‘you are favoured’ as they used to match the teams based on SR, and they were always within a few points of each other. It used to show at the top of the screen at the start of the game.

If the games are evenly matched, how can you be favoured? Unless I have misunderstood something?

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you have greatly misunderstood. matches have always had a favored teams. its never been 100% equal

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Teams had even SR’s in OW1. No team was favoured, as far as I am aware.

When you say matches always have, what is your definition of always? Since OW1 beta or OW2?

When they created the forced wins losses when they removed the SR’s yea I totally agree with you, from that point they were rigging games.

The matchmaker can only get so close to even teams while still keeping queues quick. In order to make up for the ‘imbalance’ the loser and winners are compensated accordingly

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Teams didn’t always have precisely equal SR in OW1, there were minor differences, in single to low tens of SR differences. That is literally what ‘favored’ means. For example here the average team SR difference is 41. Thus the team on right side is ‘favored’ STUCK on VS screen for Comp - Technical Support - Overwatch Forums

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I love how the devs are out right stating that certain ranked matches will be rigged more so in favor of certain players (everyone with brain knew this already) yet the npc posters will keep insisting that comp mode is fair and everyone in a match is around the same skill level.

The only time this ever would happen in 2016-18 was whenever a player went on a hot streak or loss streak for many games and then would be thrown into a match 150-250sr above/below where they were just playing. God I hate OW2 and its defenders who actually believe rank still means anything.

Incorrect. OW1 before role queue happened did not favor teams unless a specific server was dead at a certain time of the day so it matched players of very different group sizes and sometimes different ranks together. Group vs solo players was always the only occasional match disparity outside of smurfs. Classic OW was incredibly good at matching players of the same skill level, because matchmaking wasn’t held back by trying to manage three different queue populations.

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We already knew that a team is usually slightly favoured. Sr gains and losses in ow1 reflected that. Also if the matchmaker thinks one team has a 51% chance of winning, yes they are favoured, but ever so slightly.

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Not 51%, that would be great! But sadly many matches are greater than 40-60 for the sake of queue times. Only really oblivious people couldn’t see how terribly unbalanced matchmaking is in this game over the years since role queue.

Matchmaking was even worse pre role queue. Since people got stuck on roles they don’t play anywhere near their rank. Either way; matches will never be perfect. We will always have stomps and close games.

Even with 0 matchmaking in pro play many games were 2-0 stomps, and then they got reverse swept in the series. People adapt.

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This isn’t new. The average SR before role queue wasn’t equal every match. If there is a 1 point difference in MMR that means one team is favored and the other isn’t

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There has always been match disparity since the beginning of overwatch it was rare and far between that 2 teams average sr was 100% equal. To make up for that the team that was fighting down sr got more when they won and the team that was favored got less if they won. The hidden stats just made people think matchmaking was trash when in reality nothing changed much. Even before role queue teams had an sr difference.

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Matchmaking certainly was not worse before role queue. Bad players specifically in low skill lobbies didn’t know how to play the game without a certain number of tanks and supports on their team and blamed other players instead of the devs for bad roster balance. Not being able to play a variety of heroes or adapt how they play their main heroes when they don’t have supports+tanks directly reflects their actual skill. Not an excuse, it’s a self-imposed limitation.

Exactly. People SHOULD HAVE adapted but they were stuck in their ways blaming others while plenty of other people had no issue climbing rank or playing 4+ dps as any role. Low skilled lobbies filled with players not knowing how to play tank/support or without them was not bad matchmaking. Those players were just playing amongst their own kind, with fellow low skilled players who couldn’t adapt. The moment role queue happened and then every match suddenly had swings of players who were consistently at least 250sr away from each other which just didn’t happen before.

There’s always been disparity…and the game has always made predictions on how you were going to do….

It’s how it determines how much SR you gain/lose after a match (and if you paid attention devs it’s the only determining factor because they removed performance from the equation early in OW2)

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Of course it was, in higher ranks anyways. Where people were significantly better at one role than others. I can’t speak for lower ranks.

1 point different MMR was completely fine, and I wouldn’t call that favored at all especially during the OQ days when every player had way more agency. 40-60 or greater disparity games which the devs advertise for their rank matchmaking now is what is not remotely fine. It’s not remotely the same

Again, that is not bad matchmaking. If a player could not play certain heroes or roles on par with their usual heroes that they were not able to play then that player doesn’t climb, they lose games and stay exactly where they belong. You don’t seem to understand what matchmaking is. Being able to adapt or fill is a skill that reflects rank. If a person could play Mercy at 3500 sr but plays every other hero like a 2500 sr player that person still deserves 3500 as long as they keep playing Mercy despite losing most games when playing another. If they can keep their rank regardless of their hero pool then they belong there.

The SR difference really didn’t mean much, especially because actual MMR was hidden. Individual players used to have a lot more agency back during the early years of OW in OQ too, so even when a team with an average of 150 sr less than the other team could come out on top without it feeling like an uphill battle. Nobody really cared. And those average SR difference were almost always due to groups of people queuing together. The true match disparities back then were differing group sizes and smurfs. SR spread was actually consistently tight if you played solo queue a lot like I did. Then the spread and visible skill disparity exploded all over the place during the role queue update.

So then there was favouring.

That’s exactly what they’re referring to.

You are right, it isn’t exactly matchmaking as people were matched with their mmr. And with everyone being in the same queue, there will be more ppl at that mmr than split between them. But the balance of matches was even worse since there could be ppl literally in gm who are plat or lower on the other 2 roles. And their role was already taken. Wasn’t strictly matchmaking, but because of how it didn’t go by role, it made even worse games.

Having a plat in a gm game is a mess. Even more so when the matchmaking was based on them being a gm, not a plat.

That was my experience anyways as someone who was in t500 all of season 5 ow1, with many games of having 2 or more mercy 1 tricks on the same team. And watch them struggle to play anything else.

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