You wanted a new aim-based hero? Here’s a concept for a new aim-based hero:

Liao (Xi Liao)
5’11”
Age: 52
Occupation: Soldier (formerly)
Affiliation: Overwatch (formerly)
Base: Beijing, China (Birthplace), Tibet
Relations: none
Nationality: China

Defense
100 health
150 shields

M1(a)- Tactical Burst Rifle
21 rounds per clip
1.5 sec reload
22-6 damage per round
3 rounds per shot
6 rps
Falloff: 40-65 m
Hitscan
Headshot: yes

M1(b)- Personal-use Light Coilgun
1 round per clip
4-second reload
1 sec spin-up
155 damage per round
Falloff: none
Hitscan
Headshot: yes

M2- Scope
Burst Rifle: 2x zoom
Coilgun: 3x zoom

Mouse wheel- swap weapon

LShift- Antipersonnel Grenade
Arcing Projectile
150-15 damage
Projectile speed: 20 mps
Instant cast
5 m blast radius
Bounces off walls
8 sec CD

E- Homing RPG
Linear Projectile
3 sec lock-on
160-10 damage
Instant cast
Projectile speed: 35 mps
3 m blast radius
Chases target
10 sec CD

Passive- Biomedical System
Liao regains up to 70 health after 2 seconds of not taking damage.

Ultimate- Orbital Bombardment
Select 5 locations to fire an orbital heavy munition upon.
10 m blast radius
250-20 damage per round
Instant cast
Liao becomes immobile while selecting targets with overhead UI

“All heroes must fade away; all villains must persist.”

With the Omnic Crisis well underway, many nations tried, and promptly failed, many strategies to ward off the robotic menace. One such strategy was China’s super-soldier program, which piggybacked off the earlier American Enhancement Program. Few were chosen for the program, nevermind the even fewer who completed it. One such successful individual was Xi Liao, who would go on to become the youngest member of the original Overwatch strike team, joining the group at only the age of 22. Quiet, cool, and collected, Liao was ironically the only member of the original strike team who was proficient with heavy weapons and explosives. Soon after the obvious rift between Overwatch and Blackwatch began to form, Liao simply disappeared, taking his equipment and voice of reason with him. Now, with the collapse of Overwatch, Liao watches his old comrades from afar, and while not nearly as bitter as Morrison or vengeful as Reyes, he knows all too well that he will have to rejoin the fight one day, an inevitability he has great disdain for. In the meantime, however, he remains a simple recluse.

Comments:
The initial idea in terms of gameplay for Liao was to make him somewhat of a counterpart to Soldier. I have a lot of experience with many different FPS titles, and it is apparent that while Soldier certainly is the “generic shooter” character, he doesn’t cover all the bases (nor could he, as that would be a nightmare to design) that a player coming from any other FPS game would need to comfortably transition into Overwatch. In my mind at least, Soldier is specifically very reminiscent of CoD and CSGO. Liao on the other hand was designed to be more reminiscent of GoW and Halo, which make you feel like you’re playing as a human battle tank instead of just a normal soldier. To achieve this distinction I sacrificed mobility and utility for sheer damage output and resilience by making 150 of his 250 health shields, giving him two very powerful hitscan weapons, two explosives-based abilities, and a moderately-powerful self-healing passive.

In terms of intended function and playstyle, Liao is designed to be a relatively flexible hitscan hero with sniper elements who excels at choke breaking and holding from a relatively long range. While lacking any proper CC capabilities, Liao does counter flankers well, and has the firepower to additionally pressure tanks from a distance. That said, Liao’s weakness is intended to be close-range burst damage, as he has no consistent way of dealing with enemies in his face and his impressive longevity is negated if it doesn’t have the time to come into play.

I imagined Liao as sort of like a mediator between the conflicting yet complementary personalities of Morrison and Reyes, and I wanted to put that on display with this concept. Narratively, Liao is relatively obscure, although his intended role in the story of Overwatch is to act as almost an outside spectator looking in at the happenings of a world he left behind long ago. His character is very much intended to be largely dry and rather uninteresting, with occasional signs that the lively and caring young man he once was still remains to a certain extent.

10 Likes

Bruv. This is like next level design concept shiz. Nice job

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I honestly hate it when people waste their creativity on creating characters for a mega corporation :frowning:

I’d assume you hate Blizzard.

This is a hero concept that I like and it’s rate to find good ones in the community.

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Luckily, Blizzard is the positive side of the Blizzard-Activision Corporation. Unlike their partner, Blizzard (and especially the Overwatch team) seems to be fully devoted to interacting and trading ideas with their community, regardless of whether what they do specifically is what we wanted. They’re listening, and we have to appreciate that much. For that reason, I don’t mind using my creativity on Overwatch, as I feel like if Jeff (or any of the other devs for that matter) came across my work, he would legitimately give thought to it and share it around the office, which could lead to inspiration for a new hero or even just some smiles.

2 Likes

Yo dawg, I heard you like aim based heroes so I gave you aimed based heroes that shoot aim based heroes.

2 Likes

I’ve got numerous other concepts of the same detail and caliber and I can post them and put a link for them in this thread if you’d like

Every time I see an “original hero” concept on the forums it’s neither original, or inspiring. It’s usually derivative and uninspired.

Not this time though. I like it.

10/10 would main.

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We just got a new aim based hero,shes called Symmetra. And shes one of the hardest one to aim with now.

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Thank you! I put days of research, thought, and editing into every single one of my concepts! :sweat_smile:

McCree, Widow, Ana, Genji, Soldier, Hanzo etc.

The gun, the grenade, and the ultimate all remind me of Viktor from Paladins, tbh.

Really? Never played Paladins I just liked how one of the guys looked like Groot

Those 3 things are nearly exactly his abilities. Aside from that, he seems fine.

oh god no

just stop

please

I really like it. One thing i would consider. either give him shields or a self heal. I don;t know how having both would work out. That may be too much self sustain.

AS it reads there would basically never be a reason to play soldier ever again. I really like your ideas though. Its well thought out.

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That’s true, but I think Soldier needs to be looked at again by Blizzard anyways

I want more heroes that can counter shield Heroes XD Shields are too strong right now.

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We’re getting the new Sym, but Bastion would also be nice