Hero stacking can be overwhelming to a team comp that is unprepared to deal with it
But we don’t get to choose our team comps. It’s overwhelming to a team who doesn’t have enough counters but when you have a 2/26 (for example) chance of randomly drawing a counter for that hero, odds are, you won’t.
Its even worse if you accidently fall off the map after taking damage (but you had control when you fell) you keep your hero you fell off with. It’s a blessing and a curse but it’s annoying and goes against everything else in the mode.
in theory your team can get appropriate counter heroes to turn the tables
In theory. The fact is, that doesn’t happen very often. I’ll put it the way a brilliant redditor put it when someone shared Jeffs comment over there.
“I love being on attack when defense has 3 bastions. Good thing I’m Widow again!”
The reason the games snowball so often is due to how changing hero works with respect to ultimate, as ults reset on hero swap, in this mode they will reset on each death.
Yes. But if a team becomes unkillable because of their luck of the draw competition, it’s a little biased. If you have one team that is diverse going against 2 Orisas and 2 Mercys, you’re not going to survive long enough to get your ults if you actually do anything or unless you have specific counters. They, likely, will get their ults and will be much more effective as the game goes further on. It’s snowbally in that regard but the start of the snowball is the issue. The fact the heroes stack as bad as they do.
Don’t look at the end of the trail of a rock and say “we should have stopped it here” when it already had a large amount of energy going down the hill. Look at the top where it started and say “how did this rock start rolling and how can we stop other rocks from doing that”