It’s faster just to lose.
Especially when your team is going up against Reinhardt/Orisa, Bastion, Torb and Mercy and they somehow think that choosing Ashe and Hanzo for DPS will cut it.
They only choose them to get to the ultimate and suck until then. It’s already a loss.
SMH.
Yeah unless you are on attack the last round…
I hate it when you’re getting rolled and then decide to just sit back and let it be lost on 1st point on attack, then somehow your team pulls off getting the point and you know there’s little chance of getting 2nd point but you have to wait to lose. Just let it be lost FFS and get onto the next game. Seems to always happen on Paris where you just want the game to end as quickly as possible.
Hanzo is really good, especially into bastion, what are you on about?
Hanzo is probably the strongest anti-tank hero in the game. Ashe is pretty good too. Not sure what the OP is going on about in that part of the post.
I mean, yeah it’s faster to lose. Problem with that is that then you lose the game.
What do you think that should have happened there? What other DPS should we pick???
Through double shields? He’s useless.
But who would be better against that composition. Hanzo is at the top of my list and another user asked the same question. Enlighten us.
Hanzo has always been a top counter-bunker pick. Not only he shreds shields, completely outranges them and has ton of pick potential, dragons is very fast charging ult and denies bunker’s existence.
Ashe is definitely not the pick there, but if you would go mercy to pocket the hanzo, zen to shieldbreak, some other good shieldbreak dps (depends on map, people seem to think its always junkrat tho) or distracting dps (depends on map but tracer), and then either heavy poke tanks (sig hog for example) or heavy distraction (sig ball for hybrid and ball dva for full distraction) then it’d be easy pickings.
Yes, its cheese comp, its annoying, but they use a comp that has synergies with all 6 heroes, how do u expect to win with just 2?
Give the opposition a shielded/Mercy/Bastion.
Oh and I love triple Bastion with two Reins and a Mercy. Or two Torbs in lieu of Bastion.
Its technically faster to win if you do it right
right?
You can’t lose matches you don’t play
That’s a pretty simple concept: vs. a spam composition, it’s usually best to pick a dive comp to counter it so you’re right. Tracer/Reaper/Sombra should do it
I’m talking about MH, which is all purely up to the algorithm.
At this point if you have a level 4 endorsement and don’t want it to drop because you’re forced to play because you’ll go down if you leave just hide away as a Sombra and hack things if you’re playing a 0-1 control map as backfill. You’re only wasting your time if you help a team that lost the first round in the first place because it’s guaranteed they will lose in the end. Blizzard WANTS you to lose if you play well and they will do anything to make sure you will. It’s their fault not yours so don’t encourage them to throw again by helping them turn a 1-1 game to the predictable 1-2 score. Basically Blizzard needs to remove rounds for quickplay / arcade already.
I’ve learned people aren’t trying to win, but hunt the annoying trophies in this game.
It actually will, hanzo against stationary torb turret and bastion is a god, he outperforms them, so maybe instead of throwing try to enable them.
HE literally can take angles that most dps cant.
Spawn camped by a much better team…just want this game to end…then tryhard Lucio puts it into overtime. Thanks, tryhard Lucio!
I’ve been that tryhard Lucio, lol.