You know, they may not fix Mercy's new jump bug

If it doesn’t give her a weird win rate, they could easily just keep it.
They likely won’t, but they could.

If they fix it, then, chances are they will have to get into her kit and tweak it some more.

But, If I was a Team 4 dev, and this landed her in the right spot? I may just keep the thing. Because practically in game development is a thing.

For all people are complaining about it, 1) it isn’t broken. 2) they needed some buff to her
They accidently buff her to the point where she lands ok? Well, that is just Mercy right?

This I think is the thing people don’t get, the supports are going to end up with pretty similar “buffs” to their escapes.

They have identified why they think the support players are not queuing, they don’t want to give them more damage, so, it makes sense that mobility buffs is likely to be the solution.

Yes, they don’t want mobility creep either, but…

One you are dealing with

  1. mobility creep
  2. damage creep
  3. healing creep
  4. people don’t like offensive assist abilities like damage boost
  5. people don’t like defensive assist abilities like lamp.

Then something’s got to give, and mobility may be the easiest fix.

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They should remove it altogether and then reimplement in a far less goofy way.

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Seems like a pretty easy fix to me.

Just disable NewSuperJump at close range, then give it a cooldown that only resets when you touch the ground.

But yeah, the permaflight and Ultra Jump is pretty nutty.

Sure, but they are likely to place it in buffed if this lands her in the right spot.

Since it is a physics engine thing, it isn’t exactly consistent for range.

Anyway, my point is, they may not be in such a hurry to fix it, if it lands her in the right spot. They have a LOT on, and they could easily just handwave it as “Mercy balanced now, what is the next card to implement?”

Kinda easy to measure the distance between two players.

Also it’s dead simple to just disable the new ability given a range input.

Right, but OLD superjump isn’t an interaction which would be easy to patch at all. If you want it to be “at a certain distance”, and over that it switches off, it isn’t easy to do.

Yes, but that distance won’t be easy to nail down. Too far and it will feel bad, too close and old superjump will stack.

Adding in more Janky rules is unlikely to make any of this feel better - remember new jump was designed to make superjump easier.

I wouldn’t go there myself.

That’s the thing, old SuperJump is still there. Nothing was changed.

And they got this thing called “UltraJump” where the new version and old version can stack. And it shoots you to the moon.

So literally just turn the new version off, at ranges where the old version would be possible.

Right, but that ALSO removes in part why the new one is there. A more consistent way to jump, it isn’t good to say, remove the consistency of it.

As overblown as the complaints are, Mercy’s infinite flight and janky 100m high superjumps aren’t a good look. I’d rather have the ability be grounded and consistent.

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I agree there.

But, here is the interesting thing, if they find she lands balanced, maybe they just give her flight and be done with it.

Like, this is where it gets interesting. IF they find it isn’t broken from a balance point of view, it would show that powers LIKE this wouldn’t be broken on her.

I think they will make a 1/2 attempt to fix it, and then leave it as it stands.

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Well, they can throw this in there till they get a better fix then.

Rather than just leave it in a hyper broken state, or take it away from the Mercy players that just started not feeling like flanker food.

Since replicating all the old techniques is gonna suck.

I mean… these bugs are normal when they not implementing them properly. They just sent a script to the server which launchs the player up while pressing “crouch” when using GA.

I’m pretty sure when they really implement it properly via a client update + coding it directly into the characters ability with more conditions, etc. then these unintended “Giga Jumps”, infinite GA shouldn’t happen tbh.

I know the devs want to give us weekly patches, but this was a really fast not flashed & properly tested change Imo.

I’m not sure they are going to you know, or the fix will be pretty half hearted, they have a LOT to do, and “janky stuff which doesn’t break balance” could get given a priority value of “we will get to it one day” compared to the rest of the large amount of work.

Even if it got p3ed with the amount of p2s they have, I am sure they have, it could stay like this practically forever.

Well the other alternative is they just decide on one or various inputs to cancel Superjump.

Whether it’s Shift, Ctrl, Spacebar, or holding Ctrl then Releasing it.

But that’s probably gonna upset some Mercy players because it doesn’t cover the whole repitoure of what was possible before

So, Ga’s give you superjump, unless you say otherwise?
It would take a lot of stuff out of her kit, so they won’t do it.

Mercy mains have ALREADY well established they, when upset, won’t queue.

It is how hero bans died, and no matter how much the forums want to rag on them, Blizzard knows they can’t afford for that to happen.

The Mercy “Union” is a strong one :wink:

In my opinion they just should add an option to the settings called “Cancel GA” (Super Jump) On / Off, so Mercy players can decide if they want to use the old or new system tbh.

They can’t remove the old one easily, it wasn’t coded in as such. It is hard to turn off physics bugs.

Well, the real fix would be replicating all the old tech, or somehow blending old and new. Then get some high profile mercy content creators to review and certify it.

Under temporary NDA, of course.

I don’t know ANY dev team who would sign up for that death march.

That would be the project from hell.

I mean the new one is even “bad” coded. It’s just 2 conditions which performs the launch character code lool.

Yeah I know what you mean, but in my opinion if they fix somehow that you can stack both systems, then i would wish an options for Super Jump on canceling GA On / Off. This was my argument :sweat_smile:

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