If it doesn’t give her a weird win rate, they could easily just keep it.
They likely won’t, but they could.
If they fix it, then, chances are they will have to get into her kit and tweak it some more.
But, If I was a Team 4 dev, and this landed her in the right spot? I may just keep the thing. Because practically in game development is a thing.
For all people are complaining about it, 1) it isn’t broken. 2) they needed some buff to her
They accidently buff her to the point where she lands ok? Well, that is just Mercy right?
This I think is the thing people don’t get, the supports are going to end up with pretty similar “buffs” to their escapes.
They have identified why they think the support players are not queuing, they don’t want to give them more damage, so, it makes sense that mobility buffs is likely to be the solution.
Yes, they don’t want mobility creep either, but…
One you are dealing with
mobility creep
damage creep
healing creep
people don’t like offensive assist abilities like damage boost
people don’t like defensive assist abilities like lamp.
Then something’s got to give, and mobility may be the easiest fix.
Sure, but they are likely to place it in buffed if this lands her in the right spot.
Since it is a physics engine thing, it isn’t exactly consistent for range.
Anyway, my point is, they may not be in such a hurry to fix it, if it lands her in the right spot. They have a LOT on, and they could easily just handwave it as “Mercy balanced now, what is the next card to implement?”
Right, but OLD superjump isn’t an interaction which would be easy to patch at all. If you want it to be “at a certain distance”, and over that it switches off, it isn’t easy to do.
Yes, but that distance won’t be easy to nail down. Too far and it will feel bad, too close and old superjump will stack.
Adding in more Janky rules is unlikely to make any of this feel better - remember new jump was designed to make superjump easier.
As overblown as the complaints are, Mercy’s infinite flight and janky 100m high superjumps aren’t a good look. I’d rather have the ability be grounded and consistent.
But, here is the interesting thing, if they find she lands balanced, maybe they just give her flight and be done with it.
Like, this is where it gets interesting. IF they find it isn’t broken from a balance point of view, it would show that powers LIKE this wouldn’t be broken on her.
I think they will make a 1/2 attempt to fix it, and then leave it as it stands.
I mean… these bugs are normal when they not implementing them properly. They just sent a script to the server which launchs the player up while pressing “crouch” when using GA.
I’m pretty sure when they really implement it properly via a client update + coding it directly into the characters ability with more conditions, etc. then these unintended “Giga Jumps”, infinite GA shouldn’t happen tbh.
I know the devs want to give us weekly patches, but this was a really fast not flashed & properly tested change Imo.
I’m not sure they are going to you know, or the fix will be pretty half hearted, they have a LOT to do, and “janky stuff which doesn’t break balance” could get given a priority value of “we will get to it one day” compared to the rest of the large amount of work.
Even if it got p3ed with the amount of p2s they have, I am sure they have, it could stay like this practically forever.
In my opinion they just should add an option to the settings called “Cancel GA” (Super Jump) On / Off, so Mercy players can decide if they want to use the old or new system tbh.
Well, the real fix would be replicating all the old tech, or somehow blending old and new. Then get some high profile mercy content creators to review and certify it.
I mean the new one is even “bad” coded. It’s just 2 conditions which performs the launch character code lool.
Yeah I know what you mean, but in my opinion if they fix somehow that you can stack both systems, then i would wish an options for Super Jump on canceling GA On / Off. This was my argument