Since when are anim cancels defined that way? You can literally google animation cancel and get what I’m talking about. Do I have to find some scientific paper to read some obscure definition somewhere that nobody uses to get what you’re talking about?
If you use an action and it interrupts the animation of another action without stopping the action, that’s an animation cancel. Which is an exploit. There’s no fancy definition that doesn’t make it an exploit (at least in terms of how it typically works in fps games, and how it manifests in Overwatch).
Here’s an example of an animation cancel that existed in Overwatch (this isn’t representative of all of them, but it is one): Sigma, when he was put on PTR had a bug where if you anim cancelled his primary fire by spamming his right click ability, the primary fire would shoot multiple projectiles (upwards of about 8). The animation is PART of the ability working. If you cancel it, the ability doesn’t work as intended by developers. That’s an exploit. No amount of “it’s flavor text” makes it clear that developers didn’t intend for animations to play all the way through. If that was the case, why would Blizzard consistently patch out animation cancels that result in lower ability usage time? (hint: because it’s an exploit and they didn’t want it to be that way)
Also another tip: “are you in denial?” is another way of shutting down discussion. Consistently saying stuff like “there must be something wrong with you to believe what you believe” is a great way to not have a conversation. You’ve continued to do that throughout this discussion.
I’ll just end with this:
Whether a standard exists or not, there’s no reason to abide by it or follow it. Whatever it is that you think is “precedent” doesn’t stop a game from being what it is. Overwatch is a game. Overwatch 2 is a game. If you like it, you’re welcome to buy it. If you don’t you’re welcome to pass on it. You’ve got a lot of ideas, and they’re valid, and your opinions are valid, and there’s no reason for me to argue against things like “movement acceleration is desirable in FPS games.” However, assuming that’s something that must NECESSARILY exist in every game in order for the game to be “complete” is silly. If we never broke standards, nothing would ever improve. Overwatch is a non-standard shooter to begin with. Overwatch 2 is purported to be a non-standard sequel.
And hell, who knows if literally everything you’ve asked for will be added to OW2 or not. They could just do that. No reason that they couldn’t. They just probably won’t because there’s no particular reason to. The point of this thread was that people complain too much about things that don’t matter because they feel entitled to something they’re not getting. Seems to ring a bit true to me.