Let me preface this by being as brutally honest as I can be; without jump canceling, doom has no meaningful vertical mobility, he loses all of the fluidity the hero has to offer, and loses some of the highest skill interactions you can have with the hero. Doomfist without jump canceling is absolutely braindead, useless garbage. A walking gimmick that any competent player will have no problem dealing with.
Alright, we on the same page now? Good. Please don’t touch his jump canceling.
Doomfist is a melee dps. A melee dps, in a shooter. He needs to be able to get to his targets quickly and without much difficulty if he is going to have any chance of killing them before they kill him.
Jump canceling rocket punch provides him with the needed mobility to be able to reach his targets, and to escape to a safer location.
Unlike the majority of other dps heroes, doomfist, despite his mobility, doesn’t get to pick his fights. If he is to have an impact to justify even picking the hero, he has to go in, he has to confront the enemy team in close quarters combat, and he has to risk his life every single time just to do anything.
He doesn’t get to kill people from a distance. Doom goes from 0-100 really quickly, and that’s how he’s always been.
If doom loses jump canceling, doom will legitimately need his 30 meter punch back along with the ability to slam upwards, because the mobility that jump canceling gives to him is truthfully the only thing that has kept him “good”, not to mention how much it negates the clunky feeling his kit normally has.
People complain about him being in the meta. Do you know why he is? It’s because we have a tank meta right now. He is often used to counter the 3-3 triple tank triple support composition. Doom excels against tanks, and this composition, but is largely terrible anywhere else.
Once the hog changes come to live, you all will have a very reliable hard counter to doom. Mccree is an option to counter him with too, but people seem to be really keen on him not being a counter to doom just because they can’t aim in a shooter.
People complain about his one shot on rocket punch. His SITUATIONALLY DEPENDENT one shot. He gives up the one shot to have that mobility through jump canceling it, meaning it won’t have dealt any damage, won’t have stunned anyone, and won’t have displaced anyone, and he won’t get any shields for it, in return for extra mobility. Do you understand this, just how much he gives up in order for him to do it? It’s a lot.
Blizzard, whatever you do to nerf him, DON’T do this. He WILL be F tier if this decision goes through. There will be effectively no reason to play doomfist, ever, and I will actually flat out stop primarily playing doom and move on to other heroes if jump canceling is removed. Doom without jump canceling isn’t doom. Doom needs jump canceling for him to work as a hero.
Please just… put easy to notice voice lines on seismic slam so people can tell when he’s flying in to slam someone from above, and maybe increase the charge time required for full charge on punch to 1.25 seconds instead of 1 second. ANYTHING but his jump canceling.
Hell, at this point, revert some of the buffs you’ve given him. We really didn’t want him buffed or nerfed until he was bug free, in order to properly determine his balance, and he’s still very buggy as is.
In fact, if you guys want someone to complain about, properly, go look at ashe on the ptr. She’s an absolute monster of a hero, and is far stronger than doomfist in the right hands.
I swear… if his jump canceling is removed, I am going to be so disappointed. What a waste of 450 hours of my time…