You don't understand just how important the jump canceling is for doomfist as a hero

Let me preface this by being as brutally honest as I can be; without jump canceling, doom has no meaningful vertical mobility, he loses all of the fluidity the hero has to offer, and loses some of the highest skill interactions you can have with the hero. Doomfist without jump canceling is absolutely braindead, useless garbage. A walking gimmick that any competent player will have no problem dealing with.

Alright, we on the same page now? Good. Please don’t touch his jump canceling.

Doomfist is a melee dps. A melee dps, in a shooter. He needs to be able to get to his targets quickly and without much difficulty if he is going to have any chance of killing them before they kill him.

Jump canceling rocket punch provides him with the needed mobility to be able to reach his targets, and to escape to a safer location.

Unlike the majority of other dps heroes, doomfist, despite his mobility, doesn’t get to pick his fights. If he is to have an impact to justify even picking the hero, he has to go in, he has to confront the enemy team in close quarters combat, and he has to risk his life every single time just to do anything.

He doesn’t get to kill people from a distance. Doom goes from 0-100 really quickly, and that’s how he’s always been.

If doom loses jump canceling, doom will legitimately need his 30 meter punch back along with the ability to slam upwards, because the mobility that jump canceling gives to him is truthfully the only thing that has kept him “good”, not to mention how much it negates the clunky feeling his kit normally has.

People complain about him being in the meta. Do you know why he is? It’s because we have a tank meta right now. He is often used to counter the 3-3 triple tank triple support composition. Doom excels against tanks, and this composition, but is largely terrible anywhere else.

Once the hog changes come to live, you all will have a very reliable hard counter to doom. Mccree is an option to counter him with too, but people seem to be really keen on him not being a counter to doom just because they can’t aim in a shooter.

People complain about his one shot on rocket punch. His SITUATIONALLY DEPENDENT one shot. He gives up the one shot to have that mobility through jump canceling it, meaning it won’t have dealt any damage, won’t have stunned anyone, and won’t have displaced anyone, and he won’t get any shields for it, in return for extra mobility. Do you understand this, just how much he gives up in order for him to do it? It’s a lot.

Blizzard, whatever you do to nerf him, DON’T do this. He WILL be F tier if this decision goes through. There will be effectively no reason to play doomfist, ever, and I will actually flat out stop primarily playing doom and move on to other heroes if jump canceling is removed. Doom without jump canceling isn’t doom. Doom needs jump canceling for him to work as a hero.

Please just… put easy to notice voice lines on seismic slam so people can tell when he’s flying in to slam someone from above, and maybe increase the charge time required for full charge on punch to 1.25 seconds instead of 1 second. ANYTHING but his jump canceling.

Hell, at this point, revert some of the buffs you’ve given him. We really didn’t want him buffed or nerfed until he was bug free, in order to properly determine his balance, and he’s still very buggy as is.

In fact, if you guys want someone to complain about, properly, go look at ashe on the ptr. She’s an absolute monster of a hero, and is far stronger than doomfist in the right hands.

I swear… if his jump canceling is removed, I am going to be so disappointed. What a waste of 450 hours of my time…

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Hopefully, the devs will change their minds and let him keep it

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No kidding… honestly I just can’t imagine trying to play doom without jump canceling. He would be completely nonviable.

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shh just accept it, the pain will be a lot less.

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Alright, I’m done playing doom then.

:slight_smile: :slight_smile: :slight_smile: :slight_smile: :slight_smile:

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Do you know that this would make Doomfist less fun to play and useless

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Not to mention it would force doom to only use the punch for damage. I’m pretty sure people have had enough of being hit by rocket punch as is.

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Wow that’s exactly what he needs to be balanced!!!

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There’s a difference between balanced and useless, or what he is right now versus what he would be without jump canceling. You don’t understand the game’s balance.

Get rid of tank oriented comps, and doomfist will go away. He’s only meta because he’s a counter pick to the triple tank triple support composition.

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I swear if people spent the time to play him they’d realize that he’s entirely counterable

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Can you describe for me what jump cancelling is on DF? I don’t play him much.

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It’s a bugged mechanic and that’s why they are gonna remove it

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It’s how you carry the rocket punch momentum - after a rocket punch you press space which keeps a lot of your momentum and you go farther. Keep in mind you can’t ounch anyone after you cancel.

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Basically, you jump while using rocket punch to cancel the punch and preserve the momentum of the punch. It gives you extra travel distance at the cost of not being able to hit someone with the punch.

It’s the same mechanic that allows widow hook shots.

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It’s not a bug. It’s a feature. Multiple heroes have a similar thing going for them. Like widow, mercy, reinhardt, winston, etc…

A lot of heroes have momentum preserving mechanics, but in doomfist’s case, he absolutely, without question, needs it to be viable.

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And mercy GA jumping.

Hell, they removed it from Mercy on the PTR during her rework, and there was enough complaining that they added it back in as a feature rather than as a side-effect.

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While using rocket punch press space bar, you cancel it but you’ll go further.

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DF is meta because he’s the only hero that can bully shielded frontliners (Rein and Brigitte) to slow their attack, so they don’t roll over your team.
However, he’s also good at going a mile to the backline instantly killing them and jumping back into the fray. All the while being very tanky with shields, and maneuvering in the air because why not, eh? You can literally rocket punch towards a wall and turn at the right time to move in a different direction while still in rocket punch animation.

Btw, in 450hours, I’d assume you would have realized that you can cancel rocket punch through left click without abusing extra mobility.
If you want to be able to cancel an ability, that means it must be CANCELED without any effect of that ability taking place. Otherwise it’s just a bug abuse.

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