Inspire: now only grants self healing, amd halves repair packs cooldown for 5 seconds.
Repair pack: now burst heals for 30 instead of 25
Shield bash: now does 25 damage but brig gets two charges. It also increases damage received by your target by 10% for 2 seconds.
Rally: no longer resets bash cooldown. No longer increases shield size. Instead of bash now makes whip shot stun. Now resets whip shot cooldown. Now grants a 15% AOE speed boost. now fully heals in addition to granting armor. all effects of inspire are active for the full duration of ult
The goal is to heavily nerf her passive peel focused play style while compensating with buffs that enable and encourage aggressive play. While having the happy little accident of nerfing some of this games healing power creep.
The passive peel focused gameplay is both what makes her meta, and what is most un intuitive to this games player base. Inspire is especially something a lot of people don’t even know exist. In addition characters that have entire kits focus on denial are toxic for everyone involved. This should hopefully bring her inline with some of the fun aggressive plays you can make with heroes like Lucio.
But Lucio has significantly more mobility. I think the problem with these changes is it incentivizes her to play more aggressive which is fine but she’s still a melee character and it’s not like there was any HP buff so why would you play this version of brig over like any other support.
Something like this might be able to work on a tank but not on a squishy. Also whip shot stun doesn’t really make sense to me what’s the point of a stun that also boops people. Rally just seems infinitely worse but maybe I don’t see the vision
I remember that experimental and it actually felt ok for inspire to reduce repair pack CD iirc but I checked and that brig had 5 repair packs which makes a big difference. You could still play passively in the pre fight and then aggressively swing for CD reduction. With only 2 packs that’s much harder to justify. They are stronger now with burst heal but it heavily kills her healing output unless she’s constantly swinging.
Specifically in the recent meta with Juno brig that’s fine because Juno gives brig speed and offsets her melee weakness but otherwise I don’t think it works just because it’s hard to consistently melee people on a brig without buffs to her tankiness. ut At that point she becomes miserable to play against though
Idk her passive peel focused playstyle is like the whole character…
Its a bad proposal.
To sum up : you want Brig to have a discord and speed bonus AoE…
Reducing the number of packs and their cooldown might lead to an all-or-nothing situation.
2 Bashes is too strong. Brig can already win some duels but with 2 bashes, you’ll allow her to escape anytime or you’ll never get rid of her.
About Rally : stunning on whipshot would probably be the worst stun the game ever had.
its on the character info screen. If people can’t read… a lot of characters should feel unintuitive.
I feel like Brig is aggressive enough. The trick is to read when you can dive and rack kills and when you have to play safe… like a lot of Supports, I feel.
I don’t mind the goal that you want to achieve, but I’m not sure these changes do that exactly.
It’s kind of this ^ If you want her to be more aggressive so that she can keep her RP’s up more often, then you kind of need to give her the ability to do so.
To be fair, there’s not anything necessarily wrong with a “tankier” Support as a concept. There was something very wrong with how it was done. She just outputted way too much value for how hard she was to kill. Which was a big reason she was miserable to play into.
I did come up with an idea of some sort a long time ago, but it was just too similar to Zen’s Harmony Orb imo. Like, my idea was that she could put a Repair Pack on a single target that healed them for a small amount consistently. But as she did damage, the healing would then increase for that Repair Pack. For example, it heals at a flat 30 hps. But as you do damage it then goes to 60hps.
Or maybe there’s levels and you have to consistently do damage to keep it at a certain level. (Ignore the numbers btw, they’re actually just throwaway ones )
My concept was basically, make Inspire self heal only. But give her more consistent single target healing. Then make whatever changes you need to facilitate that to work.
As someone who loves Brig, I can understand where you’re coming from
She would have to be tankier than Mei probably because even Mei has solid ranged pressure. Brig essentially needs to become something like an ow1 level tank in the support role and that just seems too extreme. It blurs the lines too much
As an aside, I didn’t mention it in my original post is that brig legitimately becomes completely useless against some comps. Actually a non hero. She’s already pretty bad against poke but it’s manageable with aoe healing inspire and repair packs.
With these changes she literally does nothing because her value is tied to repair packs CD reduction by hitting things. With 5 repair packs like she had in the experimental she actually becomes quite flexible even against those comps but this is not that
If we want to remove inspires aoe just copy paste that experimental full stop.
You know which brig had to fight in the frontline instead of passively sitting in the backline? The one who was tanky enough that she had 1 health pack and her value was tied to be in dangerous position to keep up inspire and damage output consistently to justify her existence on a team
ok based off how consistent this criticism is I am starting to see your point. I still am hesitant to raise her charges all the way up to 5 but while update the post to leave her with 3. in addition i m going to rework the passive so that for the duration of her self heal (5 seconds) repair packs cooldown is halved. i will also look up repair packs cooldown again while considering reducing it.
the idea was for her to again be like Lucio able to hit and run and be survivable by being mobile. I think my original design did over incentivize aggression compared to what she could actually get away with.
i want it to be used to cancel ults, and put people in time out so they can’t kill your team for half a second. and like whip shot if you knock people into walls from the right angle you can trap them in your team anyway kinda like lucio boop. i want it to be hard but still possible to use it to just kill people.
also i forgot to add one part of rally which is it now full heals like winston ult, even if you are antied.
i mean… kinda like lucio or tracer today? i don’t think this is broken as long as she is nerfed in other aspects of her kit… which i did.
I mean true but that brig could take tracer an s tier hero and make her ss teir by giving them armor, or use that save cooldown just to say “nah they don’t die” because it’s armor.
in addition she had access to a stun every 5 seconds so no one could even contest her up close properly, and she tied with sombra for the best ult in the game. now that repair pack isn’t mindless, and her stun isn’t base kit we can buff her to be brawly again without it being completely broken
You like afking in the backline until someone comes for your Ana because you can’t be aggressive without the enemy team instantly diving you?
nah i would rather dive their ana. if someone is acvtually fighting my teammate then i will peel, but i want to be able to play the game when someone isn’t diving my support partner.
I don’t hate peeling but sometimes people simply aren’t diving your team.
Yeah but to be fair when you’re not getting dove you can look for opportunities to hold off angles with one of your own DPS. You pocket a DPS and punish anyone who tries to push them off. Or just hold those angles by yourself.
Not as much anymore after s9 health changes which severely nerfed brigs burst DMG on Squishies but she can still win a lot of 1v1s if they try to get there. Looking for those opportunities to take map control as brig is part of the fun of playing her, because she can easily heal while dueling people whereas other support really can’t.
The fact that she’s bad against long range and phara etc. is just a byproduct of being a melee character it is what it is there’s not really a good way to fix that besides giving her a gun