Dear Blizzard Developers,
Listen up, because we’ve got a serious problem on our hands. I’m here to talk about the absolute travesty that is Wrecking Ball’s infinite shielding in Total Mayhem mode. This isn’t just a slight imbalance—it’s a downright catastrophe that is making the game feel like an exercise in futility for anyone who isn’t playing as Wrecking Ball.
Let me break it down for you. In Total Mayhem, we’ve got double HP and double cooldown speeds, right? Sounds fun. But, guess what? It turns out that when the cooldowns go faster than a caffeine-fueled hamster on a wheel, certain heroes get power levels that are out of control. We all saw the chaos that Zarya caused with her infinite barrier. You guys noticed that and fixed it. Kudos! But now we’ve got Wrecking Ball running around doing the same thing, and you’ve turned a blind eye to it.
Here’s What’s Happening:
Wrecking Ball, thanks to this absurdly fast cooldown speed, can use his Adaptive Shield forever. I’m talking about a hamster that can outlive the entire human race, with a shield that never, ever, ever drops. This makes him invincible. You can’t kill him. You can’t touch him. You can’t even see him properly because his shield is hard to notice! Sure, Zarya’s infinite barrier was an in-your-face “good luck killing me” moment, but Wrecking Ball? He’s like that silent assassin who’s too busy sharing his godly shield with his teammates to care about your puny existence.
Here’s the kicker: Wrecking Ball’s infinite shield actually gives him more protection than most healers can dish out. Heal? Nah. Who needs healing when you’ve got a hamster-sized tank that gives you shields more powerful than your best healer? The healer is basically there to look pretty while the hamster rolls around unscathed, sharing his shields like he’s Oprah: “You get a shield, and you get a shield, and you get a shield!” Meanwhile, healers are asking themselves, “Do I even exist in this mode?”
Even Worse – The Mobility:
Wrecking Ball is not just indestructible. No, no, no. He’s also got more mobility than a ninja on rollerblades. With his transformation, grappling hook, and absurd fall speed, he’s dodging bullets and escaping death like he’s in a Matrix sequel. He can even survive facing a fully-coordinated 5-man squad of Sombra, D.Va, Orisa, Moira, and M.Augus. You know what he has to do? Press E. Just keep pressing E. Over and over again. And guess what? He wins. Even Zarya couldn’t do that. But a hamster? Apparently, that’s fine. Apparently, this is the kind of thing that’s just okay in Overwatch now.
This Is an Outrage:
This kind of imbalance is unacceptable. It is a slap in the face to every player who’s trying to enjoy the game. It’s like you guys sent us out to battle with one hand tied behind our backs while Wrecking Ball’s over here playing dodgeball with a tank on wheels. This is not how any game should work, and I’m frankly stunned that this has gone unnoticed for so long.
Request (A.K.A. a Cry for Mercy):
For the love of all that is holy in Overwatch, please address this. Adjust Wrecking Ball’s Adaptive Shield cooldown, NOW, before this hamster gets the idea that he’s invincible in every mode. He’s ruining the experience for everyone. It’s a hamster apocalypse, and we need saving.
Please, make this game great again. We all deserve better than hamster domination.
Sincerely (but mostly frustrated)