It’s super reliable though, sounds like maybe you need a bit more practice? The only issue I currently have with it is it’ll sometimes not stay connected to whatever you tether to… that, or the distance to whatever you attach to is so short that you cannot actually tell you’re attached to anything and prematurely release foricing you to sit through the cool down.
Other than that, you can grab the side of any wall, any object, and get at least enough height to pile drive and escape.
They’re a lot like Tracer’s guns, in that, if you’re not very accurate you’re gonna have a bad time. But if you are accurate? You’ll easily one clip zens, soldiers and mcree’s with. Just gotta get accurate with those bad boys and you’ll see what I’m talking about.
I, too, used to think the clip was too small to be effective, but with the high rate of fire, he’s a threat.
I’ll agree with you that the cool down on adaptive shields is down right oppressive, but at this point, I think it’s to discourage you from diving in just to get a huge shield bonus, which is something Jeff mentioned they didn’t want to incentivize. It’s there to help you escape, not to encourage you to go for the biggest bonus you can and then stick around fighting… think of it like winston’s bubble… it’s there to help you escape… not to help you sustain.
It’s one of the best zoning abilities in the game. Each mine does 130 damage and causes bounce back, facilitating more explosions and people are pushed into more surrounding mines. Also, the higher you are when you throw the mines, the more they spread out, giving you control over how wide an area you want to section off. The draw back is the farther apart they are, the less chance there is for them to push people into other mines, so it’s a trade off, and one that you have to be mindful of.
This I will agree with as far as Sombra, Mei, and to a smaller extent, Ana. Those three completely negate Wrecking Ball’s ability to escape after he dives in. And when you’re hacked? hahahah, forget about it, you can’t even roll into a ball at that point.
Even still though, if the enemy is running those heroes, I just switch off wrecking ball and go for the better choice… doesn’t mean wrecking ball is garbo.