Wrecking Ball Adaptive Shield is Inconsistent with Other Temorary Shields

Overwatch Gamepedia says, “unique to Wrecking Ball, the shields do not give ult charge to the enemy team when they damage it.”

Since Doomfist, Sigma, & Lucio temporary shields give ult charge, so should Wrecking Ball’s. There should be consistency in the game mechanics. Wrecking Ball Adaptive Shields should give ultimate charge, and after we make this change, balance the character from there.

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I thought the point of the dark blue was that it didn’t grant ult charge but was temporary, is it really only WB who’s like that?

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According to that website, yes. Sigma, Doomfist, & Lucio dark blue temporary shields give ult charge if that website is right. I can’t really test it in-game since I have no testing partner.

Ball would feed a million times worse than he already does and his survivability is continually being nerfed. There’s already enough risk in him

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Like I said in the original post, WB shields should give ult charge so that there is consistency in the game’s mechanics. If Wrecking Ball would be too bad afterwards, we can always buff him.

Consistency is important up to the point that it makes the character trash. Ball would suffer immensely if he fed more

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Wouldn’t be trash if we buff him. They could at least make his base shields from Adaptive Shield go from 100 to 150.

Wrecking Ball has that unique difference because he doesn’t have a shield to absorb damage instead, it’d be like if Rein’s shield gave ult charge for shooting it. He’s designed to literally roll into the enemy, making him an ult battery for doing what he’s supposed to would be counterintuitive.

They could even give Wrecking Ball a passive ability that reduces ult charge while hitting him by 20% or something. I’m just asking for consistency with how temporary shields work as a whole.

nah its just they didnt really have a clue what they wanted the dark blue shields to do, the temp armor granted the same effects as armor, but the temp shields cant really copy the unique effects of perma shields in that they self regenerate after a period of not taking damage, originally it seems they played around with the idea that temp shields are like reverse shields where you get a good amount all at once but it loses health overtime, until they introduced wreckingball who loses the health all at once and doesnt give ult charge it kinda threw that concept out the window until they introduced Sigma and they returned to their original idea

Meanwhile there’s a confirmed to exist 3rd temporary health type in the game known as Temporary Health that has absolutely 0 uses anywhere and we cant use because even if it technically exists according to the devs theyve done absolutely nothing with it, I feel like they could have brought temporary health in for Wreckingball specifically and have its unique effect be that it doesnt grant enemies ultimate charge but decays all at once rather than however long it takes to decay is how long it lasts

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Yes, all other shield health including Lucio’s Ult gives charge.

I love consistency in the game, it’s part of the reason I argue Hack should disable Echo’s Glide passive.

…that said, Ball’s shield not granting Ult charge is an inconsistency I agree with. Much like BOB being treated as a player, except not granting charge, it is that way cause the character would be unplayable without it.

Ult economy is crazy important, and every tank has an ability to mitigate Ult gain(some have multiple), without any way to do so Ball would be a huge detriment to his own team.

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They can buff Wrecking Ball’s stats and/or give him a passive ability that reduces the amount of ult charge gained by enemies when they hit him. They could make a passive that reduces the amount of ult charge gained when hitting his shields by 50% or just make the passive reduce ult charge gained in general when hitting him by 10-20%.

Yeah it’s an inconsistency in the game and this is honestly the nerf that Ball should have. They shouldn’t nerf his knockback, they should just make it so that his adaptive shields are consistent with the other temporary shields in the game that actually give ult charge to the opponents. It’s not even that harsh of a nerf considering how hew is de facto the strongest tank in the game

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This probably would be a better nerf. People may say it will kill the character but everyone used to ask for Hog to not give ult charge during take-a-breather too. But part of the fat dps risk should be feeding more ult charge. After enough buffs Hog is now a balanced hero and the same should be with Ball imo.

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it should be disabling Echo’s Glide passive theyve already confirmed this, if its not its a bug and you should report it, unless you’re talking about echo’s flight ability, in which case no hack shouldnt cancel it, hack doesnt cancel ongoing transformation type abilities if the cast of the ability is already complete which echo’s flight ability is

…but why?

It’s already part of his Adaptive Shielding ability. Would it really matter if they removed that and gave him a passive that said ”Wrecking Ball gives no Ult charge from damage done to bonus health granted through Adaptive Shielding”?

It doesn’t and never has, and unfortunately last I saw Devs said that was intentional.

the last time i saw something being confirmed about Echo when it comes to hack was in regards to the flight ability not her hover passive, are you sure you aren’t confusing the 2?

You need to understand the difference between what a barrier is and what a shield is.

No, they shouldn’t. For a variety of reasons.

A.) WB is WAY bigger than Lucio or Doomfist, and he perpetually feeds outside of his shields. It would be a massive nerf to the character by making his shields give ult charge.

B.) Not every character needs to share the same mechanics. Part of the uniqueness of OW is that character’s skills have variety and all feel different, even if they’re similar. For example, D.va can use her DM more, but Sigma gives him health at the cost of a lengthy cooldown. Widow and Ashe can both scope, but Ashe can shoot more while Widow hits harder, ect.

Every skill should feel different, not the same copy pasted ability with the same stats. ESPECIALLY if making it inline with the other skills would ruin the character.

To make temporary shields consistent in how they work. Like I said in the original post, Sigma, Doomfist, & Lucio shields all give full ult charge to the enemy; so Wrecking Ball should do the same unless he has a special passive.