It’s easy to level the battle pass as long you focus on Dailys
Play more or less it’s incredibly unrewarding and it’s the reason a lot of leading games make sure they don’t make up more the 50% of their exp and others drop them altogether.
It punishes hardcore players by rewarding them with basically nothing after them.
It punishes people that can only play once or twice a week.
It punishes teammates by forcing people to play in ways they don’t want.
Just to earn mostly worthless crap so eventually they can get a couple things they want…
All of these issues were addressed years ago by the actual talented and passionate Jeff Kaplan and his team who were the hearts and souls of Overwatch, who said they will never add arbitrary progression systems into the game as they wanted players to just enjoy the game and not feel forced into playing it or playing a playstyle they do not enjoy.
Welcome to the new Overwatch, where they shat on everything Jeff and his team stood for and made it into a below mediocre free-to-play garbage with daily, weekly and season quests to make you feel like you’re missing out if you’re not living and breathing in this game 24/7.
I heard that a WoW quest developer is working on OW2, which doesn’t surprise me. We all know how WoW turned out and look at how OW turned out now.
Want to know the really screwed up thing?
They already know this. They’ve publicly stated it with World of Warcraft that people felt compelled to log in every day and do dailies which was not fun.
Being compelled to login daily means players are psychologically forced to stare at the shop screens and watch battlepass days dwindle and feel forced to buy stuff because of limited time items. The more time they are forced to spend in OW to get goodies ingame, the more money they will spend essentially. Then you accidentally buy far more goodies each day than if you were to invest that same money on a large, expensive product. You won’t consider as much how the small daily sums suddenly start to rack up till you’ve bought a cosmetic here and there.
Sounds like an apt monetization option for the new company style.
Yes, I get the method for it. The problem is it’s been shown not to work. In the short term, you do get people playing more but when people’s interest dies or they take breaks they do not come back because they know they need to play daily. Even blizzard has acknowledged this problem in WoW after years and well they think it’ll work in OW2 LMAO.
The problem with the company would be that it has always been incredibly short sighted. Thats their hubris basically. But hey, someone at the top thinks bleeding players dry with psychological monetization methods work? Diablo immortal style it is.
The new Blizzard is simply all about psycho-control. They intentionally do these monetized bullsh*t schemes because they have data analytics in the background collecting stats about usage.
Diablo Immortal was absolutely shameless and immoral in this regard, so now they turned Overwatch into Overwatch Immortal. And they’re doing the same thing to Diablo 4 Immortal.
With WoW they’re tip-toeing around because WoW has a 15$ pay in to play, but even so that doesn’t stop them from monetizing the game to hell. The whole point of WoW subscription is because of server cost and such. Everything extra is just their undying greed.
They’re scummy and poisonous and they don’t care about making great games anymore, they only care about making games that bring great money as much as possible. Case and point, OW2 which never would be free-to-play monetized trash if they cared about the game to begin with.