Code that the game has: E7AGR
Basically, I’m trying to make it so that D.Va’s self-destruct has extra projectiles that launch from the mech’s front-facing direction, however, I can’t take a snapshot of the player’s facing direction the moment they hit the self-destruct [you can see this by moving your mouse around], and recently the rockets started to originate around the player’s current position instead of the mech’s position which is correctly tracked by the workshop code as well [you can see this by enabling vision by replacing “Null” on the visible to with “All players”, if I didn’t have it set that way the thing would fail to work at all]
If I’m doing something wrong, please guide me on how I’m supposed to fix this.
If I’m not doing anything wrong, Devs, please fix this, it is causing extreme frustration for me trying to make this work.