Workshop script for proportional Objective capturing

Hi,

I had an idea, but I’m not sure how to go about it.

The goal is to change the way capturing the objective works. Both on points and payloads. I want it to be a proportional capturing system.

Example:

  1. Winston is on point and it’s capping. Moira gets on. The capping stops. As per usual.
  2. Winston and DVA are on point, it’s capping, Moira gets on. It still continues to cap
  3. Winston and DVA are on point, Moira and Hog on, capping stops, 2 v 2 on point, business as usual
  4. Winston, DVA, Lucio are on point, Moira and Hog on, capping continues, and so on

Basically in order to defend or attack, I want it to be proportional. If you’re defending and have 5 people on the point, 1 Moira can’t stall.

I want to encourage obj play by rewarding obj players, and punishing those that don’t get on during a game. Most importantly, I want to stop stallers. If a ball gets on at the last checkpoint on Eichenwald he can’t stall by himself. It will have to be a coordinated effort to attack and defend.

Is this possible in workshop? Any help would be greatly appreciated.