Hello everyone.
I tested so much things about (set match time) and i guess its not work
Actually in elimination i need in certain moment set match time for 1 sec and for game finished with draw. But i tested so much, any (set match time) just drop to the default and time continue from number which was set in settings of lobby.
I dont know what do i wrong but i just think this thing bugged now in Workshop.
If someone know about this something or can make this thing give me example plz.
Code:
BMG5Y
There’s an action Declare match draw
if that is what you need.
No, declare match draw works in other mode, but if you will Declare match draw
in Elimination 1v1 it will be Defeat for each one, but when time ends its really declare draw for everyone.
Its a little anoying thing but i hoped someone skilled in workshop will help me with Set match time
function in elimination 1v1.
first i made a text that shows the “time elapsed” and its wlways 0 from some reasom. i never used time elapsed why do u use it anyway?
i also tried ffa and it worked i think. maybe its bugged idk try changing different stuff and see if it works (i feel like u already did so ammmm yea have fun)
Yes, it looks like set match time doesn’t work for elimination.
But here’s a workaround for round draw: A9T1G
Basically it kills everyone, interesting solution, but it works.
Note: If you are D.Va it doesn’t work, it only kills the mech. You can kill all D.Va-s 1 second before killing everyone, but what if D.Va doesn’t have her mech. Whatever.
Also there’s a Declare round victory
action, but that doesn’t work if I set the teams to all.
Can’t look at it right now so maybe i’m just being useless but try adding is game in progress
. and if that doesn’t work make a rule that says if you press interact change that match time to see if it’s just bugged on elimination like somebody else said or if the problem is in your script.
No im sure its bugged and not works. I tested with so much variants, with Pause match time
, Unpause match time
, with buttons and Total time elapsed
so i guess only Blizzard know why its not work.
What I did was to teleport the players to anywhere below Y: -150, it will instant kill anyone, including Dva with mech and Transcending Zenyatta, resulting the round in draw.
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ooh and baptiste in immortality : 3
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I was testing a similar thing on regular QP matches by disabling built in gamemode completion, then setting the match time to 0. Even with a gap of around 10s, team 1 would always be declared as the victor.
I think there is a bug tied with the command, but I haven’t done enough testing to be sure.
Yeah I noticed that too, I had to make a global variable for a workaround