It would be great if we had math aggregates functions that could operate on arrays. Array_Mean, Array_Avg, Array_Min, Array_Max to get those values automatically.
Also, A means to select only distinct values from an array
It would be great if we had math aggregates functions that could operate on arrays. Array_Mean, Array_Avg, Array_Min, Array_Max to get those values automatically.
Also, A means to select only distinct values from an array
Array_min==First of sorted array(current array element)
Array_max==First of sorted array(multiply(current array element,-1)
And for selecting only values from array you can
It would be cool to have one that encloses a string in <FG> tags to set its color. Preferably with real RGBA support, not that limited color palette you see everywhere else.
Similarly, they have Hero Icon String already, and now Icon String on PTR; why not Ability Icon String as well? It could let you pass in a hero enum, and you’d pick Primary Fire, Secondary Fire, Ability 1, Ability 2, Ultimate Ability, or Passive. (And possibly other choices if that would leave any out.)
Could be cool to manually enter a texture code as well, even if those aren’t guaranteed to be stable.
Capsule/sphere/box casts.
I agree that on strings!