I’ll give full transparent W/L, time, score, and codes.
Like CLOCKWORK. As soon as i hit 1499 on that massive losing streak, my back testing was suggesting that the losing streak capitulated. And then, check this out.
Out of 18 games total played: 3 Losses, 1 tie, 14+ wins. Before the capitulation and trend reversal, I had a series of losing matches 15 losses, 3 ties, and 2 wins. My back testing (time and time again) has suggested that the capitulation point of these Wins and Loss series is within the range of 14-16 wins and/or losses for it to capitulate the win/losing streak.
Here it is in order (unfortunately, i can only get replay codes starting from Temple of Anubis):
W, 2-0, Ilios
W, 1-0, Watchpoint: Gibraltar
W, 2-0, Hanamura
L, 0-1, Rialto
W, 2-1, Busan
W, 3-1, Eichenwalde
Tie, Nepal (match got cancelled)
W, 3-2, Kings Row
W, 2-1, Temple of Anubis - KB5FDR
W, 1-0, Eichenwalde - 6JBYB1
W, 3-1, Junkertown - 86XX38
W, 2-0, Lijiang Tower - 6WXWJ1
W, 2-1, Blizzard World -1W6431
L, 1-2, Nepal - Q11FVQ
L, 1-2, Hollywood - CQE3DT
W, 2-1, Hanamura - CFC7VQ
W, 2-0, Nepal - MTSE1C
W. 1-0, Dorado -03DZ9M
I never throw my matches. I always play to win. I always try my best because I’m not kidding when I say I’m only going to OTP Hanzo until I get to masters.
I am man of my word and I never give up.
One thing to note before you watch and the criticisms of how I suck come flowing in:
Typically the first round, I’ll just tag each and every single one of my opponents to read how they react and move and get inside their heads (this allows me to support each of my teammates as Hanzo). So don’t mistake me missing shots as if I’m missing because I can’t aim. Sure, I miss shots, I’m only human, but a lot of them are very strategic typically within the first round. My goal as a leader who chooses to do his best to carry his team is to help feed my team with good stats to boost their confidence FIRST (I try and make it easy for tanks to get elims and for support NOT to heal me so they can focus on others). Once I read all of my opponents’ moves, I turn on my hard focus and destroy them. Why? Because, this is how I carry.
I feed my team first to build up their self-esteem so they can keep their own momentum up towards the finish. I don’t need a boost in confidence because I simply am confident. I can turn myself on and off at any moment (most of the time).
Regardless of W/L, on to the rant/point I was trying to make. My back testing of this MMR/matchmaking while having been grouped up and then into solo queuing is proving itself to be absolutely TRUE. Time and time again for the last 4, going on 5, seasons.
This needs to be addressed and resolved. This match making clockwork is extremely discouraging because I am concluding that it just simply isn’t a true and adequate reflection of a player’s skill.
In my sincere and honest opinion, matchmaking needs to get OUT OF THE WAY of trying to rig the outcome of the match by trying to build a 50% win rate on both sides. Stay out of the outcome, this is called rigging. Rather, the only TRUE path towards a solution is a matchmaking system utilizing a transparent metric like a range of SR (each player’s range of 0-100sr (i.e. 2000sr player vs 1900-2100sr player match up) where the entirety of that match is matchmade on an ARBITRARY BASIS. Period. Plus, it’ll be WAY MORE FUN this way. Don’t let the whiners and complainers say otherwise–I’m confident that they are NOT the majority.
Arbitrary matchmaking confined within back tested parameters is the path towards THE solution.
MMR has a place in Overwatch. Imo, it just doesn’t belong in competitive play. And IF, it will NOT be removed, then it MUST be reformed.