With New System Losing wont feel as bad

Isnt that what they said in one of their videos releases?

I mean, I dont think people felt bad losing ranks if they deserved the loss, at least i didnt but when you play your best and STILL you cant win game after game after game and now you have public stats to just confirm youre not the problem in the team it just puts salt to injury.

Its been asked in OW1.

“Why do we get placed in unwinnable matches?”

“Why do we get placed in losing teams 10+ straight games in a row?”

Do I have to carry a team where on COTH DPS cant even get their Ults before round ends, are these the games that make you worthy of a win? How about the ones that didnt perform? Do they deserve that win IF you win?

Why Do I have more heals as Hog than both my healers?

Why are my DPS players playing at 50% less damage than the other team?

Why do games like these exist? Its not fun, its not rewarding, and its frustrating.

OW1, the problem for me was unbalanced matches, seems like the same problem carried over to OW2.

Its time to punish players for bad performance or maybe im just an isolated case.

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I once went on a 14 game Lose streak.

I personally think if you dont group up and you charged in alone and died or didnt fall back you should take a HUGE SR loss, counter to that if you cancel an ult you should get a huge SR gain.

You experience those kinds of games because your own skill is low enough to be in ranks where players are highly inconsistent and perform good or bad instead of decently across various maps and characters.
Also since you blame your team for losses even though you yourself could have played massively better indicates you’re just coping with your own low skill by blaming it on everything else, which is extremely common with low rank players.

The probability of you losing 14 games in a row due to chance, aka getting “bad teammates” is 0.0061%. Its much more likely you yourself were playing like trash and were coping with it by blaming it on something else.

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uhh, what nonsense are you spewing? in a TEAM based game, it is very possible that the tank you get is just worse than the one youre against, and no matter how good you play, will not be able to make up for his bad decisions. High rank players are actually the worstt about blaming other people, considering a lot of them cycle thru their avoid teammate list like 5 times a week

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Sorry, it was QP and Aracde not Comp for the 14 loss streak.

You get the same amount of wins due to enemy team having the exact same issue, so it all evens out depending on how much you play. Its less common the higher the ranks as players are usually more consistent. Avoiding lowest performer on the team or someone who isn’t having a good day also helps. Not sure what you are expecting from a team based game, but there is nothing wrong with the ranking system (the old one, not sure if new one is the same).

This is a discussion about competitive…

The old system was bad in the way that even in some games, you could try your absolute hardest and still lose and drop like 25 SR. The new system is nice because you’re actually rewarded more for your individual performance, since it averages the games you play and makes your rank off that, not if you win or lose.

I had a 100% winrate until diamond even if 2 people leave and 90% winrate until gm, 70% at top mid top 500, back when game was still decent and popular. So most games up to very high ranks are winnable by just playing better, of course most people can’t play better, they can just “try their hardest”. Trying isn’t winning, and only winning is an absolute metric of skill. There are lots of ways to be useless and have higher stats than your teammates, which can often be your own fault causing them to underperform.
I doubt they did anything to the ranked system besides visual changes, if they went into stats approach they had back before season 3, it will be a disaster just like that performance based ranking system was back then as being a useless trashcan that just farms stats got people into ranks they were not even close to in skill.

The stats dont lie though. Having that public for everyone to see, how could one not think

“Why am i placed in this team?”

When youre substantially doing better than their tank and your own DPS but your DPS is doing 50% less damage than theirs and thinking “why” is coping?

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Losing doesn’t feel as bad just because you don’t see your SR go down. But now I can see the performance of my group and the enemies I’m very rarely the problem on a loss. I’m usually the top support player in a lobby but we’ll lose anyway because my dps have 5 kills each to the enemies 20.

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You’re placed in that team because their average performance end up being same as yours even if they have bad games sometimes. You most certainly do to, otherwise you wouldn’t be in that rank.

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That doesn’t mean you perform better than your rank. If you were, you’d be winning more games than losing regardless of anyone else if you’re consistently outperforming all the other supports in the game. Its irrelevant who’s doing bad in a particular game or why, enemy team has people that play bad sometimes too. Sometimes that gives you free wins, sometimes losses. What on earth are you expecting from a team game? It can’t be any other way. You’re not in OWL and even there sometimes depending on map people play worse than they usually do. The higher you go the more consistent the players are but that doesn’t mean their cat can’t jump on their keyboard or they couldn’t have had too much to drink the night before and now will play worse for the next few days and drop SR…

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I don’t know about that. I’m pretty sure my win rate is under 50% it certainly feels like it. At a guess I’d say 40% I can’t check as my stats aren’t updating. Regardless I placed bronze 1, then went to silver 3 and now I’m gold 4 so it’s pretty clear to me my stats are better than the average of where I placed. I’m just glad it doesn’t go on win rate any more otherwise I would no doubt still be stuck in bronze.

When I see I’ve been put on the losing side I just accept that now and focus on putting out good stats and not dying. It seems to be working for me, and I’m actually quite enjoying the new ranking system. I’m not getting tilted by bad team mates as I know my own performance will offset the loss. Going by the lack of toxicity in the game now it seems to be working for other people too. I’ve had a total of one person be toxic and rage on game chat and I’m pretty sure the entire lobby reported him. I’ve not seen a single “ez” and so far people on voice have been generally pleasant and helpful. It’s like night and day to the last season of OW1.

that old argument is so dumb… “if your team keeps losing maybe you should have done better” thats crap… there are now 4 other people on the team dropping the ball in so many ways no matter how good or accurate you are its highly unlikely youll be able to compete with a team who has their crap together… this is why smurfing is frustrating …this stupid mmr system sees that youre out performing your teammates and after a hard win i swear its like 95% of the time youre matched with complete morons and matched against a team guaranteed to smash you.

Why are all your posts punching down on people, either telling players they are trash or trying to tell people how good you are?

There is no conspiracy of any pshychic alien system putting you with “bad teammates” after a win. Its just a coping strategy to think that.

Because most of the posts here are copium smokers who are completely wrong. Maybe one or two of them will realize they need to do nothing but improve to climb. There is no conspiracy of blizzard system making them somehow lose.

I never said I was good right now, I haven’t played the garbage that was ow1 since 2018, except some occasional seasons to check out the state of the game. its gonna be a while before I get good again.
Aside from that, when people talk about balance meanwhile they are not gm+ it makes no sense as their experience down in ranks where people don’t utilize a hero’s full potential doesn’t mean that something is too weak or too strong.

That specifically is less true in a 5v5 environment.

You cannot maintain individual effectiveness if a key part of your team is not pulling their weight. The fraction of the effect you are able to have is proportional to the amount of work one character can do. What you stipulate here is that any player can perform the same amount of work that two characters can do, when that is not true at all.

The significance of a player not pulling their weight is multiplied, not reduced, especially with fewer players.

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