Just wondering what you all think.
We know they plan on implementing battle passes. Not for or against them. With the added monetization will they be expanding the team to increase the speed of content?
If they don’t and content is lacking will players stay?
There’s over 100 people working on Team 4. How many people do you think are needed to add new cosmetics every 9 weeks?
How many does say fortnite use? Bet it is way more than 100. Not saying they can’t do it.
Just look at Call of Duty Battle Pass.
My guess is that it will also have 100 tires, with each tier corresponding to a classic Overwatch 1 level. So 100 Levels to unlock everything in the Battle Pass. Just a guess.
As content, again, look at Call of Duty.
Good stuff every about 10 levels, with junk content in the middle. That will translate into sprays, voice lines, weapon charms, etc. and Legendary skins every about 10 Levels.
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To have your money stolen.
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The actual content is heroes, maps, and game modes.
Games like OW can’t survive with cosmetics only (OW1 is the proof of it).
The game doesn’t have a solid foundation gameplay-wise to sustain itself with cosmetics.
Also the cosmetics will never be at the scale of Fortnite with big events and collabs.
Overwatch’s main selling point is the heroes.
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Expect to pay them for the privilege of wasting hundreds of hours of your life completing mundane tasks for garbage rewards like icons, sprays and emotes.
The good skins that you actually want will be sold separately for an arm and a kidney.
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Call me a mr hopium but I really think they are gonna blow us away with the amount of content, this is the first time these devs may get paid well since everything will be monitized I think they are going balls to the wall at first to see how many ppl they can get to buy their stuff
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So based on your assumption, 100 levels to be completed in 9 weeks i.e. 1.59 levels per day if you want to complete the Battle Pass. Maybe the Premium Battle Pass will give instant progression for the first 20 levels or so, in that case 1.27 levels per day. That is still a lot of games. In OW1 it takes 5-6 games to level up, so that is 7-9 games per day to reach level 100 in the Battle Pass.
I know levelling up in OW2 is done by doing weekly challenges, I did the above calculation more to estimate the time it would take per day to finish stuff off.
Apparently the team has expanded 3 times and 3 heroes and 3 maps is what we are getting for 3 years or waiting.
Also having 2 months battlepass seems like less content to me because I highly doubt each will have 6 legendries.
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It’s not the only thing they’re working on, also it seems that they’re ramping up lately and lastly it’s still nothing compared to the thousands working on some other games.
I’m not gonna call you Mr. Hopium but rather Mr. Idontknowhowacompanyworks, devs don’t suddenly get a raise when the company sell more cosmetics.
From 2017 OW credits thesewere the overall roles I see directly related to character development.
1 lead animator
5 animators
4 character artists 1 char artist lead
7 environment artists
5 concept artists
5 technial artists
1 UI artist
3 VFX artists
6 involved with design
5 automation engineers
7 server engineers
8 engine enginers
7 gameplay engineers
5 tool engineers
8 in sound design
8 in testing
That seems to be the core team, then it goes into various additional roels I have no idea what it represents.
Then, they go and name all the leadership groups and support roles. Which there is a ton it seems. Tranlations, battle.net, customer service, esports, etc.
The more money the game makes the more money they get, that’s exactly how it works or no one would work there lmao, look at valorant they are killing it in the cosmetics dept, I see OW following the same trend, making the content takes a lot of time and skill, they def don’t do it for free
I expect that Bobby Kotick will fill his money bags with overpriced cosmetics before his retirement.
Now after this sarcastic comment, this is what i think.
I hope that players will not have to use real money for every piece of cosmetics just to unlock it and that they would be able to earn it for free some time later like a half year later since when it has been in battle pass like first season a particular skin was in battle pass and you have to pay it but half a year later or maybe 3 months later that item appears in the shop for limited time and you are able to buy it with OW2 currency. That way you can get a balance between players and earning money.
Let’s be real here.
Everyone that has played OW1 wasted hundreds of hours of leveling up the boarder to get free lootboxes, which contained the same rewards that you’re complaining about getting in the future from just playing the game, too.
Or maybe they played because the game was fun? After awhile you end up with more coins than you know what to do with.
And what would change the reason of players playing the game for fun, once the in-game monetization switches from purchasing lootboxes to battle passes/in-game store?
Lmao, got a temp ban for saying to expect FOMO in this thread, so I’m going to double down on it.
Battle passes are inherently FOMO, forcing you to artificially force playtime so you don’t miss a cool cosmetic that will go away forever when time runs out. The only game that has done battle passes well has ironically been Halo Infinite, which allows you to go back and progress through older ones. Its free money.
And from what we’ve seen in OWL and locking skins behind a cash barrier, expect a lot more of this with OW2.
In what fairy tail are you living? They have a monthly salary like anyone else, they might have incentives with stock options but that’s not really the same as what you describe.
It only takes a while because they work on multiple skins at once and they are bounced between departments. In comparison to other content like maps or heroes it’s not nearly as long to create and generates way more revenue.
Nobody said they were doing it for free.