Below are recorded wins and losses over a series of 100 games. The purpose of this is to show the mirror like effect with streaks and how they seem to reciprocate your wins with the equivalent losses immediately after. I’ve also done 100 coin flips to see if a 50% ratio had similar patterns (I used a coin flip app).
There is a key difference in regards to the games versus coin flips. With the games, I am actively testing my skill, so one could say that I am plateauing and that’s why I’m having mirrored results. This is true to an extent, but it should be considered that the matchmaker is said to give a 50/50 win chance on average. An interesting thing to consider is how can anyone plateau or reach a ceiling if the matches are made to be on average a 50/50 win chance each game? Even your peak SR games would be a 50/50 win chance so by this logic there should be no hard ceilings. Which means there’s probably a bit more to the matchmaker.
Personally I think that “bit more” is exactly what causes these streak patterns, otherwise if games were always set to try to be 50/50 win ratios my matches would look more like the coin flips.
I’ve split the following results into groups where it seemed like the wins/loss streaks had a mirrored pattern to them indicated by the “:::::+:::::” in the middle of the groups where I think the mirroring begins. In which case you should see a mirrored number of wins/losses of near perfect streak patterns with minor discrepancies perhaps. Technically I was climbing during these hundred games so the minor discrepancies could be due to that, which offset the patterns, but a perfect 50% win ratio could perhaps look more mirrored. If a group has the word “exception” above it, it means that there does not appear to be a (significant) mirrored streak pattern present within that group.
(There are 55 wins, 43 losses, & 2 draw games. The coin landed heads 49 times and tails 49 times with for a total of 98 tosses minus the two tosses representing the draw games)
MATCHES |ll| COINFLIPS
01. WIN xxxxx tails
02. WIN xxxxx tails
03. WIN xxxxx HEADS
04. WIN xxxxx HEADS
05. WIN xxxxx HEADS
06. WIN xxxxx tails
07. WIN xxxxx HEADS
:::::+:::::
08. loss xxxxx tails
09. loss xxxxx HEADS
10. draw-----------------
11. loss xxxxx HEADS
12. loss xxxxx HEADS
13. WIN xxxxx tails
14. loss xxxxx HEADS
15. loss xxxxx tails
16. WIN xxxxx tails
17. WIN xxxxx HEADS
18. loss xxxxx HEADS
:::::+:::::
19. WIN xxxxx HEADS
21. loss xxxxx tails
22. loss xxxxx tails
20. WIN xxxxx HEADS
21. loss xxxxx HEADS
22. loss xxxxx HEADS
23. WIN xxxxx tails
:::::+:::::
24 .WIN xxxxx HEADS
25. WIN xxxxx HEADS
26. loss xxxxx tails
27. draw-----------------
28. loss xxxxx HEADS
29. WIN xxxxx tails
30. WIN xxxxx tails
31. loss xxxxx tails
32. WIN xxxxx HEADS
33. WIN xxxxx HEADS
34. WIN xxxxx tails
:::::+:::::
35. loss xxxxx HEADS
36. loss xxxxx HEADS
37. WIN xxxxx tails
38. WIN xxxxx tails
39. loss xxxxx tails
40. loss xxxxx HEADS
41. WIN xxxxx tails
42. WIN xxxxx HEADS
43. WIN xxxxx HEADS
44. WIN xxxxx HEADS
:::::+:::::
45. loss xxxxx tails
46. WIN xxxxx HEADS
47. loss xxxxx tails
48. loss xxxxx HEADS
49. loss xxxxx tails
Exception
50. WIN xxxxx tails
51. loss xxxxx HEADS
52. WIN xxxxx tails
53. WIN xxxxx HEADS
54. loss xxxxx HEADS
55. WIN xxxxx HEADS
56. loss xxxxx HEADS
57. WIN xxxxx tails
58. WIN xxxxx HEADS
59. WIN xxxxx tails
:::::+:::::
60. loss xxxxx HEADS
61. WIN xxxxx tails
62. loss xxxxx tails
63. loss xxxxx tails
64. WIN xxxxx HEADS
65. WIN xxxxx HEADS
66. WIN xxxxx tails
:::::+:::::
67. loss xxxxx tails
68. loss xxxxx tails
69. loss xxxxx tails
70. WIN xxxxx tails
71. WIN xxxxx HEADS
:::::+:::::
72. loss xxxxx HEADS
73. loss xxxxx tails
74. WIN xxxxx tails
75. WIN xxxxx tails
76. WIN xxxxx tails
77. WIN xxxxx tails
78. WIN xxxxx HEADS
79. WIN xxxxx tails
80. WIN xxxxx HEADS
:::::+:::::
81. loss xxxxx HEADS
82. loss xxxxx HEADS
83. WIN xxxxx tails
84. loss xxxxx tails
85. loss xxxxx HEADS
86. loss xxxxx tails
87. WIN xxxxx HEADS
89. WIN xxxxx tails
90. WIN xxxxx tails
91. WIN xxxxx tails
92. WIN xxxxx HEADS
:::::+:::::
93. loss xxxxx tails
94. loss xxxxx tails
95. loss xxxxx tails
96. loss xxxxx tails
97. WIN xxxxx HEADS
*Exception
98. WIN xxxxx HEADS
99. loss xxxxx HEADS
100. WIN xxxxx tails
The following are the wins and losses and the heads and tails represented by a number indicating the length of the streaks. There are no double digit streaks so I grouped them up streamlined digit by digit to save space and to show hot zones where streaks numbers are high that way you can see when comparing wins/losses how the win hot zone seem to be countered by the loss hot zones in a more streamlined/concise manner. Basically its another way of looking at the above information. I’ve also done it with the heads or tails to see if any patterns show up and just for comparison sake.
(W = Wins & L = Losses, H = Heads & T = Tails)
W: 712113232411213132715111
L : 4212211122131111232541
H: 313134212213111411221311112
T: 21112113131112111355121341
The following are just the games that I recorded in the original raw format from which I extracted these results, in case anyone is interested.
- 1684 +26
- 1710 +23
- 1733 +23
- 1756 +24
- 1780 +27
- 1807 +33
- 1840 +33
- 1873 -22
- 1851 -21
- 1830 +00 Draw
- 1830 -23 Leaver
- 1807 -24
- 1783 +19
- 1802 -29
- 1773 -24
- 1749 +23
- 1772 +19
- 1791 -21
- 1771 +21
- 1792 +20
- 1812 - 24
- 1788 -25
- 1763 +25
- 1784 +14
- 1798 +24
- 1822 -25
- 1797 +00 Draw
- 1797 -49 Thrower
- 1748 +20
- 1768 +16
- 1784 -25
- 1759 +24
- 1783 +20
- 1802 +23
- 1825 -23 Thrower
- 1802 -24
- 1778 +24
- 1802 +17
- 1819 -21
- 1798 -25 DC’ed but reconnected
- 1773 +26
- 1799 +25
- 1824 +16
- 1840 +29
- 1869 -25
- 1844 +27
- 1871 -27
- 1844 -26
- 1818 -28
- 1790 +21
- 1811 -26
- 1785 +21
- 1806 +18
- 1824 -28
- 1796 +22
- 1818 -23
- 1795 +20
- 1815 +17
- 1832 +20
- 1852 -24 Thrower
- 1828 +22
- 1850 -21
- 1829 -26
- 1803 +18
- 1821 +20
- 1841 +22
- 1863 -22
- 1841 -23
- 1818 -23
- 1795 +22
- 1817 -6
- 1811 -23
- 1788 -22
- 1766 +22
- 1788 +22
- 1810 +21
- 1831 +20
- 1851 +19
- 1870 +23
- 1847 +17
- 1864 -22
- 1842 -24
- 1818 +27
- 1845 -25
- 1820 -24
- 1796 -22
- 1774 +21
- 1795 +22
- 1817 +20
- 1837 +20
- 1857 +18
- 1875 -23
- 1852 -27 Leaver
- 1825 -23
- 1802 -22
- 1780 +22
- 1802 +18
- 1820 -21
- 1799
Since Blizzard is rather secretive regarding how the matchmaking system works an analysis such as this is meant to hopefully shine light a bit of light on this matter. It may not show anything exact or precise in regards to Blizzard’s system, but it might at the very least give us an idea, and perhaps little by little help develop a general understanding of how it all works.