Will this bad upcoming patch be reverted if it fails horribly after a giving it time like say a month for feedback or will the Dev’s chug through it calling it a success even if it fails.
Will we be humble enough to revert if this is bad or pretend it is the right decision and try to fix a broken mess.
That is how we got here.
Please revert if the patch is poorly recieved and bad , no you don’t know better than us.
Take a month so it’s not initial reactions but if it’s still bad revert, cause atleast it’s playable now.
Doubtful.
But they probably will tweak it rather quickly.
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Yeah man, just like everyone said 5v5 would be back in 2022. “Just try it out” they said, “It’ll be fun” they said.
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Tweaking won’t fix the issues it will cause as they will be of fundamental nature.
Like the ones before like rq and 5v5.
No amount of tweaking can fix issues caused by them.
The bigger issue is they don’t want to fix it but cause another fundamental change hoping it would fix it or for whatever reason like probably wanting crossplay to happen.
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Let’s say spray rush dps like soldier bastion get going and hitting tanks is easier than ever it’s a horrible gameplay loop caused by ease aim, do we start buffing tanks or nerfing these dps other dps gets play and get sucked into another balance cycle to fix issues caused by these or just revert and try to think what are we even accomplishing with this patch ? And then go from there.
Cause even if it’s your pet peeve of neutering hanzo or burst dmg that can be done without this patch and even easily without affecting other fundamentals of the game.
If it was to deal with IMF ability I don’t think this does that either and there are better ways to do that too.
The more I think about it this patch does nothing other than crossplay proof the game cause they can’t tweak auto aim for controllers properly.
I wonder if the health boosts and regen passives will make all but the most squishy of heroes a tad bullet spongey. 
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Blizzard has a pretty solid track record of refusing to roll back bad changes, even when they’re really, really bad.
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Ya which is why I like experimental they could try all their bad ideas and get feedback without their egos being hurt.
Like ya it’s not ideal feedback with limited sample, but most that got cancelled were just extremely bad changes like the moira experimentals and that sponge tank creators patch.
The issue is when they do something like that official they can’t remove it cause they don’t want to accept.
See we didn’t even like imf when moira got it on fade
But now we have it on suzu and they won’t remove it.
Why can’t it just be a cleanse and burst heal tool.
nothing is a fail unless the money dries up. so yea if revenue remains the same they wont do a thing, say everyone starts quiting and revenue drops expect them to do something drastic maybe even back to 6v6 or classic overwatch lol
or it will just become the next heroes of the storm and just be left for dead
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I remember when Hanzo had scatter arrow, he now fires semi-truck trailers including their tractor fuel at your head instead. I’m gonna be surprised if this patch is well received.
Gen Z (which is for the most part the majority of the playerbase) heavily favors and leans into mechanically intense & expressive games. They’re also pretty sweaty and love competition in games. I fail to see how dumbing the game down, lowering the skill floor and also just making the game easier is going to appeal to that crowd. Gen Z loves games with deep mechanics and high levels of skill expression, an easy example is the single player FPS Ultrakill.
Most of the issues with Overwatch 1 towards the end of the game were Hero Design and balance issues. Which got kinda sidelined in favor of changing the game’s format, reintroducing problems that had existed and were “resolved” (insane amounts of sustain and excessive amounts of healing) and also making Tank as a role more one dimensional. Iron’s video about what went wrong is a great reference point for this. Since I doubt the season 9 health pool changes are gonna resolve some of the issues we’ve had with OW2.
I hope the patch ends up being good and we’re just anticipating it being bad for no reason. Though it mostly comes off as a band-aid fix out of fear of nerfing supports across the board. Since support has been over tuned, for a long time and the game kind of handholds support as a role. Instead of treating support players with respect and encouraging them to learn & make mistakes. It just promotes unsafe play, being passive and never taking risks and sub sequentially learning from it. Overall I think it would be better if we went back to a majority of the values from season 1 of Overwatch 2. While bringing down Kiriko, Sojourn, reverting Weaver to mostly how he was after the first or second set of tweaks he got. Personally I remember being vulnerable and like my positioning mattered in season 1, it didn’t feel unfair when I died for making bad decisons & mistakes. It was fair, I made those mistakes and was punished. Instead of having the game be balanced towards that, we just gut Hog (Kiri was the reason Hog was able to be oppressive in season 2), revert nerfs to support as a role (you could get upwards of like 750 burst healing if I’m remembering correctly), never touch Sojourn in a meaningful way (because the game wants heroes to be viable at all levels of play, even if it isn’t done in a way that is healthy).
I have no idea if any of my jumbled thoughts make sense but its how I feel about the game. Hopefully the devs realize that it is okay to revert the game back to a stable point and bring things down to a stable basis. The October 2020 patch was beloved due to it being a stable state of the game where it was healthy at all levels of play. Nothing was particularly breaking the game (lamp was 8 seconds for some ungodly reason) and it was fun.
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I do have a feeling it can be as worse as that putting overwatch to hots maintenance mode
The one thing overwatch has has going for it was the people who were there by ow1 end it was considerable population that doesn’t leave the game cause of the gameplay loop whatever else changes.
Now they are trying to change that.
My magic 8 ball said, “signs point to yes.” No idea where it gets off on being so confident… But there you have it.
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Ya that’s the thing we make fun of genz calling them fortnite kids but they are actually more into sweaty tryharding games than previous gen of cs cod players.
Mainly cause these kids have been toughned by live service battle royales and stuff.
They are more likely to not get dopamine fix from kiriko not two tapping than being able to hit stuff easily with it.
I’m in the group from Gen Z who played Team Fortress 2 in middle school and got good at it. People in Gen Z want to be good, get good and get better at games they play. They don’t want to experience something that artificially enhances their skill. It comes off as insulting and quite frankly disrespectful.
I play Lucio and Doomfist a lot. They’re the heroes I enjoy the most, I like how their guns feel, the movement and depth to the heroes. I think making their projectiles larger just dumbs them down unnecessarily and removes skill expression. Now I have less of an incentive to be good mechanically, when Blizzard can just artificially enhance my mechanics.
Why would anyone be incentivized to get better, if they know they’ll just get artificially enhancements to their skill via the game’s balance philosophy. Personally its more of a deterrence from getting good and developing the necessary skills to improve.
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That seems intentional.
Maybe? But they could do that by just shuffling around HP values.
Well they could certainly nerf AntiNade against Tanks, nerf Bastion against Tanks, and nerf Hanzo against Tanks. Then lower a bunch of defences.
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My prediction is that Blizzard is entering into a yearly cycle now. The game has changed up dramatically now. This means we have the next year of balance cycles and patches to keep the players interested. Multiple heroes to be reworked. Various new number tweaks likely needed. Two new heroes coming.
I highly doubt it will be fully reverted, but simply this is the new baseline of OW now.
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Blizzard are not well known for walking back bad ideas.
These are not bad ideas.
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I think the devs have lost track of what makes the game appealing and how to gauge interests. Yes, we want new and exciting changes. What we don’t want is the game being trivialized and having the core gameplay experience changed.
Team Four just seems to be at a disconnect with how they want to meet the needs of the Overwatch playerbase. Without trying to anger or alienate wide portions of the playerbase. While also unintentionally angering and alienating portions of the playerbase at the same time.
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The player base fo OW is so diverse and at odds with each other that no one can ever represent the playerbase. You and I probably want completely different things for the game and value different ideals.
Right now, OW is trying to make itself more distinct from other games. Many shooters are pretty much everyone dies fast and respawns fast. OW is pretty much attrition. You win games by making team plays.
OW actually has quite a few tactics now of trying to generate situations which are team favorable. Your tank is making a distrction and surviving a 2v3 with simply 1 support. Meanwhile, your other 1 support and 2 DPS are creaming 2 other players with focus fire.
OW more than ever before I feel into next season will emphasis teamwork and the reliance upon it more than ever before.
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